///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public static Item CreateMetalShield() { Item item = null; switch (Utility.RandomMinMax(0, 7)) { case 0: item = new BronzeShield(); item.Name = "shield"; break; case 1: item = new Buckler(); item.Name = "buckler"; break; case 2: item = new MetalKiteShield(); item.Name = "kite shield"; break; case 3: item = new HeaterShield(); item.Name = "large shield"; break; case 4: item = new MetalShield(); item.Name = "small shield"; break; case 5: item = new ChaosShield(); item.Name = "chaos shield"; break; case 6: item = new OrderShield(); item.Name = "order shield"; break; case 7: item = new RoyalShield(); item.Name = "royal shield"; break; } return(item); }
public Jailor() : base(AIType.AI_Melee, FightMode.Agressor, 10, 1, 0.45, 0.8) { Female = Utility.RandomBool(); Body = Female ? 401 : 400; Title = "the jailor"; Name = NameList.RandomName(Female ? "female" : "male"); Hue = Utility.RandomSkinHue(); SetStr(96, 110); SetDex(96, 110); SetInt(71, 85); Karma = Utility.RandomMinMax(13, -45); SetSkill(SkillName.Tactics, 75, 97.5); SetSkill(SkillName.MagicResist, 75, 97.5); SetSkill(SkillName.Parry, 75, 97.5); SetSkill(SkillName.Swords, 15, 37.5); SetSkill(SkillName.Macing, 15, 37.5); SetSkill(SkillName.Fencing, 15, 37.5); SetSkill(SkillName.Wrestling, 15, 37.5); Item item = null; if (!Female) { item = AddRandomHair(); item.Hue = Utility.RandomHairHue(); item = AddRandomFacialHair(item.Hue); item = new ChainChest(); AddItem(item); item = new ChainLegs(); AddItem(item); item = new BronzeShield(); AddItem(item); item = new Boots(); item.Hue = Utility.RandomNeutralHue(); AddItem(item); item = new VikingSword(); AddItem(item); PackGold(15, 100); } else { item = AddRandomHair(); item.Hue = Utility.RandomHairHue(); item = new ChainChest(); AddItem(item); item = new ChainLegs(); AddItem(item); item = new BronzeShield(); AddItem(item); item = new Boots(); item.Hue = Utility.RandomNeutralHue(); AddItem(item); item = new VikingSword(); AddItem(item); PackGold(15, 100); } }
public InternalSellInfo() { Add(typeof(LeatherCap), LeatherCap.GetSBSellValue()); Add(typeof(LeatherGorget), LeatherGorget.GetSBSellValue()); Add(typeof(LeatherArms), LeatherArms.GetSBSellValue()); Add(typeof(LeatherGloves), LeatherGloves.GetSBSellValue()); Add(typeof(LeatherChest), LeatherChest.GetSBSellValue()); Add(typeof(FemaleLeatherChest), FemaleLeatherChest.GetSBSellValue()); Add(typeof(LeatherBustier), LeatherBustier.GetSBSellValue()); Add(typeof(LeatherLegs), LeatherLegs.GetSBSellValue()); Add(typeof(LeatherSkirt), LeatherSkirt.GetSBSellValue()); Add(typeof(LeatherShorts), LeatherShorts.GetSBSellValue()); Add(typeof(StuddedCap), StuddedCap.GetSBSellValue()); Add(typeof(StuddedGorget), StuddedGorget.GetSBSellValue()); Add(typeof(StuddedArms), StuddedArms.GetSBSellValue()); Add(typeof(StuddedGloves), StuddedGloves.GetSBSellValue()); Add(typeof(StuddedChest), StuddedChest.GetSBSellValue()); Add(typeof(FemaleStuddedChest), FemaleStuddedChest.GetSBSellValue()); Add(typeof(StuddedBustier), StuddedBustier.GetSBSellValue()); Add(typeof(StuddedLegs), StuddedLegs.GetSBSellValue()); Add(typeof(RingmailHelm), RingmailHelm.GetSBSellValue()); Add(typeof(RingmailGorget), RingmailGorget.GetSBSellValue()); Add(typeof(RingmailArms), RingmailArms.GetSBSellValue()); Add(typeof(RingmailGloves), RingmailGloves.GetSBSellValue()); Add(typeof(RingmailChest), RingmailChest.GetSBSellValue()); Add(typeof(RingmailLegs), RingmailLegs.GetSBSellValue()); Add(typeof(ChainmailCoif), ChainmailCoif.GetSBSellValue()); Add(typeof(ChainmailGorget), ChainmailGorget.GetSBSellValue()); Add(typeof(ChainmailArms), ChainmailArms.GetSBSellValue()); Add(typeof(ChainmailGloves), ChainmailGloves.GetSBSellValue()); Add(typeof(ChainmailChest), ChainmailChest.GetSBSellValue()); Add(typeof(ChainmailLegs), ChainmailLegs.GetSBSellValue()); Add(typeof(PlateHelm), PlateHelm.GetSBSellValue()); Add(typeof(PlateGorget), PlateGorget.GetSBSellValue()); Add(typeof(PlateArms), PlateArms.GetSBSellValue()); Add(typeof(PlateGloves), PlateGloves.GetSBSellValue()); Add(typeof(PlateChest), PlateChest.GetSBSellValue()); Add(typeof(FemalePlateChest), FemalePlateChest.GetSBSellValue()); Add(typeof(PlateLegs), PlateLegs.GetSBSellValue()); Add(typeof(Bascinet), Bascinet.GetSBSellValue()); Add(typeof(CloseHelm), CloseHelm.GetSBSellValue()); Add(typeof(NorseHelm), NorseHelm.GetSBSellValue()); Add(typeof(Buckler), Buckler.GetSBSellValue()); Add(typeof(MetalShield), MetalShield.GetSBSellValue()); Add(typeof(BronzeShield), BronzeShield.GetSBSellValue()); Add(typeof(MetalKiteShield), MetalKiteShield.GetSBSellValue()); Add(typeof(HeaterShield), HeaterShield.GetSBSellValue()); }
