public void CreateCoreBrushMeshFromControlMesh() { ControlMesh controlMesh; Shape shape; BrushFactory.CreateCubeControlMesh(out controlMesh, out shape, Vector3.one); BrushMesh brushMesh = RealtimeCSG.Legacy.BrushFactory.GenerateFromControlMesh(controlMesh, shape); BrushMeshInstance coreBrushMesh = BrushMeshInstance.Create(brushMesh); Assert.AreEqual(true, coreBrushMesh.Valid); }
static BrushMeshInstance CreateCube(Vector3 size, CSGOperationType operation = CSGOperationType.Additive, Material material = null) { if (material == null) { material = material2; } ControlMesh controlMesh; Shape shape; BrushFactory.CreateCubeControlMesh(out controlMesh, out shape, size, material); BrushMesh brushMesh = RealtimeCSG.Legacy.BrushFactory.GenerateFromControlMesh(controlMesh, shape); return(BrushMeshInstance.Create(brushMesh)); }
public void CreateBrushMeshFromControlMesh() { ControlMesh controlMesh; Shape shape; BrushFactory.CreateCubeControlMesh(out controlMesh, out shape, Vector3.one); BrushMesh brushMesh = RealtimeCSG.Legacy.BrushFactory.GenerateFromControlMesh(controlMesh, shape); Assert.AreNotEqual(null, brushMesh); Assert.AreNotEqual(null, brushMesh.vertices); Assert.AreNotEqual(null, brushMesh.halfEdges); Assert.AreNotEqual(null, brushMesh.polygons); Assert.AreEqual(8, brushMesh.vertices.Length); Assert.AreEqual(24, brushMesh.halfEdges.Length); Assert.AreEqual(6, brushMesh.polygons.Length); }