public Phalanx() : base(2, 1, 2, 1) { Type = UnitType.Phalanx; Name = "Phalanx"; RequiredTech = new BronzeWorking(); ObsoleteTech = new Gunpowder(); SetIcon('E', 0, 0); }
public Colossus() : base(20) { Name = "Colossus"; RequiredTech = new BronzeWorking(); ObsoleteTech = new Electricity(); SetSmallIcon(4, 3); Type = Wonder.Colossus; }