public Primate() { //initializing the fields _hasopposablethumbs = true; _haslargebrain = true; _brainSize = BrainSIZE.UNKNOWN; _primateLocomotion = PrimateLOCOMOTION.UNKNOWN; //printing to the screen that the Primate class has been initialized. Utilities.LogIt("This is to confirm that the Primate class has been initialized.\n"); }//end of Primate Constructor
//UseLargeBrain Method | Simply printing out that the primate has a large brain and is using it. public void UseLargeBrain() { //printing a saying to the screen Utilities.LogIt("The primate has a large brain and is using it.\n"); _brainSize = BrainSIZE.LARGE; }