public InternalBuyInfo() { Add(new GenericBuyInfo("Leather Cap", typeof(LeatherCap), LeatherCap.GetSBPurchaseValue(), 25, 7610, 0)); Add(new GenericBuyInfo("Leather Gorget", typeof(LeatherGorget), LeatherGorget.GetSBPurchaseValue(), 25, 5063, 0)); Add(new GenericBuyInfo("Leather Arms", typeof(LeatherArms), LeatherArms.GetSBPurchaseValue(), 25, 5061, 0)); Add(new GenericBuyInfo("Leather Gloves", typeof(LeatherGloves), LeatherGloves.GetSBPurchaseValue(), 25, 5070, 0)); Add(new GenericBuyInfo("Leather Chest", typeof(LeatherChest), LeatherChest.GetSBPurchaseValue(), 25, 5075, 0)); Add(new GenericBuyInfo("Female Leather Chest", typeof(FemaleLeatherChest), FemaleLeatherChest.GetSBPurchaseValue(), 25, 7175, 0)); Add(new GenericBuyInfo("Leather Bustier", typeof(LeatherBustier), LeatherBustier.GetSBPurchaseValue(), 25, 7179, 0)); Add(new GenericBuyInfo("Leather Legs", typeof(LeatherLegs), LeatherLegs.GetSBPurchaseValue(), 25, 5074, 0)); Add(new GenericBuyInfo("Leather Skirt", typeof(LeatherSkirt), LeatherSkirt.GetSBPurchaseValue(), 25, 7177, 0)); Add(new GenericBuyInfo("Leather Shorts", typeof(LeatherShorts), LeatherShorts.GetSBPurchaseValue(), 25, 7169, 0)); Add(new GenericBuyInfo("Studded Cap", typeof(StuddedCap), StuddedCap.GetSBPurchaseValue(), 25, 7610, 1507)); Add(new GenericBuyInfo("Studded Gorget", typeof(StuddedGorget), StuddedGorget.GetSBPurchaseValue(), 25, 5078, 0)); Add(new GenericBuyInfo("Studded Arms", typeof(StuddedArms), StuddedArms.GetSBPurchaseValue(), 25, 5076, 0)); Add(new GenericBuyInfo("Studded Gloves", typeof(StuddedGloves), StuddedGloves.GetSBPurchaseValue(), 25, 5085, 0)); Add(new GenericBuyInfo("Studded Chest", typeof(StuddedChest), StuddedChest.GetSBPurchaseValue(), 25, 5090, 0)); Add(new GenericBuyInfo("Female Studded Chest", typeof(FemaleStuddedChest), FemaleStuddedChest.GetSBPurchaseValue(), 25, 7170, 0)); Add(new GenericBuyInfo("Studded Bustier", typeof(StuddedBustier), StuddedBustier.GetSBPurchaseValue(), 25, 7181, 0)); Add(new GenericBuyInfo("Studded Legs", typeof(StuddedLegs), StuddedLegs.GetSBPurchaseValue(), 25, 5089, 0)); Add(new GenericBuyInfo("Ringmail Helm", typeof(RingmailHelm), RingmailHelm.GetSBPurchaseValue(), 25, 5131, 0)); Add(new GenericBuyInfo("Ringmail Gorget", typeof(RingmailGorget), RingmailGorget.GetSBPurchaseValue(), 25, 5078, 1812)); Add(new GenericBuyInfo("Ringmail Arms", typeof(RingmailArms), RingmailArms.GetSBPurchaseValue(), 25, 0x13EE, 0)); Add(new GenericBuyInfo("Ringmail Gloves", typeof(RingmailGloves), RingmailGloves.GetSBPurchaseValue(), 25, 0x13eb, 0)); Add(new GenericBuyInfo("Ringmail Chest", typeof(RingmailChest), RingmailChest.GetSBPurchaseValue(), 25, 0x13ec, 0)); Add(new GenericBuyInfo("Ringmail Legs", typeof(RingmailLegs), RingmailLegs.GetSBPurchaseValue(), 25, 0x13F0, 0)); Add(new GenericBuyInfo("Chainmail Coif", typeof(ChainmailCoif), ChainmailCoif.GetSBPurchaseValue(), 25, 0x13BB, 0)); Add(new GenericBuyInfo("Chainmail Gorget", typeof(ChainmailGorget), ChainmailGorget.GetSBPurchaseValue(), 25, 5063, 2500)); Add(new GenericBuyInfo("Chainmail Arms", typeof(ChainmailArms), ChainmailArms.GetSBPurchaseValue(), 25, 5103, 2500)); Add(new GenericBuyInfo("Chainmail Gloves", typeof(ChainmailGloves), ChainmailGloves.GetSBPurchaseValue(), 25, 5106, 2500)); Add(new GenericBuyInfo("Chainmail Chest", typeof(ChainmailChest), ChainmailChest.GetSBPurchaseValue(), 25, 0x13BF, 0)); Add(new GenericBuyInfo("Chainmail Legs", typeof(ChainmailLegs), ChainmailLegs.GetSBPurchaseValue(), 25, 0x13BE, 0)); Add(new GenericBuyInfo("Platemail Helm", typeof(PlateHelm), PlateHelm.GetSBPurchaseValue(), 