public void OnSceneGUI() { Grid grid = BrushUtility.GetRootGrid(false); if (grid == null) { return; } if (brush.activeObject != null) { BrushEditorUtility.DrawMarquee(grid, grid.WorldToCell(brush.activeObject.transform.position), new Color(0.5f, 0.5f, 1f)); } Teleport[] allTeleports = brush.allObjects; BrushEditorUtility.BeginLines(Color.blue); foreach (var teleport in allTeleports) { if (teleport != null && teleport.m_Target != null) { Vector3Int from = grid.WorldToCell(teleport.transform.position); Vector3Int to = grid.WorldToCell(teleport.m_Target.transform.position); BrushEditorUtility.DrawLineBatched(grid, from, to); } } BrushEditorUtility.EndLines(); }