コード例 #1
0
ファイル: MainUI.cs プロジェクト: 0leXis/War-Commanders
        public void Draw(SpriteBatch Target)
        {
            Br.Draw(Target);
            Vs.Draw(Target);
            Cardchoose.Draw(Target);
            ChooseText.Draw(Target);
            ChooseConfirm.Draw(Target);
            ChooseOrderText.Draw(Target);

            UI_Bottom.Draw(Target);
            UI_BottomLeft.Draw(Target);
            UI_Up.Draw(Target);
            UI_UpRight.Draw(Target);
            UI_UpLeft.Draw(Target);

            EnemyTurnSprite.Draw(Target);
            EnemyTurnText.Draw(Target);
            NewTurnText.Draw(Target);

            PlayerIcon.Draw(Target);
            OpponentIcon.Draw(Target);
            PlayerName.Draw(Target);
            OpponentName.Draw(Target);
            PlayerPoints.Draw(Target);
            OpponentPoints.Draw(Target);
            PlayerMoney.Draw(Target);
            RoundTime.Draw(Target);

            foreach (var cp in CPInfos)
            {
                cp.Draw(Target);
            }

            TileName.Draw(Target);
            Btn_Move.Draw(Target);
            Btn_Attack.Draw(Target);
            Btn_EndTurn.Draw(Target);
            Btn_Stats.Draw(Target);
            Btn_GameMenu.Draw(Target);
            Btn_Chat.Draw(Target);
            Inf.Draw(Target);

            EndGame.Draw(Target);
        }
コード例 #2
0
ファイル: MainUI.cs プロジェクト: 0leXis/War-Commanders
        public void Update(ref bool IsMouseHandled, Map map, Hand hand, Camera cam, GameMenu Menu, MapZones Opponent)
        {
            EnemyTurnMoveProcess();
            Br.UpdateAnims();
            if (_IsEndGame)
            {
                if (iteration < 300)
                {
                    iteration++;
                    if (iteration >= 60 && iteration < 90)
                    {
                        EndGame.Visible = true;
                        EndGame.Scale  -= new Vector2(0.0333f);
                    }
                }
                else
                {
                    if (iteration == 300)
                    {
                        Parent.EndGame();
                        iteration++;
                    }
                }
            }
            else
            if (_IsVs)
            {
                Cardchoose.Update();
                if (ChooseConfirm.Update() == ButtonStates.CLICKED)
                {
                    Parent.IsNotLockClick = false;
                    ChooseConfirm.Visible = false;
                    var replacedcards = Cardchoose.GetReplacedCards();
                    var command       = new List <string>();
                    for (var i = 0; i < replacedcards.Length; i++)
                    {
                        if (replacedcards[i] == true)
                        {
                            command.Add(i.ToString());
                        }
                    }
                    if (command.Count == 0)
                    {
                        command.Add("NONE");
                    }
                    CommandParser.SendCommandToGameServer(command.ToArray());
                }
                IsMouseHandled = true;
                if (iteration < 120)
                {
                    if (IsStartVs && iteration > 80)
                    {
                        PlayerIcon.Position   += new Vector2((_DestinationPointPlayer.X - PlayerIcon.Position.X) / 8, 0);
                        OpponentIcon.Position -= new Vector2((OpponentIcon.Position.X - _DestinationPointOpponent.X) / 8, 0);
                        PlayerName.Position    = new Vector2(PlayerIcon.Position.X + PlayerIcon.Texture.Width / 2 * PlayerIcon.Scale.X - PlayerName.Font.MeasureString(PlayerName.Text).X, PlayerIcon.Position.Y + PlayerIcon.Texture.Height * PlayerIcon.Scale.Y);
