コード例 #1
0
 private void Start()
 {
     _levelName.text    = Toolbox.Instance.LevelNames[Level];
     _levelName.enabled = false;
     _namePanel.GetComponent <Image>().enabled = false;
     _state = BtnState.Unclicked;
 }
コード例 #2
0
ファイル: Program.cs プロジェクト: jjhartmann/StereoKit
    static void CommonUpdate()
    {
        // If we can't see the world, we'll draw a floor!
        if (StereoKitApp.System.displayType == Display.Opaque)
        {
            Renderer.Add(floorMesh, floorTr, Color.White);
        }

        // Skip selection window if we're in test mode
        if (Demos.TestMode)
        {
            return;
        }

        // Make a window for demo selection
        UI.WindowBegin("Demos", ref demoSelectPose, new Vec2(50 * Units.cm2m, 0));
        for (int i = 0; i < Demos.Count; i++)
        {
            string name = Demos.GetName(i);

            // No Doc demos
            if (name.StartsWith("Doc"))
            {
                continue;
            }

            // Chop off the "Demo" part of any demo name that has it
            if (name.StartsWith("Demo"))
            {
                name = name.Substring("Demo".Length);
            }

            if (UI.Button(name))
            {
                Demos.SetActive(i);
            }
            UI.SameLine();
        }
        UI.WindowEnd();

        RulerWindow();
        /// :CodeSample: Log.Subscribe Log
        /// And in your Update loop, you can draw the window.
        LogWindow();
        /// And that's it!
        /// :End:

        // Take a screenshot on the first frame both hands are gripped
        bool valid =
            Input.Hand(Handed.Left).IsTracked&&
            Input.Hand(Handed.Right).IsTracked;
        BtnState right = Input.Hand(Handed.Right).grip;
        BtnState left  = Input.Hand(Handed.Left).grip;

        if (valid && left.IsActive() && right.IsActive() && (left.IsJustActive() || right.IsJustActive()))
        {
            Renderer.Screenshot(Input.Head.position, Input.Head.Forward, 1920 * 2, 1080 * 2, "Screenshot" + screenshotId + ".jpg");
            screenshotId += 1;
        }
    }
コード例 #3
0
 protected void RemoveState(BtnState state)
 {
     if (IsState(state))
     {
         _state ^= state;
     }
 }
コード例 #4
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        /// <summary>
        /// Like an Update-Methode but this returns if clicked
        /// </summary>
        /// <param name="mouseState">MouseState of the used Mouse</param>
        /// <returns>If Button was klicked on</returns>
        public bool Check(MouseState mouseState)
        {
            if (!visibility)
            {
                return(false);
            }
            if (mouseState.X + 16 >= position.X && mouseState.X + 16 <= (position.X + active.Width) && mouseState.Y >= position.Y && mouseState.Y <= (position.Y + active.Height))
            {
                drawToolTip = true;
                if (current != BtnState.active && current != BtnState.hover)
                {
                    return(false);
                }
                current = BtnState.hover;

                if (mouseState.LeftButton == ButtonState.Pressed && visibility)
                {
                    return(true);
                }
            }
            else
            {
                if (current == BtnState.hover)
                {
                    current = BtnState.active;
                }
                drawToolTip = false;
            }
            return(false);
        }
コード例 #5
0
ファイル: UrrRdButton.cs プロジェクト: agluque62/svn-dev_TFT
        protected override void OnMouseUp(MouseEventArgs e)
        {
            base.OnMouseUp(e);

            bool clicked    = _State == BtnState.Pushed;
            bool clickedBT1 = _StateBT1 == BtnState.Pushed;
            bool clickedBT2 = _StateBT2 == BtnState.Pushed;

            if (clicked)
            {
                _Timer.Enabled = false;
                _State         = BtnState.MouseOver;
                _StateBT1      = clickedBT1 ? BtnState.MouseOver : _StateBT1; // BtnState.Normal;
                _StateBT2      = clickedBT2 || (_StateBT2 == BtnState.MouseOver) ? BtnState.MouseOver : BtnState.Normal;

                Invalidate();
            }

            EventHandler ev = _AllAsOneBt && clicked ? Click : clickedBT1 ? TxClick : clickedBT2 ? RxShortClick : null;

            if (ev != null)
            {
                ev(this, EventArgs.Empty);
            }
        }
コード例 #6
0
        private void CalculateBlend(BtnState st)
        {
            Color bColor = GetBackColor(st);

