public UnityPlayer(AppCallbacks appCallbacks) { this.appCallbacks = appCallbacks; this.appCallbacks.InvokeOnAppThread(() => { BridgeBootstrapper.SetDotNetBridge(this); }, true); }
public void Quit() { var tmp = this.appCallbacks; this.appCallbacks = null; if (tmp != null) { tmp.InvokeOnAppThread(() => { BridgeBootstrapper.SetDotNetBridge(null); }, true); tmp.Dispose(); } }