25, 0x1412, 0)); Add(new GenericBuyInfo("Platemail Gorget", typeof(PlateGorget), PlateGorget.GetSBPurchaseValue(), 25, 0x1413, 0)); Add(new GenericBuyInfo("Platemail Arms", typeof(PlateArms), PlateArms.GetSBPurchaseValue(), 25, 0x1410, 0)); Add(new GenericBuyInfo("Platemail Gloves", typeof(PlateGloves), PlateGloves.GetSBPurchaseValue(), 25, 0x1414, 0)); Add(new GenericBuyInfo("Platemail PlateChest", typeof(PlateChest), PlateChest.GetSBPurchaseValue(), 25, 0x1415, 0)); Add(new GenericBuyInfo("Female Plate Chest", typeof(FemalePlateChest), FemalePlateChest.GetSBPurchaseValue(), 25, 7173, 0)); Add(new GenericBuyInfo("Platemail Legs", typeof(PlateLegs), PlateLegs.GetSBPurchaseValue(), 25, 0x1411, 0)); Add(new GenericBuyInfo("Bascinet", typeof(Bascinet), Bascinet.GetSBPurchaseValue(), 25, 5132, 0)); Add(new GenericBuyInfo("Close Helm", typeof(CloseHelm), CloseHelm.GetSBPurchaseValue(), 25, 5129, 0)); Add(new GenericBuyInfo("Norse Helm", typeof(NorseHelm), NorseHelm.GetSBPurchaseValue(), 25, 5135, 0)); Add(new GenericBuyInfo("Buckler", typeof(Buckler), Buckler.GetSBPurchaseValue(), 25, 0x1B73, 0)); Add(new GenericBuyInfo("Metal Shield", typeof(MetalShield), MetalShield.GetSBPurchaseValue(), 25, 0x1B7B, 0)); Add(new GenericBuyInfo("Bronze Shield", typeof(BronzeShield), BronzeShield.GetSBPurchaseValue(), 25, 0x1B72, 0)); Add(new GenericBuyInfo("Metal Kite Shield", typeof(MetalKiteShield), MetalKiteShield.GetSBPurchaseValue(), 25, 0x1B74, 0)); Add(new GenericBuyInfo("Heater Shield", typeof(HeaterShield), HeaterShield.GetSBPurchaseValue(), 25, 0x1B76, 0)); }
public MilitiaFighter() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { InitStats(40, 30, 5); Title = "the Militia Fighter"; SpeechHue = Utility.RandomDyedHue(); Hue = Utility.RandomSkinHue(); Female = false; Body = 0x190; Name = NameList.RandomName("male"); Utility.AssignRandomHair(this); Utility.AssignRandomFacialHair(this, HairHue); AddItem(new ThighBoots(0x1BB)); AddItem(new LeatherChest()); AddItem(new LeatherArms()); AddItem(new LeatherLegs()); AddItem(new LeatherCap()); AddItem(new LeatherGloves()); AddItem(new LeatherGorget()); Item weapon; switch (Utility.Random(6)) { case 0: weapon = new Broadsword(); break; case 1: weapon = new Cutlass(); break; case 2: weapon = new Katana(); break; case 3: weapon = new Longsword(); break; case 4: weapon = new Scimitar(); break; default: weapon = new VikingSword(); break; } weapon.Movable = false; AddItem(weapon); Item shield = new BronzeShield { Movable = false }; AddItem(shield); SetSkill(SkillName.Swords, 20.0); }
public MilitiaFighter() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { InitStats(40, 30, 5); Title = "the Militia Fighter"; SpeechHue = Utility.RandomDyedHue(); Hue = Race.Human.RandomSkinHue(); Female = false; Body = 0x190; Name = NameList.RandomName("male"); Utility.AssignRandomHair(this); Utility.AssignRandomFacialHair(this, HairHue); AddItem(new ThighBoots(0x1BB)); AddItem(new LeatherChest()); AddItem(new LeatherArms()); AddItem(new LeatherLegs()); AddItem(new LeatherCap()); AddItem(new LeatherGloves()); AddItem(new LeatherGorget()); var weapon = Utility.Random(6) switch { 0 => (Item) new Broadsword(), 1 => new Cutlass(), 2 => new Katana(), 3 => new Longsword(), 4 => new Scimitar(), _ => new VikingSword() }; weapon.Movable = false; AddItem(weapon); Item shield = new BronzeShield(); shield.Movable = false; AddItem(shield); SetSkill(SkillName.Swords, 20.0); }
public MilitiaFighter() : base(AIType.AI_Melee, FightMode.All | FightMode.Closest, 10, 1, 0.2, 0.4) { InitStats(40, 30, 5); Title = "the Militia Fighter"; SpeechHue = Utility.RandomDyedHue(); Hue = Utility.RandomSkinHue(); Female = false; Body = 0x190; Name = NameList.RandomName("male"); Item hair = new Item(Utility.RandomList(0x203B, 0x203C, 0x203D, 0x2044, 0x2045, 0x2047, 0x2049, 0x204A)); hair.Hue = Utility.RandomHairHue(); hair.Layer = Layer.Hair; hair.Movable = false; AddItem(hair); Item beard = new Item(Utility.RandomList(0x203E, 0x203F, 0x2040, 0x2041, 0x204B, 0x204C, 0x204D)); beard.Hue = hair.Hue; beard.Layer = Layer.FacialHair; beard.Movable = false; AddItem(beard); AddItem(new