            if (st == BtnState.Pushed)
            {
                _Blends[(int)st].Colors = new Color[] {
                    Blend(bColor, Color.White, 80),
                    Blend(bColor, Color.White, 40),
                    Blend(bColor, Color.Black, 0),
                    Blend(bColor, Color.Black, 0),
                    Blend(bColor, Color.White, 40),
                    Blend(bColor, Color.White, 80),
                };
                _Blends[(int)st].Positions = new float[] { 0.0f, .05f, .40f, .60f, .95f, 1.0f };
            }
            else
            {
                _Blends[(int)st].Colors = new Color[] {
                    Blend(bColor, Color.White, 70),
                    Blend(bColor, Color.White, 50),
                    Blend(bColor, Color.White, 30),
                    Blend(bColor, Color.White, 00),
                    Blend(bColor, Color.Gray, 20),
                    Blend(bColor, Color.Gray, 40),
                };
                _Blends[(int)st].Positions = new float[] { 0.0f, .15f, .40f, .65f, .80f, 1.0f };
            }
        }
コード例 #7
0
ファイル: Button.cs プロジェクト: EddieBrazier/clusterpunks
        /// <summary>
        /// returns true if the mouse is being clicked and changes what sprite it's using
        /// </summary>
        /// <param name="ms">the current mouse state</param>
        /// <returns></returns>
        public Boolean Update(MouseState ms)
        {
            //don't worry about this it just works
            if (state != BtnState.Selected)                          //if the button is not selected
            {
                if (location.Contains(ms.Position))                  //if the button is being hovered over
                {
                    state = BtnState.Hovered;                        //change it to be hovered over
                    if (Config.SingleMouseClick(ms, prevMouseState)) //if it is being clicked on select it
                    {
                        state          = BtnState.Selected;
                        prevMouseState = ms;

                        return(true);
                    }
                }
                else
                {
                    //if it is not being hovered over draw it as it's default
                    state          = BtnState.Default;
                    prevMouseState = ms;

                    return(false);
                }
            }

            prevMouseState = ms;
            return(false);
        }
コード例 #8
0
        public static void DrawString(Graphics g, Rectangle rect, Color backColor, BtnState btnState,
                                      string text, Font font, ContentAlignment textAlign, Color foreColor)
        {
            if (!string.IsNullOrEmpty(text))
            {
                using (StringFormat sf = StringFormatAlignment(textAlign))
                {
                    Rectangle rr = new Rectangle(rect.X + 3, rect.Y + 6, rect.Width - 7, rect.Height - 13);

                    if (btnState == BtnState.Inactive)
                    {
                        g.DrawString(text, font, Brushes.White, new Rectangle(rr.X + 1, rr.Y + 1, rr.Width, rr.Height), sf);
                        using (Brush brush = new SolidBrush(ControlPaint.Dark(backColor)))
                        {
                            g.DrawString(text, font, brush, rr, sf);
                        }
                    }
                    else
                    {
                        if (btnState == BtnState.Pushed)
                        {
                            rr.Offset(2, 2);
                        }

                        using (Brush brush = new SolidBrush(foreColor))
                        {
                            g.DrawString(text, font, brush, rr, sf);
                        }
                    }
                }
            }
        }
コード例 #9
0
ファイル: UrrRdButton.cs プロジェクト: agluque62/svn-dev_TFT
        protected override void OnMouseLeave(EventArgs e)
        {
            base.OnMouseLeave(e);

            bool clicked = _State == BtnState.Pushed;

            _State = BtnState.Normal;

            if (_AllAsOneBt)
            {
                _StateBT1 = BtnState.Normal;
                _StateBT2 = BtnState.Normal;

                if (clicked)
                {
                    Invalidate();
                }
            }
            else if (_StateBT1 != BtnState.Normal && _StateBT1 != BtnState.Inactive)
            {
                _StateBT1 = BtnState.Normal;
                Invalidate(_TxBtnInfo.Rect);
            }
            else if (_StateBT2 != BtnState.Normal)
            {
                _Timer.Enabled = false;
                _StateBT2      = BtnState.Normal;
                Invalidate(_RxBtnInfo.Rect);
            }
        }
コード例 #10
0
        protected override void OnMouseMove(MouseEventArgs e)
        {
            if (_BtnState != BtnState.Inactive)
            {
                base.OnMouseMove(e);

                if (_BtnState == BtnState.Pushed)
                {
                    if (!ClientRectangle.Contains(e.Location))
                    {
                        _Timer.Enabled = false;
                        base.OnMouseUp(e);

                        _BtnState = BtnState.Normal;
                        Capture   = false;

                        Invalidate();
                    }
                }
                else if (_BtnState != BtnState.MouseOver)
                {
                    _BtnState = BtnState.MouseOver;
                    Invalidate();
                }
            }
        }
コード例 #11
0
ファイル: Button.cs プロジェクト: EddieBrazier/clusterpunks
 public void Deselect()
 {
     if (state == BtnState.Selected)
     {
         state = BtnState.Default;
     }
 }
コード例 #12
0
ファイル: UrrRdButton.cs プロジェクト: agluque62/svn-dev_TFT
        public void Reset(string frecuency, string alias, bool drawX, bool allAsOneBt, int rtxGroup, Image ptt, Image squelch, Image audio, Color title, Color tx, Color rx, Color txForeColor, Color rxForeColor, Color titleForeColor, bool degradedState = false)
        {
            _Frecuency    = frecuency;
            _Alias        = alias.Length > 11 ? (alias.Substring(0, 8) + "...") : alias;
            _RtxGroup     = rtxGroup;
            _PttImage     = ptt;
            _SquelchImage = squelch;

