コード例 #1
0
        private void UpdatePosition(AIActor targetActor = null)
        {
            Vector2 unitBottomLeft = m_room.area.UnitBottomLeft;
            Vector2 unitTopRight   = m_room.area.UnitTopRight;

            if (TracksRandomEnemy)
            {
                if (targetActor != null && targetActor.healthHaver != null)
                {
                    if (!targetActor.healthHaver.IsDead)
                    {
                        if (targetActor.specRigidbody)
                        {
                            m_LastKnownPosition = targetActor.specRigidbody.GetUnitCenter(ColliderType.Ground);
                        }
                        else
                        {
                            m_LastKnownPosition = targetActor.sprite.WorldCenter;
                        }
                    }
                }
            }
            else
            {
                m_LastKnownPosition = m_targetPlayer.CenterPosition;
            }
            m_LastKnownPosition = BraveMathCollege.ClampToBounds(m_LastKnownPosition, unitBottomLeft + Vector2.one, unitTopRight - Vector2.one);
            transform.position  = (m_LastKnownPosition - m_targetOffset).Quantize(0.0625f);
            TargetAnimator.sprite.UpdateZDepth();
            sprite.UpdateZDepth();
        }
コード例 #2
0
        public static void StartTeleport(PlayerController user, Vector2 newPosition)
        {
            user.healthHaver.TriggerInvulnerabilityPeriod(0.001f);
            user.DidUnstealthyAction();
            Vector2 clampedPosition = BraveMathCollege.ClampToBounds(newPosition, GameManager.Instance.MainCameraController.MinVisiblePoint, GameManager.Instance.MainCameraController.MaxVisiblePoint);

            BlinkToPoint(user, clampedPosition);
        }
コード例 #3
0
        public static Vector2 GetCursorPosition(this PlayerController user, float noCursorControllerRange)
        {
            Vector2 m_cachedBlinkPosition = Vector2.zero;

            GungeonActions m_activeActions = OMITBReflectionHelpers.ReflectGetField <GungeonActions>(typeof(PlayerController), "m_activeActions", user);

            bool IsKeyboardAndMouse = BraveInput.GetInstanceForPlayer(user.PlayerIDX).IsKeyboardAndMouse(false);

            if (IsKeyboardAndMouse)
            {
                m_cachedBlinkPosition = user.unadjustedAimPoint.XY() - (user.CenterPosition - user.specRigidbody.UnitCenter);
            }
            else
            {
                m_cachedBlinkPosition = user.PositionInDistanceFromAimDir(5);
                //if (m_activeActions != null) { m_cachedBlinkPosition += m_activeActions.Aim.Vector.normalized * BraveTime.DeltaTime * 15f; }
            }

            m_cachedBlinkPosition = BraveMathCollege.ClampToBounds(m_cachedBlinkPosition, GameManager.Instance.MainCameraController.MinVisiblePoint, GameManager.Instance.MainCameraController.MaxVisiblePoint);
            return(m_cachedBlinkPosition);
        }
コード例 #4
0
        public void HandleBlink(PlayerController Owner)
        {
            if (GameManager.Instance.Dungeon && GameManager.Instance.Dungeon.IsEndTimes)
            {
                ClearBlinkShadow();
                return;
            }
            if (Owner.WasPausedThisFrame)
            {
                ClearBlinkShadow();
                return;
            }

            // if (!CheckDodgeRollDepth(Owner)) { return; }

            /*PlayerController.DodgeRollState? m_dodgeRollState = ReflectionHelpers.ReflectGetField<PlayerController.DodgeRollState>(typeof(PlayerController), "m_dodgeRollState", Owner);
             * if (m_dodgeRollState.HasValue) {
             *  if (m_dodgeRollState == PlayerController.DodgeRollState.AdditionalDelay) { return; }
             * }*/
            // if (Owner.IsFlying && !CanDodgeRollWhileFlying(Owner)) { return; }

            BraveInput instanceForPlayer = BraveInput.GetInstanceForPlayer(Owner.PlayerIDX);

            GungeonActions m_activeActions  = ReflectionHelpers.ReflectGetField <GungeonActions>(typeof(PlayerController), "m_activeActions", Owner);
            Vector2        currentDirection = AdjustInputVector(m_activeActions.Move.Vector, BraveInput.MagnetAngles.movementCardinal, BraveInput.MagnetAngles.movementOrdinal);

            bool WillBlink = false;
            bool flag2     = false;

            if (instanceForPlayer.GetButtonDown(GungeonActions.GungeonActionType.DodgeRoll))
            {
                flag2 = true;
            }
            if (instanceForPlayer.ActiveActions.DodgeRollAction.IsPressed)
            {
                m_timeHeldBlinkButton += BraveTime.DeltaTime;
                if (m_timeHeldBlinkButton < 0.3f)
                {
                    m_cachedBlinkPosition = Owner.specRigidbody.UnitCenter;
                }
                else
                {
                    Vector2 cachedBlinkPosition = m_cachedBlinkPosition;
                    bool    IsKeyboardAndMouse  = BraveInput.GetInstanceForPlayer(Owner.PlayerIDX).IsKeyboardAndMouse(false);
                    if (IsKeyboardAndMouse)
                    {
                        m_cachedBlinkPosition = Owner.unadjustedAimPoint.XY() - (Owner.CenterPosition - Owner.specRigidbody.UnitCenter);
                    }
                    else
                    {
                        if (m_activeActions != null)
                        {
                            m_cachedBlinkPosition += m_activeActions.Aim.Vector.normalized * BraveTime.DeltaTime * 15f;
                        }
                    }
                    m_cachedBlinkPosition = BraveMathCollege.ClampToBounds(m_cachedBlinkPosition, GameManager.Instance.MainCameraController.MinVisiblePoint, GameManager.Instance.MainCameraController.MaxVisiblePoint);

                    UpdateBlinkShadow(Owner, m_cachedBlinkPosition - cachedBlinkPosition, CanBlinkToPoint(Owner, m_cachedBlinkPosition, Owner.transform.position.XY() - Owner.specRigidbody.UnitCenter));
                }
            }
            else if (instanceForPlayer.ActiveActions.DodgeRollAction.WasReleased || flag2)
            {
                if (m_timeHeldBlinkButton >= 0.3f)
                {
                    WillBlink = true;
                }
            }
            else
            {
                m_timeHeldBlinkButton = 0f;
            }
            if (WillBlink)
            {
                /*if (m_timeHeldBlinkButton < 0.3f) {
                 *  m_cachedBlinkPosition = Owner.specRigidbody.UnitCenter + currentDirection.normalized * Owner.rollStats.GetModifiedDistance(Owner);
                 * }*/
                Owner.healthHaver.TriggerInvulnerabilityPeriod(0.001f);
                // Owner.rollStats.blinkDistanceMultiplier = 1f;
                Owner.DidUnstealthyAction();
                BlinkToPoint(Owner, m_cachedBlinkPosition);
                m_timeHeldBlinkButton = 0;
                WillBlink             = false;
            }
        }