ThighBoots(0x1BB)); AddItem(new LeatherChest()); AddItem(new LeatherArms()); AddItem(new LeatherLegs()); AddItem(new LeatherCap()); AddItem(new LeatherGloves()); AddItem(new LeatherGorget()); Item weapon; switch (Utility.Random(6)) { case 0: weapon = new Broadsword(); break; case 1: weapon = new Cutlass(); break; case 2: weapon = new Katana(); break; case 3: weapon = new Longsword(); break; case 4: weapon = new Scimitar(); break; default: weapon = new VikingSword(); break; } weapon.Movable = false; AddItem(weapon); Item shield = new BronzeShield(); shield.Movable = false; AddItem(shield); SetSkill(SkillName.Swords, 20.0); }
public Mercenary() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Title = "the Mercenary"; this.SpeechHue = Utility.RandomDyedHue(); this.Hue = Utility.RandomSkinHue(); this.Female = false; this.Body = 0x190; this.Name = NameList.RandomName("male"); Utility.AssignRandomHair(this); Utility.AssignRandomFacialHair(this, this.HairHue); this.AddItem(new ThighBoots(0x1BB)); this.AddItem(new LeatherChest()); this.AddItem(new LeatherArms()); this.AddItem(new LeatherLegs()); this.AddItem(new LeatherCap()); this.AddItem(new LeatherGloves()); this.AddItem(new LeatherGorget()); Item weapon; switch (Utility.Random(6)) { case 0: weapon = new Broadsword(); break; case 1: weapon = new Cutlass(); break; case 2: weapon = new Katana(); break; case 3: weapon = new Longsword(); break; case 4: weapon = new Scimitar(); break; default: weapon = new VikingSword(); break; } weapon.Movable = false; this.AddItem(weapon); Item shield = new BronzeShield(); shield.Movable = false; this.AddItem(shield); this.SetStr(150); this.SetDex(100); this.SetInt(25); this.SetHits(150); this.SetDamage(8, 15); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 50, 60); this.SetResistance(ResistanceType.Fire, 45, 55); this.SetResistance(ResistanceType.Cold, 50, 60); this.SetResistance(ResistanceType.Poison, 40, 50); this.SetResistance(ResistanceType.Energy, 45, 55); this.SetSkill(SkillName.MagicResist, 65.1, 80.0); this.SetSkill(SkillName.Anatomy, 65.1, 80.0); this.SetSkill(SkillName.Healing, 65.1, 80.0); this.SetSkill(SkillName.Swords, 65.1, 80.0); this.SetSkill(SkillName.Tactics, 65.1, 80.0); this.SetSkill(SkillName.Parry, 65.1, 80.0); this.Fame = 3000; this.Karma = 3000; this.VirtualArmor = 25; new InternalTimer(this).Start(); }
public MadSorceress() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.2) { Hue = 33770; Body = 401; SetStr(175, 275); SetDex(80, 95); SetInt(250, 300); SetHits(250, 325); SetMana(350, 450); SetDamage(7, 12); SetSkill(SkillName.Tactics, 95.7, 98.4); SetSkill(SkillName.MagicResist, 77.4, 87.7); SetSkill(SkillName.Magery, 98.4, 99.7); SetSkill(SkillName.Parry, 97.4, 98.7); SetSkill(SkillName.Wrestling, 89.4, 95.7); SetSkill(SkillName.EvalInt, 75.4, 80.7); Fame = 8000; Karma = -8000; VirtualArmor = 10; Female = true; Item BronzeShield = new BronzeShield(); BronzeShield.Movable = false; BronzeShield.Hue = 1156; EquipItem(BronzeShield); Item WizardsHat = new WizardsHat(); WizardsHat.Movable = false; WizardsHat.Hue = 1153; EquipItem(WizardsHat); Item LeatherGloves = new LeatherGloves(); LeatherGloves.Movable = false; LeatherGloves.Hue = 1153; EquipItem(LeatherGloves); Item Robe = new Robe(); Robe.Movable = false; Robe.Hue = 1156; EquipItem(Robe); Item Sandals = new Sandals(); Sandals.Movable = false; Sandals.Hue = 1153; EquipItem(Sandals); Item GoldEarrings = new GoldEarrings(); GoldEarrings.Movable = false; GoldEarrings.Hue = 1153; EquipItem(GoldEarrings); Item GoldNecklace = new GoldNecklace(); GoldNecklace.Movable = false; GoldNecklace.Hue = 1153; EquipItem(GoldNecklace); HairItemID = 0x203C; HairHue = 1156; int gems = Utility.RandomMinMax(1, 5); for (int i = 0; i < gems; ++i) { PackGem(); } switch (Utility.Random(6)) { case 0: PackItem(new BlackPearl(Utility.RandomMinMax(10, 15))); break; case 1: PackItem(new MandrakeRoot(Utility.RandomMinMax(10, 15))); break; case 2: PackItem(new SulfurousAsh(Utility.RandomMinMax(10, 15))); break; } PackGold(200, 250); PackScroll(1, 8); PackSlayer(); switch (Utility.Random(10)) { case 0: PackItem(new MortarPestle()); break; case 1: PackItem(new GreaterExplosionPotion()); break; } switch (Utility.Random(2)) { case 0: PackWeapon(0, 5); break; case 1: PackArmor(0, 5); break; } switch (Utility.Random(3)) { case 0: PackWeapon(0, 5); break; case 1: PackArmor(0, 5); break; } switch (Utility.Random(4)) { case 0: PackWeapon(1, 5); break; case 1: PackArmor(1, 5); break; } }
