コード例 #1
0
 // Use this for initialization
 void Start()
 {
     inputs = GetComponent <InputsBoxer>();
     move   = GetComponent <BoxerMoveController>();
     fight  = GetComponent <BoxerFightController>();
     if (!inputs.enabled)
     {
         ai = GetComponent <AIProto>();
     }
 }
コード例 #2
0
 void Initialization()
 {
     SetTrail();
     holder = transform.root.gameObject.GetComponent <BoxerFightController>();
 }