protected override void Execute(List <GameEntity> entities) { var spareBubble = _contexts.game.GetGroup(GameMatcher.SpareBubble).GetSingleEntity(); spareBubble.isSpareBubble = false; spareBubble.isWillBeShotNext = true; spareBubble.isMoveToShooter = true; BubbleCreatorService.CreateSpareBubble(); }
private void CreateBubblesInShooter() { BubbleCreatorService.CreateShooterBubble(); BubbleCreatorService.CreateSpareBubble(); }