private void OnTriggerEnter(Collider other) { if (!sentinel) { sentinel = true; if (other.CompareTag("Breakable")) { BreakableObject breakable = other.transform.parent.GetComponent <BreakableObject>(); if (!breakable.isBroken) { AudioManager.GetComponent <AudioSource>().PlayOneShot(AudioManager.GetComponent <AudioLoader>().GetBreakingSound(), 0.5f); // plays random breaking sound CameraShaker.Instance.camera = camera; CameraShaker.Instance.ShakeOnce(4f, 4f, 0.1f, .3f); if (isReturning) { score.AddScore(-1); } else { score.AddScore(1); } } else if (breakable.isBroken && isReturning) { AudioManager.GetComponent <AudioSource>().PlayOneShot(AudioManager.GetComponent <AudioLoader>().GetFixingSound(), 0.5f); // plays random fixing sound score.AddScore(1); } breakable.SwitchState(); } else if (other.CompareTag("CutSceneRoom")) { isReturning = true; mode = GameMode.CutScene; //if (orientation == Orientation.Left) orientation = Orientation.Right; //else if (orientation == Orientation.Right) orientation = Orientation.Left; //Vector3 position = transform.position; //if (playerType == PlayerType.PlayerOne) position.x = 5; //else position.x = 0; //transform.position = position; } else if (other.CompareTag("EndWall")) { mode = GameMode.GameOver; //gameOver = true; } else if (other.CompareTag("Trap")) { score.AddScore(-1); } } }