コード例 #1
0
    void InstantiateBricks(BrickArrangement inputBrickArrangement)
    {
        foreach (Brick brick in inputBrickArrangement.allBricks)
        {
            bricksInScene.Add(Instantiate(brickMesh, inputBrickArrangement.GetRealBrickPosition(brick), brick.rotation, brickMesh.transform.parent));
        }
        brickArrangement.GenerateGraph();

        InstantiateCellDisplay(inputBrickArrangement);
    }
コード例 #2
0
    // Update is called once per frame
    void Update()
    {
        for (int i = 0; i < brickArrangement.allBricks.Count; i++)
        {
            bricksInScene[i].transform.position = brickArrangement.GetRealBrickPosition(brickArrangement.allBricks[i]);
            bricksInScene[i].transform.rotation = brickArrangement.allBricks[i].rotation;
        }

        UpdateCellDisplay(brickArrangement);
        UpdateToggle();
        UpdateJourneyTimeText();
        UpdateRobot();
    }