コード例 #1
0
    void HandleSnapIntoGrid(Bubble processRelativeTo)
    {
        transform.parent = TileGrid.instance.transform;
        var colHit = processRelativeTo.colRaw;
        var rowHit = processRelativeTo.rowRaw;


        if (colHit < 0)
        {
            colHit = 0;
        }
        else if (colHit >= TileGrid.instance.grid.GetLength(0))
        {
            colHit = TileGrid.instance.grid.GetLength(0) - 1;
        }

        if (rowHit < 0)
        {
            rowHit = 0;
        }
        else if (rowHit >= TileGrid.instance.grid.GetLength(1))
        {
            rowHit = TileGrid.instance.grid.GetLength(1) - 1;
        }

        var radius = TileGrid.instance.tileSize / 2;

        if (TileGrid.instance.grid[colHit, rowHit] != null)
        {
            var hitBubble = TileGrid.instance.grid[colHit, rowHit];

            //Debug.Log("Hit handling at x:" + hitBubble.colRaw + ", y: " + hitBubble.rowRaw);

            BubbleNeighbor neighborComparer   = new BubbleNeighbor();
            var            listNeighborOffset = neighborComparer.GetWithoutDiagonals();//GetTileOffsetsBasedOnParity(rowHit % 2);
            //GetWithoutDiagonals();//

            var cast = Physics2D.RaycastAll(hitBubble.transform.position, (transform.position - hitBubble.transform.position), radius);
            Debug.DrawRay(hitBubble.transform.position, (transform.position - hitBubble.transform.position) * radius, Color.green, 2f);

            foreach (var found in cast)
            {
                if (found.collider.GetComponent <ThrownBubble>())
                {
                    //Debug.Log("found bubble at  " + found.collider.name.ToString() + " , " + found.point);
                    SetNearestPositionOnGrid(listNeighborOffset, hitBubble.transform, transform);
                    break;
                }
            }
        }

        if (GameManagerActions.instance.CheckGameOver())
        {
            return;
        }

        this.gameObject.SetActive(false);

        //TileGrid.instance.SetCurrentCluster(colHit, rowHit, true, false);
    }
コード例 #2
0
    public virtual IEnumerator SearchAnidado(BubbleType matchType, bool matchByType = true)
    {
        // me fijo si :
        // - el tipo es igual
        // - es un especial que no matchea por color
        // - ya procese este vecino
        if ((matchType.Equals(compoBubble.type) && matchByType) && !processed)
        {
            processed = true;
            TileGrid.instance.cluster.Add(this.compoBubble);

            BubbleNeighbor myNeighbors = new BubbleNeighbor();
            foreach (var neighbor in myNeighbors.GetWithoutDiagonals()) //GetTileOffsetsBasedOnParity(compoBubble.rowRaw % 2))
            {
                // lista de vectores de offset para agregar a la posicion de
                // composite bubble.

                // reviso estar en rango y que tenga sentido hacer la comparacion
                if (compoBubble.rowRaw - (int)neighbor.y >= 0 &&
                    compoBubble.rowRaw - (int)neighbor.y < TileGrid.instance.grid.GetLength(1))
                {
                    if (compoBubble.colRaw + (int)neighbor.x >= 0 &&
                        compoBubble.colRaw + (int)neighbor.x < TileGrid.instance.grid.GetLength(0))
                    {
                        // estando en la grilla, reviso el tipo
                        var target = TileGrid.instance.grid[compoBubble.colRaw + (int)neighbor.x, compoBubble.rowRaw - (int)neighbor.y];
                        // si es valido y es una burbuja, hago otro search anidado a sus vecinos

                        if (target != null && target.gameObject.activeInHierarchy)
                        {
                            RaycastHit2D recheck = Physics2D.Raycast(transform.position, target.transform.position - transform.position);
                            Debug.DrawRay(transform.position, target.transform.position - transform.position, Color.red, 2f);
                            Debug.Log("Drawing ray recheck");
                            //yield return new WaitForSeconds(2f);


                            if (recheck.collider != null && this.compoBubble != null)
                            {
                                if (matchType.Equals(this.compoBubble.type) && matchType.Equals(recheck.collider.GetComponent <Bubble>().type))
                                {
                                    yield return(StartCoroutine(target.GetComponent <PopBubble>().SearchAnidado(matchType, matchByType)));
                                }
                            }
                        }
                    }
                }
            }
        }
        else if (!matchByType && !processed)
        {
            switch (compoBubble.type.type)
            {
            /// todos estos casos deben estar definidos en la lista de burbujas
            /// especiales (guardada en BubbleResources).
            case "line":
                processed = true;
                for (int col = 0; col < TileGrid.instance.grid.GetLength(0); col++)
                {
                    if (compoBubble.rowRaw >= 1 && compoBubble.rowRaw < TileGrid.instance.grid.GetLength(1))
                    {
                        TileGrid.instance.cluster.Add(TileGrid.instance.grid[col, this.compoBubble.rowRaw]);
                        TileGrid.instance.cluster.Add(TileGrid.instance.grid[col, compoBubble.rowRaw - 1]);
                        Debug.Log("Doble fila deleteada");
                    }
                    else if (compoBubble.rowRaw == 0)
                    {
                        TileGrid.instance.cluster.Add(TileGrid.instance.grid[col, this.compoBubble.rowRaw]);
                        Debug.Log("Fila techo deleteada");
                    }
                }
                break;
            }
        }
    }