public Mercenary() : base(AIType.AI_Melee, FightMode.Agressor, 10, 1, 0.45, 0.8) { Female = Utility.RandomBool(); Body = Female ? 401 : 400; Title = "the mercenary"; Name = NameList.RandomName(Female ? "female" : "male"); Hue = Utility.RandomSkinHue(); SetStr(25, 88); SetDex(25, 88); SetInt(37, 49); Karma = Utility.RandomMinMax(13, -45); SetSkill(SkillName.Tactics, 45, 67.5); SetSkill(SkillName.MagicResist, 45, 67.5); SetSkill(SkillName.Parry, 45, 67.5); SetSkill(SkillName.Swords, 45, 67.5); SetSkill(SkillName.Macing, 45, 67.5); SetSkill(SkillName.Fencing, 45, 67.5); SetSkill(SkillName.Wrestling, 45, 67.5); SetSkill(SkillName.ArmsLore, 42.5, 65); Item item = null; if (!Female) { item = AddRandomHair(); item.Hue = Utility.RandomHairHue(); item = AddRandomFacialHair(item.Hue); switch (Utility.Random(5)) { case 0: item = new PlateChest(); break; case 1: item = new ChainChest(); break; case 2: item = new StuddedChest(); break; case 3: item = new RingmailChest(); break; case 4: default: item = new LeatherChest(); break; } AddItem(item); switch (Utility.Random(5)) { case 0: item = new PlateLegs(); break; case 1: item = new ChainLegs(); break; case 2: item = new StuddedLegs(); break; case 3: item = new RingmailLegs(); break; case 4: default: item = new LeatherLegs(); break; } AddItem(item); switch (Utility.Random(4)) { case 0: item = new PlateArms(); break; case 1: item = new RingmailArms(); break; case 2: item = new StuddedArms(); break; case 3: default: item = new LeatherArms(); break; } AddItem(item); switch (Utility.Random(3)) { case 0: item = new PlateGloves(); break; case 1: item = new StuddedGloves(); break; case 2: default: item = new LeatherGloves(); break; } AddItem(item); switch (Utility.Random(6)) { case 0: item = new PlateHelm(); break; case 1: item = new ChainCoif(); break; case 2: item = new CloseHelm(); break; case 3: item = new Bascinet(); break; case 4: item = new NorseHelm(); break; case 5: default: item = new Helmet(); break; } AddItem(item); switch (Utility.Random(7)) { case 0: item = new BronzeShield(); break; case 1: item = new Buckler(); break; case 2: item = new HeaterShield(); break; case 3: item = new MetalKiteShield(); break; case 4: item = new MetalShield(); break; case 5: item = new WoodenKiteShield(); break; case 6: default: item = new WoodenShield(); break; } AddItem(item); switch (Utility.Random(4)) { case 0: item = new PlateGorget(); break; case 1: item = new StuddedGorget(); break; default: case 2: item = new LeatherGorget(); break; } AddItem(item); item = Loot.RandomWeapon(); AddItem(item); PackGold(15, 100); } else { item = AddRandomHair(); item.Hue = Utility.RandomHairHue(); switch (Utility.Random(5)) { case 0: item = new PlateChest(); break; case 1: item = new ChainChest(); break; case 2: item = new StuddedChest(); break; case 3: item = new RingmailChest(); break; case 4: default: item = new LeatherChest(); break; } AddItem(item); switch (Utility.Random(5)) { case 0: item = new PlateLegs(); break; case 1: item = new ChainLegs(); break; case 2: item = new StuddedLegs(); break; case 3: item = new RingmailLegs(); break; case 4: default: item = new LeatherLegs(); break; } AddItem(item); switch (Utility.Random(3)) { case 0: item = new PlateGloves(); break; case 1: item = new StuddedGloves(); break; case 2: default: item = new LeatherGloves(); break; } AddItem(item); switch (Utility.Random(6)) { case 0: item = new PlateHelm(); break; case 1: item = new ChainCoif(); break; case 2: item = new CloseHelm(); break; case 3: item = new Bascinet(); break; case 4: item = new NorseHelm(); break; case 5: default: item = new Helmet(); break; } AddItem(item); switch (Utility.Random(7)) { case 0: item = new BronzeShield(); break; case 1: item = new Buckler(); break; case 2: item = new HeaterShield(); break; case 3: item = new MetalKiteShield(); break; case 4: item = new MetalShield(); break; case 5: item = new WoodenKiteShield(); break; case 6: default: item = new WoodenShield(); break; } AddItem(item); switch (Utility.Random(4)) { case 0: item = new PlateGorget(); break; case 1: item = new StuddedGorget(); break; default: case 2: item = new LeatherGorget(); break; } AddItem(item); item = Loot.RandomWeapon(); AddItem(item); PackGold(15, 100); } }
