コード例 #1
0
    // Start is called before the first frame update
    void Start()
    {
        SceneFlag         = false;
        GameFrag          = false;
        GameOverFlag      = false;
        StageNameInstance = instance.GetComponent <SceneName>();
        PauseManager      = GameObject.Find("PauseManager").GetComponent <PauseManager>();
        WhiteFadeTrg      = false;
        Result            = GameObject.Find("ResultManager").GetComponent <ResultComponent>();

        BGMManager.Instance.Play(TitleAndSelectBGM);

        //フェード初期処理
        if (Fadeobj_In != null && Fadeobj_Out != null)
        {
            //Fadeobj.GetComponent<Canvas>().enabled = false;
            Fadeobj_Out.GetComponent <Canvas>().enabled = false;
            FadeAni_In = Fadeobj_In.GetComponent <FadeAnim>();
            //FadeAni_Out = Fadeobj_Out.GetComponent<FadeAnim>();
            FadeAni_Out = Fadeobj_Out.GetComponent <BubbleFadeOpe>();
        }
        else
        {
            Debug.Log("Error");
        }
    }
コード例 #2
0
    // Start is called before the first frame update
    void Start()
    {
        bubble.Add(GameObject.FindGameObjectWithTag("1"));
        bubble.Add(GameObject.FindGameObjectWithTag("2"));
        bubble.Add(GameObject.FindGameObjectWithTag("3"));

        fadeOpe = this.GetComponent <BubbleFadeOpe>();
    }
コード例 #3
0
    // Start is called before the first frame update
    void Start()
    {
        fadeOpe = this.GetComponentInParent <BubbleFadeOpe>();
        parent  = this.transform.parent;

        firstPos = this.transform.localPosition;

        if (fadeOpe.isFadeOut)
        {
            this.transform.localPosition -= new Vector3(0, 1080.0f * 1.5f);
        }
    }
コード例 #4
0
    // Start is called before the first frame update
    void Start()
    {
        IsInplay  = false;
        IsOutplay = false;

        deltaTime = 0.0f;

        if (gameObject.GetComponent <AudioSource>() != null)
        {
            audiosource = gameObject.GetComponent <AudioSource>();
        }
        if (gameObject.GetComponent <BubbleFadeOpe>() != null)
        {
            bubblefadeope = gameObject.GetComponent <BubbleFadeOpe>();
        }

        audiosource.clip = FadeSE;
        audiosource.loop = true;
    }