override public void FunctionBtnInput(Character character, BtnType btnType, BtnInputType btnInputType) { if (btnType == BtnType.Main1) { if (btnInputType == BtnInputType.Down) { PullTrigger(character); } if (btnInputType == BtnInputType.Up) { ReleaseTrigger(character); } } if (btnType == BtnType.Main2) { if (btnInputType == BtnInputType.Down) { BeginAim(character); } if (btnInputType == BtnInputType.Press) { Aim(character); } if (btnInputType == BtnInputType.Up) { StopAim(character); } } if (btnType == BtnType.Sub1) { if (btnInputType == BtnInputType.Down) { Reload(character); } } }
virtual public void FunctionBtnInput(Character character, BtnType btnType, BtnInputType btnInputType) { }