public InternalBuyInfo() { //Tools Add(new GenericBuyInfo("Tongs", typeof(Tongs), Tongs.GetSBPurchaseValue(), 50, 0xFBB, 0)); Add(new GenericBuyInfo("Smith's Hammer", typeof(SmithHammer), SmithHammer.GetSBPurchaseValue(), 50, 0x13E3, 0)); //Armor Add(new GenericBuyInfo("Ringmail Helm", typeof(RingmailHelm), RingmailHelm.GetSBPurchaseValue(), 25, 5131, 0)); Add(new GenericBuyInfo("Ringmail Gorget", typeof(RingmailGorget), RingmailGorget.GetSBPurchaseValue(), 25, 5078, 1812)); Add(new GenericBuyInfo("Ringmail Arms", typeof(RingmailArms), RingmailArms.GetSBPurchaseValue(), 25, 0x13EE, 0)); Add(new GenericBuyInfo("Ringmail Gloves", typeof(RingmailGloves), RingmailGloves.GetSBPurchaseValue(), 25, 0x13eb, 0)); Add(new GenericBuyInfo("Ringmail Chest", typeof(RingmailChest), RingmailChest.GetSBPurchaseValue(), 25, 0x13ec, 0)); Add(new GenericBuyInfo("Ringmail Legs", typeof(RingmailLegs), RingmailLegs.GetSBPurchaseValue(), 25, 0x13F0, 0)); Add(new GenericBuyInfo("Chainmail Coif", typeof(ChainmailCoif), ChainmailCoif.GetSBPurchaseValue(), 25, 0x13BB, 0)); Add(new GenericBuyInfo("Chainmail Gorget", typeof(ChainmailGorget), ChainmailGorget.GetSBPurchaseValue(), 25, 5063, 2500)); Add(new GenericBuyInfo("Chainmail Arms", typeof(ChainmailArms), ChainmailArms.GetSBPurchaseValue(), 25, 5103, 2500)); Add(new GenericBuyInfo("Chainmail Gloves", typeof(ChainmailGloves), ChainmailGloves.GetSBPurchaseValue(), 25, 5106, 2500)); Add(new GenericBuyInfo("Chainmail Chest", typeof(ChainmailChest), ChainmailChest.GetSBPurchaseValue(), 25, 0x13BF, 0)); Add(new GenericBuyInfo("Chainmail Legs", typeof(ChainmailLegs), ChainmailLegs.GetSBPurchaseValue(), 25, 0x13BE, 0)); Add(new GenericBuyInfo("Platemail Helm", typeof(PlateHelm), PlateHelm.GetSBPurchaseValue(), 25, 0x1412, 0)); Add(new GenericBuyInfo("Platemail Gorget", typeof(PlateGorget), PlateGorget.GetSBPurchaseValue(), 25, 0x1413, 0)); Add(new GenericBuyInfo("Platemail Arms", typeof(PlateArms), PlateArms.GetSBPurchaseValue(), 25, 0x1410, 0)); Add(new GenericBuyInfo("Platemail Gloves", typeof(PlateGloves), PlateGloves.GetSBPurchaseValue(), 25, 0x1414, 0)); Add(new GenericBuyInfo("Platemail PlateChest", typeof(PlateChest), PlateChest.GetSBPurchaseValue(), 25, 0x1415, 0)); Add(new GenericBuyInfo("Female Plate Chest", typeof(FemalePlateChest), FemalePlateChest.GetSBPurchaseValue(), 25, 7173, 0)); Add(new GenericBuyInfo("Platemail Legs", typeof(PlateLegs), PlateLegs.GetSBPurchaseValue(), 25, 0x1411, 0)); Add(new GenericBuyInfo("Bascinet", typeof(Bascinet), Bascinet.GetSBPurchaseValue(), 25, 5132, 0)); Add(new GenericBuyInfo("Close Helm", typeof(CloseHelm), CloseHelm.GetSBPurchaseValue(), 25, 5129, 0)); Add(new GenericBuyInfo("Norse Helm", typeof(NorseHelm), NorseHelm.GetSBPurchaseValue(), 25, 5135, 0)); Add(new GenericBuyInfo("Buckler", typeof(Buckler), Buckler.GetSBPurchaseValue(), 25, 0x1B73, 0)); Add(new GenericBuyInfo("Metal Shield", typeof(MetalShield), MetalShield.GetSBPurchaseValue(), 25, 0x1B7B, 0)); Add(new GenericBuyInfo("Bronze Shield", typeof(BronzeShield), BronzeShield.GetSBPurchaseValue(), 25, 0x1B72, 0)); Add(new GenericBuyInfo("Metal Kite Shield", typeof(MetalKiteShield), MetalKiteShield.GetSBPurchaseValue(), 25, 0x1B74, 0)); Add(new GenericBuyInfo("Heater Shield", typeof(HeaterShield), HeaterShield.GetSBPurchaseValue(), 25, 0x1B76, 0)); //Weapons Add(new GenericBuyInfo("Dagger", typeof(Dagger), Dagger.GetSBPurchaseValue(), 25, 0xF52, 0)); Add(new GenericBuyInfo("Kryss", typeof(Kryss), Kryss.GetSBPurchaseValue(), 25, 0x1401, 0)); Add(new GenericBuyInfo("War Fork", typeof(WarFork), WarFork.GetSBPurchaseValue(), 25, 0x1405, 0)); Add(new GenericBuyInfo("Short Spear", typeof(ShortSpear), ShortSpear.GetSBPurchaseValue(), 