                        OpponentName.Position  = new Vector2(OpponentIcon.Position.X + OpponentIcon.Texture.Width / 2 * OpponentIcon.Scale.X - OpponentName.Font.MeasureString(OpponentName.Text).X, OpponentIcon.Position.Y + OpponentIcon.Texture.Height * OpponentIcon.Scale.Y);
                    }
                    if (IsStopVs && iteration > 80)
                    {
                        PlayerIcon.Position   -= _TmpPlDistance;
                        OpponentIcon.Position -= _TmpOpDistance;
                        PlayerIcon.Scale      -= _TmpIconScale;
                        OpponentIcon.Scale    -= _TmpIconScale;
                        PlayerName.Position   -= _TmpPlNameDistance;
                        OpponentName.Position -= _TmpOpNameDistance;
                        PlayerName.Scale      -= _TmpTextScale;
                        OpponentName.Scale    -= _TmpTextScale;
                        Vs.Visible             = false;
                    }
                    if (iteration == 119)
                    {
                        if (IsStartVs)
                        {
                            IsStartVs = false;
                            StopVS();
                        }
                        else
                        if (IsStopVs)
                        {
                            IsStopVs                = false;
                            PlayerIcon.Position     = Vector2.Zero;
                            OpponentIcon.Position   = new Vector2(_CurrentScreenRes.X - OpponentIcon.Texture.Width * OpponentIcon.Scale.X, 0);
                            PlayerIcon.Scale        = new Vector2(0.4f);
                            OpponentIcon.Scale      = new Vector2(0.4f);
                            PlayerName.Scale        = Vector2.One;
                            OpponentName.Scale      = Vector2.One;
                            PlayerName.Position     = PlayerIcon.Position + new Vector2(PlayerIcon.Texture.Width * PlayerIcon.Scale.X + 10, 0);
                            OpponentName.Position   = OpponentIcon.Position - new Vector2(OpponentName.Font.MeasureString(OpponentName.Text).X + 10, 0);
                            ChooseText.Visible      = true;
                            ChooseOrderText.Visible = true;
                            ChooseConfirm.Visible   = true;
                            var Cards = new Card[ShowingCards.Length];
                            for (var i = 0; i < ShowingCards.Length; i++)
                            {
                                Cards[i] = new Card(Vector2.One, GameContent.CardTexture, GameContent.UnitCards[ShowingCards[i]].Card_Decoration, new Vector2(16, 9), 200, 10, 0, 13, new Animation(14, 16, true), new Animation(2, 6, false), new Animation(7, 12, false), new Animation(1, 1, true), 0, GameContent.UI_InfoFont, Color.White, GameContent.UnitCards[ShowingCards[i]].Name, GameContent.UnitCards[ShowingCards[i]].Damage.ToString(), GameContent.UnitCards[ShowingCards[i]].Armor.ToString(), GameContent.UnitCards[ShowingCards[i]].AttackRadius.ToString(), GameContent.UnitCards[ShowingCards[i]].Speed.ToString(), GameContent.UnitCards[ShowingCards[i]].HP.ToString(), GameContent.UnitCards[ShowingCards[i]].Cost.ToString(), 141, 315, 4, 4, 37, true, Parent.PlayerSide, Layer: 0.001f);
                            }
                            Cardchoose.ShowCards(true,
                                                 Cards);
                        }
                        else
                        {
                            _IsVs = false;

