コード例 #1
0
    private void RpcCollided()
    {
        SoundManager.sharedInstance.breakWalls_SND.Play();
        switch (state)
        {
        case BrokenState.full:
            state             = BrokenState.cracked;
            childModelCracked = InstantiateNewModel(crackedVersion, childModelFull, transform);
            Destroy(childModelFull);
            StartCoroutine(CanBreakAgain());
            break;

        case BrokenState.cracked:
            state = BrokenState.veryCracked;
            childModelVeryCracked = InstantiateNewModel(veryCrackedVersion, childModelCracked, transform);
            Destroy(childModelCracked);
            StartCoroutine(CanBreakAgain());
            break;

        case BrokenState.veryCracked:
            state = BrokenState.broken;
            InstantiateNewModel(brokenVersion, childModelVeryCracked, transform);
            Destroy(childModelVeryCracked);
            break;
        }
    }
コード例 #2
0
        private void Crash()
        {
            if (Crashed)
            {
                return;
            }

            lastCrashTime = Find.TickManager.TicksGame;

            if (mindState.breaker.TryDoMentalBreak(Defs.CrashedDef))
            {
                return;
            }
            //if (jobs == null) return;

            // Recover insanity?
            if (BrokenStateDef != null && Rand.Value < 0.35f)
            {
                MoteThrower.ThrowStatic(Position, ThingDefOf.Mote_ShotFlash, Rand.Range(5f, 10f));
                BrokenState.RecoverFromState();
            }

            //if (jobs != null)
            //{
            //    if (jobs.curJob != null)
            //    {
            //        if (!InStandby)
            //        {
            //            jobs.StopAll();
            //        }
            //    }
            //    //jobs.StartJob(new Job(rebootJobDef, Position));
            //}


            //MoteThrower.ThrowMetaPuffs(Position);
            //for (int i = 0; i < Rand.Range(1, 4); i++)
            //{
            //    MoteThrower.ThrowStatic(Position, ThingDefOf.Mote_ShotHit_Spark, Rand.Range(0.5f, 2.5f));
            //}
        }