25, 0x1403, 0)); Add(new GenericBuyInfo("Pitchfork", typeof(Pitchfork), Pitchfork.GetSBPurchaseValue(), 25, 0xE87, 0)); Add(new GenericBuyInfo("Spear", typeof(Spear), Spear.GetSBPurchaseValue(), 25, 0xF62, 0)); Add(new GenericBuyInfo("Hammer Pick", typeof(HammerPick), HammerPick.GetSBPurchaseValue(), 25, 0x143D, 0)); Add(new GenericBuyInfo("War Axe", typeof(WarAxe), WarAxe.GetSBPurchaseValue(), 25, 0x13B0, 0)); Add(new GenericBuyInfo("Mace", typeof(Mace), Mace.GetSBPurchaseValue(), 25, 0xF5C, 0)); Add(new GenericBuyInfo("Maul", typeof(Maul), Maul.GetSBPurchaseValue(), 25, 0x143B, 0)); Add(new GenericBuyInfo("WarHammer", typeof(WarHammer), WarHammer.GetSBPurchaseValue(), 25, 0x1439, 0)); Add(new GenericBuyInfo("War Mace", typeof(WarMace), WarMace.GetSBPurchaseValue(), 25, 0x1407, 0)); Add(new GenericBuyInfo("Butcher Knife", typeof(ButcherKnife), ButcherKnife.GetSBPurchaseValue(), 25, 0x13F6, 0)); Add(new GenericBuyInfo("Skinning Knife", typeof(SkinningKnife), SkinningKnife.GetSBPurchaseValue(), 25, 0xEC4, 0)); Add(new GenericBuyInfo("Cleaver", typeof(Cleaver), Cleaver.GetSBPurchaseValue(), 25, 0xEC3, 0)); Add(new GenericBuyInfo("Cutlass", typeof(Cutlass), Cutlass.GetSBPurchaseValue(), 25, 0x1441, 0)); Add(new GenericBuyInfo("Katana", typeof(Katana), Katana.GetSBPurchaseValue(), 25, 0x13FF, 0)); Add(new GenericBuyInfo("Scimitar", typeof(Scimitar), Scimitar.GetSBPurchaseValue(), 25, 0x13B6, 0)); Add(new GenericBuyInfo("Broadsword", typeof(Broadsword), Broadsword.GetSBPurchaseValue(), 25, 0xF5E, 0)); Add(new GenericBuyInfo("Longsword", typeof(Longsword), Longsword.GetSBPurchaseValue(), 25, 0xF61, 0)); Add(new GenericBuyInfo("Viking Sword", typeof(VikingSword), VikingSword.GetSBPurchaseValue(), 25, 0x13B9, 0)); Add(new GenericBuyInfo("Axe", typeof(Axe), Axe.GetSBPurchaseValue(), 25, 0xF49, 0)); Add(new GenericBuyInfo("Battle Axe", typeof(BattleAxe), BattleAxe.GetSBPurchaseValue(), 25, 0xF47, 0)); Add(new GenericBuyInfo("Double Axe", typeof(DoubleAxe), DoubleAxe.GetSBPurchaseValue(), 25, 0xF4B, 0)); Add(new GenericBuyInfo("Executioner's Axe", typeof(ExecutionersAxe), ExecutionersAxe.GetSBPurchaseValue(), 25, 0xF45, 0)); Add(new GenericBuyInfo("Large Battle Axe", typeof(LargeBattleAxe), LargeBattleAxe.GetSBPurchaseValue(), 25, 0x13FB, 0)); Add(new GenericBuyInfo("Two-Handed Axe", typeof(TwoHandedAxe), TwoHandedAxe.GetSBPurchaseValue(), 25, 0x1443, 0)); Add(new GenericBuyInfo("Bardiche", typeof(Bardiche), Bardiche.GetSBPurchaseValue(), 25, 0xF4D, 0)); Add(new GenericBuyInfo("Halberd", typeof(Halberd), Halberd.GetSBPurchaseValue(), 25, 0x143E, 0)); }
public InternalSellInfo() { //Tools Add(typeof(Tongs), Tongs.GetSBSellValue()); Add(typeof(SmithHammer), SmithHammer.GetSBSellValue()); //Armor Add(typeof(RingmailHelm), RingmailHelm.GetSBSellValue()); Add(typeof(RingmailGorget), RingmailGorget.GetSBSellValue()); Add(typeof(RingmailArms), RingmailArms.GetSBSellValue()); Add(typeof(RingmailGloves), RingmailGloves.GetSBSellValue()); Add(typeof(RingmailChest), RingmailChest.GetSBSellValue()); Add(typeof(RingmailLegs), RingmailLegs.GetSBSellValue()); Add(typeof(ChainmailCoif), ChainmailCoif.GetSBSellValue()); Add(typeof(ChainmailGorget), ChainmailGorget.GetSBSellValue()); Add(typeof(ChainmailArms), ChainmailArms.GetSBSellValue()); Add(typeof(ChainmailGloves), ChainmailGloves.GetSBSellValue()); Add(typeof(ChainmailChest), ChainmailChest.GetSBSellValue()); Add(typeof(ChainmailLegs), ChainmailLegs.GetSBSellValue()); Add(typeof(PlateHelm), PlateHelm.GetSBSellValue()); Add(typeof(PlateGorget), PlateGorget.GetSBSellValue()); Add(typeof(PlateArms), PlateArms.GetSBSellValue()); Add(typeof(PlateGloves), PlateGloves.GetSBSellValue()); Add(typeof(PlateChest), PlateChest.GetSBSellValue()); Add(typeof(FemalePlateChest), FemalePlateChest.GetSBSellValue()); Add(typeof(PlateLegs), PlateLegs.GetSBSellValue()); Add(typeof(Bascinet), Bascinet.GetSBSellValue()); Add(typeof(CloseHelm), CloseHelm.GetSBSellValue()); Add(typeof(NorseHelm), NorseHelm.GetSBSellValue()); Add(typeof(Buckler), Buckler.GetSBSellValue()); Add(typeof(MetalShield), MetalShield.GetSBSellValue()); Add(typeof(BronzeShield), BronzeShield.GetSBSellValue()); Add(typeof(MetalKiteShield), MetalKiteShield.GetSBSellValue()); Add(typeof(HeaterShield), HeaterShield.GetSBSellValue()); //Weapons