            ForeColor = titleForeColor;
            //            BackColor = titleForeColor;
            _CurrentBackColor = degradedState ? Color.OrangeRed : VisualStyle.ButtonColor;
            // El amarillo (formacion de retransmision) y rojo (para las falsas maniobras) tienen preferencia sobre el color de fondo.
            _BtnInfo.SetBackColor(BtnState.Normal, (title == VisualStyle.Colors.Yellow || title == VisualStyle.Colors.Red ||
                                                    title == HMI.Presentation.AUrr.UI.VisualStyle.Colors.DarkGreen ||
                                                    title == HMI.Presentation.AUrr.UI.VisualStyle.Colors.HeaderBlueA1) ? title : _CurrentBackColor);
            _TxBtnInfo.SetBackColor(BtnState.Normal, tx);
            _TxBtnInfo.SetForeColor(BtnState.Normal, txForeColor);
            _RxBtnInfo.SetBackColor(BtnState.Normal, rx);
            _RxBtnInfo.SetForeColor(BtnState.Normal, rxForeColor);
            _RxBtnInfo.SetImage(BtnState.Normal, audio);
            _RxBtnInfo.Text = audio == null ? "" : "";

            _DrawX = drawX;

            if (allAsOneBt != _AllAsOneBt)
            {
                _Timer.Enabled = false;
                _State         = BtnState.Normal;
                _StateBT1      = BtnState.Normal;
                _StateBT2      = BtnState.Normal;
                _AllAsOneBt    = allAsOneBt;
            }

            Invalidate();
        }
コード例 #13
0
        public Color GetBackColor(BtnState st)
        {
            Color backColor;

            switch (st)
            {
            case BtnState.Inactive:
                if (_BackColors[(int)st] != null)
                {
                    backColor = _BackColors[(int)st].Value;
                }
                else if ((_BackColors[(int)BtnState.Normal] != null) && (_BackColors[(int)BtnState.Normal] != VisualStyle.ButtonColor))
                {
                    backColor = _BackColors[(int)BtnState.Normal].Value;
                }
                else
                {
                    backColor = VisualStyle.ButtonColorDisabled;
                }
                //backColor = _BackColors[(int)st] ?? VisualStyle.ButtonColorDisabled;
                break;

            case BtnState.MouseOver:
            case BtnState.Pushed:
                backColor = _BackColors[(int)st] ?? GetBackColor(BtnState.Normal);
                break;

            default:
                backColor = _BackColors[(int)st] ?? VisualStyle.ButtonColor;
                break;
            }

            return(backColor);
        }
コード例 #14
0
        private ColorBlend GetBlend(BtnState st)
        {
            ColorBlend blend;

            switch (st)
            {
            case BtnState.Inactive:
                if ((_BackColors[(int)st] != null) || (_BackColors[(int)BtnState.Normal] == null) ||
                    (_BackColors[(int)BtnState.Normal] == VisualStyle.ButtonColor))
                {
                    blend = _Blends[(int)st];
                }
                else
                {
                    blend = _Blends[(int)BtnState.Normal];
                }
                break;

            case BtnState.MouseOver:
            case BtnState.Pushed:
                blend = _BackColors[(int)st] != null ? _Blends[(int)st] : _Blends[(int)BtnState.Normal];
                break;

            default:
                blend = _Blends[(int)st];
                break;
            }

            return(blend);
        }
コード例 #15
0
 /// <summary>
 /// Mouse Move Event:
 /// If CapturingMouse = true and mouse coordinates are within button region,
 /// set BtnState to Pushed, otherwise set BtnState to Normal.
 /// If CapturingMouse = false, then set BtnState to MouseOver
 /// </summary>
 /// <param name="e"></param>
 protected override void OnMouseMove(MouseEventArgs e)
 {
     base.OnMouseMove(e);
     if (CapturingMouse)
     {
         Rectangle rect     = new Rectangle(0, 0, this.Width, this.Height);
         BtnState  oldState = btnState;
         btnState = BtnState.Normal;
         if ((e.X >= rect.Left) && (e.X <= rect.Right))
         {
             if ((e.Y >= rect.Top) && (e.Y <= rect.Bottom))
             {
                 btnState = BtnState.Pushed;
             }
         }
         this.Capture = true;
         if (btnState != oldState)
         {
             this.Invalidate();
         }
     }
     else
     {
         //if(!this.Focused)
         {
             if (btnState != BtnState.MouseOver && btnState != BtnState.Inactive)
             {
                 btnState = BtnState.MouseOver;
                 //	this.Invalidate();
             }
         }
     }
 }
コード例 #16
0
        public Color GetInnerBorderColor(BtnState st)
        {
            Color innerBorderColor;

