public void Grab() { // attempt to drag something Collider col = CheckInRange(grabLayer, ColliderIsDraggable); if (col != null) { // reset grab if (breakable != null) { breakable.BreakStop(); breakable = null; } // we are now dragging something Debug.Log("Grabbed: " + col.name); draggable = col.GetComponent <Draggable>(); joint.connectedBody = col.GetComponent <Rigidbody>(); if (!healthManager.isSweating) { healthManager.SweatToggle(); } return; } // attempt to pull something off if nothing to drag col = CheckInRange(breakLayer, ColliderIsBreakable); if (col != null) { // reset grab if (draggable != null) { draggable = null; joint.connectedBody = null; } if (breakable != null) { breakable.BreakStop(); } // we are now breaking something breakable = col.GetComponent <Breakable>(); breakable.BreakStart(transform.position); if (!healthManager.isSweating) { healthManager.SweatToggle(); } return; } Debug.Log("Grabbed: nothing :("); }