                            ChooseText.Visible      = false;
                            ChooseOrderText.Visible = false;
                            ChooseText.Text         = "Выберите карту";
                            ChooseText.Position     = new Vector2((CurrentScreenRes.X - ChooseText.Font.MeasureString(ChooseText.Text).X) / 2, CurrentScreenRes.Y / 2 - 250);
                            hand.AddCards(20, Cardchoose.GetCards(true).ToArray());
                            Cardchoose.ClearCardList();
                            Br.ScreenBrUp();
                        }
                    }
                    iteration++;
                }
            }
            else
            if (IsPlayerTurnStarted)
            {
                if (iteration < 100)
                {
                    NewTurnText.Update();
                    if (iteration == 79)
                    {
                        NewTurnText.Disappear();
                    }
                    iteration++;
                }
                else
                {
                    if (!IsPlayerTurnCardShown)
                    {
                        IsPlayerTurnCardShown = true;
                        ChooseText.Visible    = true;

                        var Cards = new Card[ShowingCards.Length];
                        for (var i = 0; i < ShowingCards.Length; i++)
                        {
                            Cards[i] = new Card(Vector2.One, GameContent.CardTexture, GameContent.UnitCards[ShowingCards[i]].Card_Decoration, new Vector2(16, 9), 200, 10, 0, 13, new Animation(14, 16, true), new Animation(2, 6, false), new Animation(7, 12, false), new Animation(1, 1, true), 0, GameContent.UI_InfoFont, Color.White, GameContent.UnitCards[ShowingCards[i]].Name, GameContent.UnitCards[ShowingCards[i]].Damage.ToString(), GameContent.UnitCards[ShowingCards[i]].Armor.ToString(), GameContent.UnitCards[ShowingCards[i]].AttackRadius.ToString(), GameContent.UnitCards[ShowingCards[i]].Speed.ToString(), GameContent.UnitCards[ShowingCards[i]].HP.ToString(), GameContent.UnitCards[ShowingCards[i]].Cost.ToString(), 141, 315, 4, 4, 37, true, Parent.PlayerSide, Layer: 0.001f);
                        }
                        Cardchoose.ShowCards(false, Cards);
                    }
                    var Upd = Cardchoose.Update();
                    if (Upd != -1)
                    {
                        Cardchoose.Enabled = false;
                        //Отправить на серв данные
                        CommandParser.SendCommandToGameServer(new string[] { "CHOOSE", Upd.ToString() });
                    }
                }
            }
            else
            {
                if (!IsMouseHandled)
                {
                    if (MouseControl.X < UI_BottomLeft.Texture.Width)
                    {
                        if (MouseControl.Y > _CurrentScreenRes.Y - UI_BottomLeft.Texture.Height)
                        {
                            IsMouseHandled = true;
                        }
                    }
                    else
                    if (MouseControl.Y > _CurrentScreenRes.Y - UI_Bottom.Texture.Height)
                    {
                        IsMouseHandled = true;
                    }
                    else
                    if (MouseControl.Y < UI_UpLeft.Texture.Height)
                    {
                        IsMouseHandled = true;
                    }
                }

                var MoveUpd     = Btn_Move.Update();
                var AttackUpd   = Btn_Attack.Update();
                var EndTurnUpd  = Btn_EndTurn.Update();
                var StatsUpd    = Btn_Stats.Update();
                var ChatUpd     = Btn_Chat.Update();
                var GameMenuUpd = Btn_GameMenu.Update();
                _ShowInf = false;

                if (!(map.IsPathFinding || map.IsAttack))
                {
                    Btn_EndTurn.Enabled = true;
                    if (!map.IsPathFinding)
                    {
                        Btn_Attack.Enabled = true;
                    }
                    if (!map.IsAttack)
                    {
                        Btn_Move.Enabled = true;
                    }
                    for (var i = 0; i < hand.CardsCount; i++)
                    {
                        hand[i].Enabled = true;
                    }
                }
                else
                {
                    for (var i = 0; i < hand.CardsCount; i++)
                    {
                        hand[i].Enabled = false;
                    }
                }

                if ((MoveUpd == ButtonStates.CLICKED || (Btn_Move.Enabled && KeyBindings.CheckKeyReleased("KEY_MOVEUNIT"))) && map.SelectedTile.X != -1)
                {
                    if (map.IsPathFinding)
                    {
                        map.IsPathFinding = false;
                        map.SetDefault();
                        map.UpdateAllTiles(cam);
                        map.CreatePathArrows(null, cam);
                    }
                    else
                    if ((map.GetTile(map.SelectedTile.X, map.SelectedTile.Y).TileContains == MapTiles.WITH_UNIT || map.GetTile(map.SelectedTile.X, map.SelectedTile.Y).TileContains == MapTiles.WITH_UNIT_AND_BUILDING) && map.GetTile(map.SelectedTile.X, map.SelectedTile.Y).UnitOnTile.side == Side.PLAYER)
                    {
                        Btn_Attack.Enabled   = false;
                        Btn_EndTurn.Enabled  = false;
                        map.IsPathFinding    = true;
                        map.ActionStartPoint = new Point(map.SelectedTile.X, map.SelectedTile.Y);
                        map.HighLiteTilesWithPF(Opponent);
                        map.UpdateAllTiles(cam);
                    }
                }
                else
                if (MoveUpd == ButtonStates.ENTERED)
                {
                    Inf.Appear();
                    Inf.Text = "Перемещение/ближний бой";
                    _ShowInf = true;
                }

