コード例 #1
0
    IEnumerator BreakableInstantiation(object sender, BreakableEventArgs args)
    {
        yield return(new WaitForSeconds(1.5f));

        if (!_newLevel)
        {
            GameObject breakable = Instantiate(_breakablePrefab, new Vector3(args.x, args.y, args.z), Quaternion.identity);
            breakable.transform.parent = _currentLevel.transform;
        }
        else
        {
            GameObject breakable = Instantiate(_breakablePrefab, new Vector3(args.x, args.y, args.z), Quaternion.identity);
            breakable.transform.parent = _level3.transform;
            breakable.SetActive(false);
        }
    }
コード例 #2
0
 void OnInstantiateBreakable(object sender, BreakableEventArgs args)
 {
     _newLevel = false;
     StartCoroutine(BreakableInstantiation(sender, args));
 }