            switch (st)
            {
            case BtnState.Inactive:
                innerBorderColor = _InnerBorderColors[(int)st] ?? VisualStyle.InnerBorderColorDisabled;
                break;

            case BtnState.MouseOver:
                innerBorderColor = _InnerBorderColors[(int)st] ?? VisualStyle.InnerBorderColorMouseOver;
                break;

            case BtnState.Pushed:
                innerBorderColor = _InnerBorderColors[(int)st] ?? VisualStyle.InnerBorderColorPushed;
                break;

            default:
                innerBorderColor = _InnerBorderColors[(int)st] ?? VisualStyle.InnerBorderColorNormal;
                break;
            }

            return(innerBorderColor);
        }
コード例 #17
0
ファイル: RdPageButton.cs プロジェクト: agluque62/svn-dev_TFT
        protected override void OnMouseMove(MouseEventArgs e)
        {
            base.OnMouseMove(e);

            if (_UpBtnInfo.Rect.Contains(e.Location))
            {
                if ((_UpBtnState != BtnState.MouseOver) && (_UpBtnState != BtnState.Pushed))
                {
                    _UpBtnState = BtnState.MouseOver;
                    Invalidate(_UpBtnInfo.Rect);
                }
            }
            else if ((_UpBtnState == BtnState.MouseOver) || (_UpBtnState == BtnState.Pushed))
            {
                _UpBtnState = BtnState.Normal;
                Invalidate(_UpBtnInfo.Rect);
            }

            if (_DownBtnInfo.Rect.Contains(e.Location))
            {
                if ((_DownBtnState != BtnState.MouseOver) && (_DownBtnState != BtnState.Pushed))
                {
                    _DownBtnState = BtnState.MouseOver;
                    Invalidate(_DownBtnInfo.Rect);
                }
            }
            else if ((_DownBtnState == BtnState.MouseOver) || (_DownBtnState == BtnState.Pushed))
            {
                _DownBtnState = BtnState.Normal;
                Invalidate(_DownBtnInfo.Rect);
            }
        }
コード例 #18
0
ファイル: BitmapButton.cs プロジェクト: mahitosh/HRA4
 /// <summary>
 /// Mouse Move Event:
 /// If CapturingMouse = true and mouse coordinates are within button region,
 /// set BtnState to Pushed, otherwise set BtnState to Normal.
 /// If CapturingMouse = false, then set BtnState to MouseOver
 /// </summary>
 /// <param name="e"></param>
 protected override void OnMouseMove(MouseEventArgs e)
 {
     base.OnMouseMove(e);
     if (CapturingMouse)
     {
         System.Drawing.Rectangle rect = new System.Drawing.Rectangle(0, 0, this.Width, this.Height);
         btnState = BtnState.Normal;
         if ((e.X >= rect.Left) && (e.X <= rect.Right))
         {
             if ((e.Y >= rect.Top) && (e.Y <= rect.Bottom))
             {
                 btnState = BtnState.Pushed;
             }
         }
         this.Capture = true;
         this.Invalidate();
     }
     else
     {
         //if(!this.Focused)
         {
             if (btnState != BtnState.MouseOver)
             {
                 btnState = BtnState.MouseOver;
                 this.Invalidate();
             }
         }
     }
 }
コード例 #19
0
ファイル: UrrRdButton.cs プロジェクト: agluque62/svn-dev_TFT
        public void EnableTx(bool enable)
        {
            _StateBT1 = enable ? BtnState.Normal : BtnState.Inactive;
            _TxBtnInfo.SetBackColor(BtnState.Inactive, _TxBtnInfo.GetBackColor(BtnState.Inactive));
            _TxBtnInfo.SetForeColor(BtnState.Inactive, _TxBtnInfo.GetForeColor(BtnState.Inactive));

            Invalidate();
        }
コード例 #20
0
        public static void FireEvent(InputSource eventSource, BtnState eventTypes, Pointer pointer)
        {
            IntPtr arg = Marshal.AllocCoTaskMem(Marshal.SizeOf <Pointer>());