                if ((AttackUpd == ButtonStates.CLICKED || (Btn_Attack.Enabled && KeyBindings.CheckKeyReleased("KEY_ATTACKUNIT"))) && map.SelectedTile.X != -1)
                {
                    if (map.IsAttack)
                    {
                        map.IsAttack = false;
                        map.SetDefault();
                        map.UpdateAllTiles(cam);
                        map.CreatePathArrows(null, cam);
                    }
                    else
                    if ((map.GetTile(map.SelectedTile.X, map.SelectedTile.Y).TileContains == MapTiles.WITH_UNIT || map.GetTile(map.SelectedTile.X, map.SelectedTile.Y).TileContains == MapTiles.WITH_UNIT_AND_BUILDING) && map.GetTile(map.SelectedTile.X, map.SelectedTile.Y).UnitOnTile.side == Side.PLAYER && map.GetTile(map.SelectedTile.X, map.SelectedTile.Y).UnitOnTile.CanAttack)
                    {
                        Btn_EndTurn.Enabled  = false;
                        Btn_Move.Enabled     = false;
                        map.IsAttack         = true;
                        map.ActionStartPoint = new Point(map.SelectedTile.X, map.SelectedTile.Y);
                        map.HighLiteTilesWithEnemy();
                        map.UpdateAllTiles(cam);
                    }
                }
                else
                if (AttackUpd == ButtonStates.ENTERED)
                {
                    Inf.Appear();
                    Inf.Text = "Дальняя атака";
                    _ShowInf = true;
                }


                if (StatsUpd == ButtonStates.CLICKED || KeyBindings.CheckKeyReleased("KEY_STATS"))
                {
                    if (map.UI_VisibleState)
                    {
                        map.HideUnitStats();
                    }
                    else
                    {
                        map.ShowUnitStats();
                    }
                }
                else
                if (StatsUpd == ButtonStates.ENTERED)
                {
                    Inf.Appear();
                    Inf.Text = "Скрыть/показать\n характ. юнитов";
                    _ShowInf = true;
                }
                if (ChatUpd == ButtonStates.ENTERED)
                {
                    Inf.Appear();
                    Inf.Text = "Чат";
                    _ShowInf = true;
                }

                if (GameMenuUpd == ButtonStates.CLICKED)
                {
                    Menu.Show(this, Parent, null);
                }
                else
                if (GameMenuUpd == ButtonStates.ENTERED)
                {
                    Inf.Appear();
                    Inf.Text = "Игровое меню";
                    _ShowInf = true;
                }

                if (PlayerPoints.Update() == ButtonStates.ENTERED)
                {
                    Inf.Appear();
                    Inf.Text = "Очки/Необходимо\nдля победы";
                    _ShowInf = true;
                }
                if (OpponentPoints.Update() == ButtonStates.ENTERED)
                {
                    Inf.Appear();
                    Inf.Text = "Очки/Необходимо\nдля победы";
                    _ShowInf = true;
                }
                if (PlayerMoney.Update() == ButtonStates.ENTERED)
                {
                    Inf.Appear();
                    Inf.Text = "Ресурсы";
                    _ShowInf = true;
                }
                if (RoundTime.Update() == ButtonStates.ENTERED)
                {
                    Inf.Appear();
                    Inf.Text = "Время хода";
                    _ShowInf = true;
                }

                //*TEST
                if (EndTurnUpd == ButtonStates.CLICKED)
                {
                    //if(IsEnemyTurn)
                    //    SetPlayerTurn(1);
                    //else
                    //    SetEnemyTurn();
                    Parent.SetEnemyTurn();
                    CommandParser.SendCommandToGameServer(new string[] { "NEXTTURN" });
                    //DONE: Отправить на сервер команду смены хода
                }
                //*TEST

                if (!_ShowInf)
                {
                    Inf.Disappear();
                }
                else
                {
                    Inf.Position = new Vector2(MouseControl.X + 10, MouseControl.Y);
                }
                Inf.Update();
                if (map.ChoosedTileI != -1)
                {
                    var tmptile = map.GetTile(map.ChoosedTileI, map.ChoosedTileJ);
                    if (tmptile.UnitOnTile != null)
                    {
                        TileName.Text = tmptile.TileName + ", " + tmptile.UnitOnTile.Name;
                    }
                    else
                    {
                        TileName.Text = map.GetTile(map.ChoosedTileI, map.ChoosedTileJ).TileName;
                    }
                    TileName.Position = new Vector2(UI_BottomLeft.Position.X + UI_BottomLeft.Texture.Width / 2 - TileName.Font.MeasureString(TileName.Text).X / 2, UI_BottomLeft.Position.Y + 5);
                }
            }
        }