コード例 #1
0
        protected override void Execute(List <GameEntity> entities)
        {
            var spareBubble = _contexts.game.GetGroup(GameMatcher.SpareBubble).GetSingleEntity();

            spareBubble.isSpareBubble    = false;
            spareBubble.isWillBeShotNext = true;
            spareBubble.isMoveToShooter  = true;
            BubbleCreatorService.CreateSpareBubble();
        }
コード例 #2
0
 private void CreateBubblesInShooter()
 {
     BubbleCreatorService.CreateShooterBubble();
     BubbleCreatorService.CreateSpareBubble();
 }