            Marshal.StructureToPtr(pointer, arg, false);
            NativeAPI.input_fire_event(eventSource, eventTypes, arg);
            Marshal.FreeCoTaskMem(arg);
        }
コード例 #21
0
ファイル: BitmapButton.cs プロジェクト: mahitosh/HRA4
 /// <summary>
 /// Mouse Down Event:
 /// set BtnState to Pushed and Capturing mouse to true
 /// </summary>
 /// <param name="e"></param>
 protected override void OnMouseDown(MouseEventArgs e)
 {
     base.OnMouseDown(e);
     this.Capture        = true;
     this.CapturingMouse = true;
     btnState            = BtnState.Pushed;
     this.Invalidate();
 }
コード例 #22
0
ファイル: BitmapButton.cs プロジェクト: mahitosh/HRA4
 /// <summary>
 /// Lose Focus Event:
 /// set btnState to Normal
 /// </summary>
 /// <param name="e"></param>
 protected override void OnLostFocus(EventArgs e)
 {
     base.OnLostFocus(e);
     if (this.Enabled)
     {
         this.btnState = BtnState.Normal;
     }
     this.Invalidate();
 }
コード例 #23
0
        public void SetBackColor(BtnState st, Color color)
        {
            _BackColors[(int)st] = color;

            if (_Style != BtnStyle.Fixed3D)
            {
                CalculateBlend(st);
            }
        }
コード例 #24
0
    /// <summary>
    /// 누르고 있는 상태로 전환합니다.
    /// </summary>
    public void onPressButton()
    {
        if (pressImage != null)
        {
            image.sprite = pressImage;
        }

        _btnState = BtnState.PRESS;
    }
コード例 #25
0
ファイル: BitmapButton.cs プロジェクト: mahitosh/HRA4
 /// <summary>
 /// Mouse Up Event:
 /// Set BtnState to Normal and set CapturingMouse to false
 /// </summary>
 /// <param name="e"></param>
 protected override void OnMouseUp(MouseEventArgs e)
 {
     base.OnMouseUp(e);
     btnState = BtnState.Normal;
     this.Invalidate();
     this.CapturingMouse = false;
     this.Capture        = false;
     this.Invalidate();
 }
コード例 #26
0
ファイル: BitmapButton.cs プロジェクト: mahitosh/HRA4
 /// <summary>
 /// Mouse Leave Event:
 /// Set BtnState to normal if we CapturingMouse = true
 /// </summary>
 /// <param name="e"></param>
 protected override void OnMouseLeave(EventArgs e)
 {
     base.OnMouseLeave(e);
     if (!CapturingMouse)
     {
         btnState = BtnState.Normal;
         this.Invalidate();
     }
 }
コード例 #27
0
        public void Reset(string frecuency, string alias, bool drawX, bool allAsOneBt, int rtxGroup, Image ptt, Image squelch, Image audio, Color title, Color tx, Color rx, Color txForeColor,
                          Color rxForeColor, Color titleForeColor, FrequencyState state = FrequencyState.Available)
        {
            _Frecuency    = frecuency;
            _Alias        = alias.Length > 11 ? (alias.Substring(0, 8) + "...") : alias;
            _RtxGroup     = rtxGroup;
            _PttImage     = ptt;
            _SquelchImage = squelch;

            ForeColor = titleForeColor;
//            BackColor = titleForeColor;
            if (drawX)
            {
                _CurrentBackColor = VisualStyle.ButtonColor;
            }
            else
            {
                if ((title == VisualStyle.Colors.Yellow) || (title == VisualStyle.Colors.Red))
                {
                    _CurrentBackColor = title; //error cases and rtx formation with priority over other colors
                }
                else if (state == FrequencyState.Degraded)
                {
                    _CurrentBackColor = Color.OrangeRed;
                }
                else if (state == FrequencyState.Available)
                {
                    _CurrentBackColor = VisualStyle.ButtonColor;
                }
                else //FrequencyState.NotAvailable
                {
                    _CurrentBackColor = title;
                }
            }

            _BtnInfo.SetBackColor(BtnState.Normal, _CurrentBackColor);
            _TxBtnInfo.SetBackColor(BtnState.Normal, tx);
            _TxBtnInfo.SetForeColor(BtnState.Normal, txForeColor);
            _RxBtnInfo.SetBackColor(BtnState.Normal, rx);
            _RxBtnInfo.SetForeColor(BtnState.Normal, rxForeColor);
            _RxBtnInfo.SetImage(BtnState.Normal, audio);
            _RxBtnInfo.Text = audio == null ? "Rx" : "";

            _DrawX = drawX;

            if (allAsOneBt != _AllAsOneBt)
            {
                _Timer.Enabled = false;
                _State         = BtnState.Normal;
                _StateBT1      = BtnState.Normal;
                _StateBT2      = BtnState.Normal;
                _AllAsOneBt    = allAsOneBt;
            }

