public void Invisible(Projectile proj, float f) { if (proj != null && proj.sprite != null) { proj.sprite.renderer.enabled = false; } if (proj.GetComponentInChildren <TrailController>() != null) { Destroy(proj.GetComponentInChildren <TrailController>()); } proj.StartCoroutine(this.DelayedDestroyParticles(proj)); if (proj.ParticleTrail != null) { BraveUtility.EnableEmission(proj.ParticleTrail, false); } if (proj.particleSystem != null) { Destroy(proj.particleSystem); } if (proj.CustomTrailRenderer != null) { proj.CustomTrailRenderer.enabled = false; } if (proj.TrailRenderer != null) { proj.TrailRenderer.enabled = false; } if (proj.TrailRendererController != null) { proj.TrailRendererController.enabled = false; } }
private void homingRing() { Projectile projectile = ((Gun)ETGMod.Databases.Items[146]).DefaultModule.projectiles[0]; GameObject obj1 = SpawnManager.SpawnProjectile(projectile.gameObject, base.Owner.sprite.WorldCenter, Quaternion.Euler(0f, 0f, (base.Owner.CurrentGun == null) ? 0f : base.Owner.FacingDirection), true); Projectile proj1 = obj1.GetComponent <Projectile>(); proj1.Owner = base.gameActor; proj1.Shooter = base.Owner.specRigidbody; proj1.shouldRotate = true; proj1.baseData.speed *= 0.15f; proj1.angularVelocity = -270f; proj1.baseData.damage *= 4f; PierceProjModifier poke = proj1.GetComponent <PierceProjModifier>(); if (proj1.GetComponent <PierceProjModifier>() == null) { proj1.gameObject.AddComponent <PierceProjModifier>(); poke.MaxBossImpacts = 3; poke.penetration = 6; } //proj1.specRigidbody.CollideWithTileMap = false; HomingModifier homingModifier = proj1.gameObject.GetComponent <HomingModifier>(); if (homingModifier == null) { homingModifier = proj1.gameObject.AddComponent <HomingModifier>(); homingModifier.HomingRadius = 10f; homingModifier.AngularVelocity = 270f; } proj1.gameObject.AddComponent <KillOnRoomClear>(); bool flag = proj1 != null && proj1.sprite != null; if (flag) { proj1.sprite.renderer.enabled = false; } bool flag2 = proj1.GetComponentInChildren <TrailController>() != null; if (flag2) { UnityEngine.Object.Destroy(proj1.GetComponentInChildren <TrailController>()); } proj1.StartCoroutine(this.DelayedDestroyParticles(proj1)); bool flag3 = proj1.ParticleTrail != null; if (flag3) { BraveUtility.EnableEmission(proj1.particleSystem, false); } bool flag4 = proj1.particleSystem != null; if (flag4) { UnityEngine.Object.Destroy(proj1.particleSystem); } bool flag5 = proj1.CustomTrailRenderer != null; if (flag5) { proj1.CustomTrailRenderer.enabled = false; } bool flag6 = proj1.TrailRenderer != null; if (flag6) { proj1.TrailRenderer.enabled = false; } bool flag7 = proj1.TrailRendererController != null; if (flag7) { proj1.TrailRendererController.enabled = false; } for (int i = 0; i < 18; i++) { GameObject obj2 = SpawnManager.SpawnProjectile(projectile.gameObject, proj1.sprite.WorldCenter + BraveMathCollege.DegreesToVector(i * 20, 2), Quaternion.Euler(0f, 0f, (base.Owner.CurrentGun == null) ? 0f : i * 20f), true); Projectile proj2 = obj2.GetComponent <Projectile>(); proj2.Owner = base.gameActor; PierceProjModifier poke2 = proj2.GetComponent <PierceProjModifier>(); if (proj2.GetComponent <PierceProjModifier>() == null) { proj2.gameObject.AddComponent <PierceProjModifier>(); poke2.MaxBossImpacts = 3; poke2.penetration = 6; } //proj2.specRigidbody.CollideWithTileMap = false; proj2.Shooter = base.Owner.specRigidbody; proj2.baseData.speed = 0f; proj2.baseData.damage *= 4f; proj2.transform.SetParent(proj1.transform); } }