コード例 #1
0
    void Start()
    {
        api         = gameObject.AddComponent <APICaller>();
        Inventory   = gameObject.AddComponent <Inventory>();
        levelLoader = gameObject.AddComponent <LevelLoader>();

        btnDisable         = gameObject.AddComponent <BtnDisable>();
        btnDisable.button1 = button5;
        btnDisable.button2 = button6;
        btnDisable.x       = Btn5;
        btnDisable.y       = Btn6;

        Btns[0] = Btn1;
        Btns[1] = Btn2;
        Btns[2] = Btn3;
        Btns[3] = Btn4;
        Btns[4] = Btn5;
        Btns[5] = Btn6;



        buttons[0] = button1;
        buttons[1] = button2;
        buttons[2] = button3;
        buttons[3] = button4;
        buttons[4] = button5;
        buttons[5] = button6;


        request();
    }
コード例 #2
0
    private IEnumerator GetDailyBenefitsBtn(GameObject obj)
    {
        BtnDisable disable = obj.GetComponent <BtnDisable>();

        if (disable != null && !disable.Disable)
        {
            BtnGameManager.yt.Rows[0]["AimGetLogin"].YuanColumnText = (int.Parse(BtnGameManager.yt.Rows[0]["AimGetLogin"].YuanColumnText) + 1).ToString();
            while (BtnGameManager.yt.IsUpdate)
            {
                yield return(new WaitForSeconds(0.1f));
            }
            InRoom.GetInRoomInstantiate().UpdateYuanTable("DarkSword2", BtnGameManager.yt, SystemInfo.deviceUniqueIdentifier);
            InRoom.GetInRoomInstantiate().GetDailyBenefits();

//			disable.Disable = true;
        }
    }