            Invalidate();
        }
コード例 #28
0
        protected override void OnLostFocus(EventArgs e)
        {
            base.OnLostFocus(e);

            if ((_BtnState != BtnState.Inactive) && (_BtnState != BtnState.Normal))
            {
                _BtnState = BtnState.Normal;
                Invalidate();
            }
        }
コード例 #29
0
        protected override void OnMouseLeave(EventArgs e)
        {
            base.OnMouseLeave(e);

            if ((_BtnState != BtnState.Normal) && (_BtnState != BtnState.Inactive))
            {
                _BtnState = BtnState.Normal;
                Invalidate();
            }
        }
コード例 #30
0
 /// <summary>
 /// Mouse Leave Event:
 /// Set BtnState to normal if we CapturingMouse = true
 /// </summary>
 /// <param name="e"></param>
 protected override void OnMouseLeave(EventArgs e)
 {
     base.OnMouseLeave(e);
     if (!CapturingMouse && btnState != BtnState.Inactive)
     {
         btnState = BtnState.Normal;
         this.Invalidate();
     }
     tooltip.Hide(this);
 }
コード例 #31
0
ファイル: ButtonScript.cs プロジェクト: reggiegg/emotion
 public void changeState(BtnState state)
 {
     _curState = state;
     switch (_curState) {
     case BtnState.UP:
         ((SpriteRenderer)renderer).sprite = upSprite;
         break;
     case BtnState.OVER:
         ((SpriteRenderer)renderer).sprite = overSprite;
         break;
     case BtnState.DOWN:
         ((SpriteRenderer)renderer).sprite = downSprite;
         break;
     }
 }
コード例 #32
0
ファイル: BitmapButton.cs プロジェクト: unieagle/libpalaso
		/// <summary>
		/// Mouse Up Event:
		/// Set BtnState to Normal and set CapturingMouse to false
		/// </summary>
		/// <param name="e"></param>
		protected override void OnMouseUp(MouseEventArgs e)
		{
			base.OnMouseUp (e);
			State = BtnState.Normal;
			this.Invalidate();
			this.CapturingMouse = false;
			this.Capture = false;
			this.Invalidate();
		}
コード例 #33
0
ファイル: BitmapButton.cs プロジェクト: narlon/TOMClassic
 /// <summary>
 /// Enable/Disable Event:
 /// If button became enabled, set BtnState to Normal
 /// else set BtnState to Inactive
 /// </summary>
 /// <param name="e"></param>
 protected override void OnEnabledChanged(EventArgs e)
 {
     base.OnEnabledChanged(e);
     if (this.Enabled)
     {
         this.btnState = BtnState.Normal;
         this.CapturingMouse = false;
         this.Capture = false;
     }
     else
     {
         this.btnState = BtnState.Inactive;
     }
     this.Invalidate();
 }
コード例 #34
0
 protected override void OnMouseLeave(EventArgs e)
 {
     base.OnMouseLeave(e);
     if (!this.CapturingMouse)
     {
         if (base.Enabled)
         {
             this.btnState = BtnState.Normal;
         }
         else
         {
             this.btnState = BtnState.Inactive;
         }
         base.Invalidate();
     }
 }
コード例 #35
0
 protected override void OnMouseMove(MouseEventArgs e)
 {
     base.OnMouseMove(e);
     if (this.CapturingMouse)
     {
         Rectangle rectangle = new Rectangle(0, 0, base.Width, base.Height);
         this.btnState = BtnState.Normal;
         if (((e.X >= rectangle.Left) && (e.X <= rectangle.Right)) && ((e.Y >= rectangle.Top) && (e.Y <= rectangle.Bottom)))
         {
             this.btnState = BtnState.Pushed;
         }
         base.Capture = true;
         base.Invalidate();
     }
     else if (this.btnState != BtnState.MouseOver)
     {
         this.btnState = BtnState.MouseOver;
         base.Invalidate();
     }
 }
コード例 #36
0
 protected override void OnMouseUp(MouseEventArgs e)
 {
     base.OnMouseUp(e);
     if (base.Enabled)
     {
         this.btnState = BtnState.Normal;
     }
     else
     {
         this.btnState = BtnState.Inactive;
     }
     base.Invalidate();
     this.CapturingMouse = false;
     base.Capture = false;
     base.Invalidate();
 }
コード例 #37
0
        private System.Drawing.Image GetCurrentImage(BtnState btnState)
        {
            System.Drawing.Image imageNormal = this.ImageNormal;
            switch (btnState)
            {
                case BtnState.Inactive:
                    if (this.ImageInactive == null)
                    {
                        if (imageNormal != null)
                        {
                            this.ImageInactive = this.ConvertToGrayscale(new Bitmap(this.ImageNormal));
                        }
                        return this.ImageNormal;
                    }
                    return this.ImageInactive;

                case BtnState.Normal:
                    if (this.Focused && (this.ImageFocused != null))
                    {
                        imageNormal = this.ImageFocused;
                    }
                    return imageNormal;

                case BtnState.MouseOver:
                    if (this.ImageMouseOver != null)
                    {
                        imageNormal = this.ImageMouseOver;
                    }
                    return imageNormal;