Add(typeof(Dagger), Dagger.GetSBSellValue()); Add(typeof(Kryss), Kryss.GetSBSellValue()); Add(typeof(WarFork), WarFork.GetSBSellValue()); Add(typeof(ShortSpear), ShortSpear.GetSBSellValue()); Add(typeof(Pitchfork), Pitchfork.GetSBSellValue()); Add(typeof(Spear), Spear.GetSBSellValue()); Add(typeof(HammerPick), HammerPick.GetSBSellValue()); Add(typeof(WarAxe), WarAxe.GetSBSellValue()); Add(typeof(Mace), Mace.GetSBSellValue()); Add(typeof(Maul), Maul.GetSBSellValue()); Add(typeof(WarHammer), WarHammer.GetSBSellValue()); Add(typeof(WarMace), WarMace.GetSBSellValue()); Add(typeof(ButcherKnife), ButcherKnife.GetSBSellValue()); Add(typeof(SkinningKnife), SkinningKnife.GetSBSellValue()); Add(typeof(Cleaver), Cleaver.GetSBSellValue()); Add(typeof(Cutlass), Cutlass.GetSBSellValue()); Add(typeof(Katana), Katana.GetSBSellValue()); Add(typeof(Scimitar), Scimitar.GetSBSellValue()); Add(typeof(Broadsword), Broadsword.GetSBSellValue()); Add(typeof(Longsword), Longsword.GetSBSellValue()); Add(typeof(VikingSword), VikingSword.GetSBSellValue()); Add(typeof(Axe), Axe.GetSBSellValue()); Add(typeof(BattleAxe), BattleAxe.GetSBSellValue()); Add(typeof(DoubleAxe), DoubleAxe.GetSBSellValue()); Add(typeof(ExecutionersAxe), ExecutionersAxe.GetSBSellValue()); Add(typeof(LargeBattleAxe), LargeBattleAxe.GetSBSellValue()); Add(typeof(TwoHandedAxe), TwoHandedAxe.GetSBSellValue()); Add(typeof(Bardiche), Bardiche.GetSBSellValue()); Add(typeof(Halberd), Halberd.GetSBSellValue()); }
public BlizzardKnight() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a blizzard knight"; Body = 0x190; BaseSoundID = 263; SetStr(326, 355); SetDex(166, 185); SetInt(71, 95); SetHits(438, 511); SetDamage(12, 18); SetDamageType(ResistanceType.Physical, 30); SetDamageType(ResistanceType.Cold, 70); SetResistance(ResistanceType.Physical, 50); SetResistance(ResistanceType.Fire, 0); SetResistance(ResistanceType.Cold, 100); SetResistance(ResistanceType.Poison, 25); SetResistance(ResistanceType.Energy, 25); SetSkill(SkillName.Anatomy, 35.0, 55.5); SetSkill(SkillName.Swords, 70.2, 80.0); SetSkill(SkillName.Tactics, 80.1, 100.0); SetSkill(SkillName.Wrestling, 80.1, 100.0); Fame = 18000; Karma = -18000; AddItem(new LightSource()); Lance weapon = new Lance(); weapon.Hue = 1152; weapon.Movable = false; AddItem(weapon); BronzeShield shield = new BronzeShield(); shield.Hue = 1152; shield.Movable = false; AddItem(shield); CloseHelm helm = new CloseHelm(); helm.Hue = 1152; helm.Movable = false; AddItem(helm); PlateArms arms = new PlateArms(); arms.Hue = 1152; arms.Movable = false; AddItem(arms); PlateGloves gloves = new PlateGloves(); gloves.Hue = 1152; gloves.Movable = false; AddItem(gloves); PlateChest tunic = new PlateChest(); tunic.Hue = 1152; tunic.Movable = false; AddItem(tunic); PlateLegs legs = new PlateLegs(); legs.Hue = 1152; legs.Movable = false; AddItem(legs); new IceBeetle().Rider = this; Container pack = new Backpack(); pack.DropItem(new Gold(Utility.RandomMinMax(13, 28))); pack.DropItem(Loot.RandomArmor()); pack.DropItem(Loot.RandomArmor()); if (Utility.RandomDouble() < 0.05) { BaseArmor armor = Loot.RandomArmor(true); BaseRunicTool.ApplyAttributesTo(armor, 5, 15, 30); pack.DropItem(armor); } Container bag = new Bag(); bag.DropItem(new Gold(Utility.RandomMinMax(35, 75))); bag.DropItem(new TurquoiseCustom(Utility.RandomMinMax(2, 4))); bag.DropItem(new DiamondDust(Utility.RandomMinMax(9, 18))); bag.DropItem(Loot.RandomPotion()); bag.DropItem(Loot.RandomGem()); bag.DropItem(Loot.RandomGem()); if (Utility.RandomDouble() < 0.05) { BaseArmor armor = Loot.RandomArmor(true); BaseRunicTool.ApplyAttributesTo(armor, 5, 15, 20); armor.Attributes.WeaponDamage = 5; bag.DropItem(armor); } if (Utility.RandomDouble() < 0.05) { BaseJewel jewel = new GoldRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(jewel, 4, 15, 20); } jewel.Hue = 1152; jewel.Attributes.WeaponDamage = 7; jewel.Resistances.Cold = 10; bag.DropItem(jewel); } pack.DropItem(bag); PackItem(pack); }