                case BtnState.Pushed:
                    if (this.ImagePressed != null)
                    {
                        imageNormal = this.ImagePressed;
                    }
                    return imageNormal;
            }
            return imageNormal;
        }
コード例 #38
0
ファイル: ButtonScript.cs プロジェクト: reggiegg/emotion
 // Use this for initialization
 void Start()
 {
     _curState = BtnState.UP;
 }
コード例 #39
0
ファイル: SerialS.cs プロジェクト: ntuetom/NoiseRusher
    // Use this for initialization
    void Start()
    {
        bclose = false;
        btnstate = BtnState.none;
        /*stream = new SerialPort(COMPort, 58400);
        stream.Open();
        stream.ReadTimeout = 1;
        //stream.ReadTimeout = 10;*/
        /*try
        {
            stream.Open(); //Open the Serial Stream.
            stream.DataReceived += DataReceivedHandler;
            stream.ErrorReceived += DataErrorReceivedHandler;
        }
        catch (Exception e) {
            Debug.Log("Could not open serial port: " + e.Message);
        }*/

        myThread = new Thread(new ThreadStart(GetArduino));
        myThread.Start();
        DontDestroyOnLoad(gameObject);
        byell = false;
    }
コード例 #40
0
ファイル: SerialS.cs プロジェクト: ntuetom/NoiseRusher
    // Update is called once per frame
    void Update()
    {
        /*if (ftemp < fupdatetime) {
            ftemp+=Time.deltaTime;
        }
        else{
            nothread();
            ftemp = 0;
        }*/
        //nothread();
        if (fx_axis >= 600f && fy_axis >= 600f)
            btnstate = BtnState.UR;
        else if (fx_axis >= 600f && fy_axis <= 400f)
            btnstate = BtnState.UL;
        else if (fx_axis <= 400f && fy_axis <= 400f)
            btnstate = BtnState.DL;
        else if (fx_axis <= 400f && fy_axis >= 600f)
            btnstate = BtnState.DR;
        else if (fx_axis >= 600f)
            btnstate = BtnState.up;
        else if (fx_axis <= 400f && fx_axis != 0)
            btnstate = BtnState.down;
        else if (fy_axis >= 600f)
            btnstate = BtnState.right;
        else if (fy_axis <= 400f)
            btnstate = BtnState.left;
        else
            btnstate = BtnState.none;
        //判斷聲音

        if (fsound >= ftempsound+4f)
            byell = true;
        else
            byell = false;

        if (fbtn == 1)
            bclick = true;
        else
            bclick = false;
        //Debug.Log(fsound+" "+ftempsound);
    }
コード例 #41
0
ファイル: BitmapButton.cs プロジェクト: narlon/TOMClassic
 /// <summary>
 /// Mouse Move Event:
 /// If CapturingMouse = true and mouse coordinates are within button region, 
 /// set BtnState to Pushed, otherwise set BtnState to Normal.
 /// If CapturingMouse = false, then set BtnState to MouseOver
 /// </summary>
 /// <param name="e"></param>
 protected override void OnMouseMove(MouseEventArgs e)
 {
     base.OnMouseMove(e);
     if (CapturingMouse)
     {
         Rectangle rect = new Rectangle(0, 0, this.Width, this.Height);
         BtnState oldState = btnState;
         btnState = BtnState.Normal;
         if ((e.X >= rect.Left) && (e.X <= rect.Right))
         {
             if ((e.Y >= rect.Top) && (e.Y <= rect.Bottom))
             {
                 btnState = BtnState.Pushed;
             }
         }
         this.Capture = true;
         if (btnState != oldState)
             this.Invalidate();
     }
     else
     {
         //if(!this.Focused)
         {
             if (btnState != BtnState.MouseOver && btnState != BtnState.Inactive)
             {
                 btnState = BtnState.MouseOver;
                 //	this.Invalidate();
             }
         }
     }
 }
コード例 #42
0
        /// <summary>
        /// This method paints the button in its entirety.
        /// </summary>
        /// <param name="e">paint arguments use to paint the button</param>
        protected override void OnPaint(PaintEventArgs e)
        {
            if(!this.Enabled)
                btnState = BtnState.Inactive;

            CreateRegion(0);
            paint_Background(e);
            paint_Text(e);
            paint_Image(e);
            paint_Border(e);
            paint_InnerBorder(e);
            paint_FocusBorder(e);
        }
コード例 #43
0
ファイル: Btn.cs プロジェクト: colincapurso/IC2013
 public void setState(BtnState state)
 {
     State = state;
 }
コード例 #44
0
ファイル: BitmapButton.cs プロジェクト: unieagle/libpalaso
		/// <summary>
		/// Mouse Move Event:
		/// If CapturingMouse = true and mouse coordinates are within button region,
		/// set BtnState to Pushed, otherwise set BtnState to Normal.
		/// If CapturingMouse = false, then set BtnState to MouseOver
		/// </summary>
		/// <param name="e"></param>
		protected override void OnMouseMove(MouseEventArgs e)
		{
			base.OnMouseMove (e);
			if(CapturingMouse)
			{
				System.Drawing.Rectangle rect = new System.Drawing.Rectangle(0,0,this.Width,this.Height);
				State = BtnState.Normal;
				if( (e.X >= rect.Left) && (e.X <= rect.Right) )
				{
					if( (e.Y >= rect.Top) && (e.Y <= rect.Bottom) )
					{
						State = BtnState.Pushed;
					}
				}
				this.Capture = true;
				this.Invalidate();
			}
			else
			{
				//if(!this.Focused)
				{
					if(State != BtnState.MouseOver)
					{
						State = BtnState.MouseOver;
						this.Invalidate();
					}
				}
			}
		}
コード例 #45
0
ファイル: BitmapButton.cs プロジェクト: unieagle/libpalaso
		/// <summary>
		/// Lose Focus Event:
		/// set btnState to Normal
		/// </summary>
		/// <param name="e"></param>
		protected override void OnLostFocus(EventArgs e)
		{
			base.OnLostFocus (e);
			if(this.Enabled)
			{
				this.State = BtnState.Normal;
			}
			this.Invalidate();
		}
コード例 #46
0
ファイル: BitmapButton.cs プロジェクト: unieagle/libpalaso
		/// <summary>
		/// Mouse Down Event:
		/// set BtnState to Pushed and Capturing mouse to true
		/// </summary>
		/// <param name="e"></param>
		protected override void OnMouseDown(MouseEventArgs e)
		{
			base.OnMouseDown (e);
			this.Capture = true;
			this.CapturingMouse = true;
			State = BtnState.Pushed;
			this.Invalidate();
		}
コード例 #47
0
ファイル: BitmapButton.cs プロジェクト: narlon/TOMClassic
 /// <summary>
 /// Mouse Leave Event:
 /// Set BtnState to normal if we CapturingMouse = true
 /// </summary>
 /// <param name="e"></param>
 protected override void OnMouseLeave(EventArgs e)
 {
     base.OnMouseLeave(e);
     if (!CapturingMouse && btnState != BtnState.Inactive)
     {
         btnState = BtnState.Normal;
         this.Invalidate();
     }
     tooltip.Hide(this);
 }
コード例 #48
0
ファイル: BitmapButton.cs プロジェクト: unieagle/libpalaso
		/// <summary>
		/// Mouse Leave Event:
		/// Set BtnState to normal if we CapturingMouse = true
		/// </summary>
		/// <param name="e"></param>
		protected override void OnMouseLeave(EventArgs e)
		{
			base.OnMouseLeave (e);
			if(!CapturingMouse)
			{
				State = BtnState.Normal;
				this.Invalidate();
			}
		}
コード例 #49
0
ファイル: Btn.cs プロジェクト: colincapurso/IC2013
 public void setActive()
 {
     State = BtnState.Active;
 }
コード例 #50
0
ファイル: BitmapButton.cs プロジェクト: unieagle/libpalaso
		/// <summary>
		/// Enable/Disable Event:
		/// If button became enabled, set BtnState to Normal
		/// else set BtnState to Inactive
		/// </summary>
		/// <param name="e"></param>
		protected override void OnEnabledChanged(EventArgs e)
		{
			base.OnEnabledChanged (e);
			if(this.Enabled)
			{
				this.State = BtnState.Normal;
			}
			else
			{
				this.State = BtnState.Inactive;
			}
			this.Invalidate();
		}
コード例 #51
0
ファイル: Btn.cs プロジェクト: colincapurso/IC2013
 public void setNormal()
 {
     State = BtnState.Normal;
 }
コード例 #52
0
ファイル: BitmapButton.cs プロジェクト: unieagle/libpalaso
		/// <summary>
		/// This method is used to retrieve the image used by the button for the given state.
		/// </summary>
		/// <param name="btnState">holds the state of the button</param>
		/// <returns>returns the button Image</returns>
		private System.Drawing.Image GetCurrentImage(BtnState btnState)
		{
			System.Drawing.Image image = ImageNormal;
			switch(btnState)
			{
				case BtnState.Normal:
					if(this.Focused)
					{
						if(this.ImageFocused != null)
							image = this.ImageFocused;
					}
					if (!this.Enabled && ImageInactive != null)
						image = ImageInactive;
					break;
				case BtnState.MouseOver:
					if(ImageMouseOver != null)
						image = ImageMouseOver;
					break;
				case BtnState.Pushed:
					if(ImagePressed != null)
						image = ImagePressed;
					break;
				case BtnState.Inactive:
					if(ImageInactive != null)
						image = ImageInactive;
					else
					{
						if(image != null)
						{
							using(var tempNormalImage = new Bitmap(ImageNormal))
							{
								ImageInactive = ConvertToGrayscale(tempNormalImage);
							}
						}
						image = ImageNormal;
					}
					break;
			}
			return(image);
		}
コード例 #53
0
ファイル: Btn.cs プロジェクト: colincapurso/IC2013
 public void setOver()
 {
     State = BtnState.Over;
 }