コード例 #1
0
 void Start()
 {
     boxer1Position           = FindObjectOfType <Boxer1Movement>();
     boxer2Position           = FindObjectOfType <Boxer2Movement>();
     boxer1HealthIncrease     = FindObjectOfType <Boxer1Health> ();
     boxer2HealthIncrease     = FindObjectOfType <Boxer2Health> ();
     boxer1MaxStaminaDecrease = FindObjectOfType <Boxer1Stamina> ();
     boxer2MaxStaminaDecrease = FindObjectOfType <Boxer2Stamina> ();
 }
コード例 #2
0
ファイル: KnockDown.cs プロジェクト: Sam-Thomson/Knock_Out
 // Update is called once per frame
 void Update()
 {
     boxer1Position    = FindObjectOfType <Boxer1Movement>();
     boxer2Position    = FindObjectOfType <Boxer2Movement>();
     boxer1KnockedDown = FindObjectOfType <Boxer1Health> ();
     boxer1Down        = boxer1KnockedDown.down;
     boxer2KnockedDown = FindObjectOfType <Boxer2Health> ();
     boxer2Down        = boxer2KnockedDown.down;
     rounds            = FindObjectOfType <Rounds> ();
     gameOver          = rounds.gameOver;
     if (boxer1Down == true)
     {
         if (boxer1RoundKDs >= 2)
         {
             player2Wins.enabled = true;
             if (Input.GetButtonDown("Controller1AButton") || Input.GetButtonDown("Controller2AButton"))
             {
                 SceneManager.LoadScene(0);
             }
         }
         boxer2Position.resetPosition();
         aButton.enabled         = true;
         aButtonProgress.enabled = true;
         KDCText.enabled         = true;
         if (Input.GetButtonDown("Controller1AButton") && cTime < 10)
         {
             if (boxer1TotalKDs >= 1)
             {
                 progressAmount = progressAmount + (0.1f / (boxer1TotalKDs + 1));
             }
             else
             {
                 progressAmount = progressAmount + 0.1f;
             }
         }
         if (progressAmount >= 1)
         {
             boxer1KnockedDown.boxer1Up();
             aButton.enabled         = false;
             aButtonProgress.enabled = false;
             progressAmount          = 0;
             cTime           = sTime;
             KDCText.enabled = false;
             boxer1TotalKDs++;
             boxer1RoundKDs++;
             score.boxer1KnockedDown();
         }
         ProgressBar.GetComponent <Image> ().fillAmount = progressAmount;
         cTime       += 1 * Time.deltaTime;
         KDCText.text = cTime.ToString("0");
         if (cTime >= 10)
         {
             player2Wins.enabled = true;
             if (Input.GetButtonDown("Controller1AButton") || Input.GetButtonDown("Controller2AButton"))
             {
                 SceneManager.LoadScene(0);
             }
         }
     }
     else if (boxer2Down == true)
     {
         if (boxer2RoundKDs >= 2)
         {
             player1Wins.enabled = true;
             if (Input.GetButtonDown("Controller1AButton") || Input.GetButtonDown("Controller2AButton"))
             {
                 SceneManager.LoadScene(0);
             }
         }
         boxer1Position.resetPosition();
         aButton.enabled         = true;
         aButtonProgress.enabled = true;
         KDCText.enabled         = true;
         if (Input.GetButtonDown("Controller2AButton") && cTime < 10)
         {
             if (boxer2TotalKDs >= 1)
             {
                 progressAmount = progressAmount + (0.1f / (boxer2TotalKDs + 1));
             }
             else
             {
                 progressAmount = progressAmount + 0.1f;
             }
         }
         if (progressAmount >= 1)
         {
             boxer2KnockedDown.boxer2Up();
             aButton.enabled         = false;
             aButtonProgress.enabled = false;
             progressAmount          = 0;
             cTime           = sTime;
             KDCText.enabled = false;
             boxer2TotalKDs++;
             boxer2RoundKDs++;
             score.boxer2KnockedDown();
         }
         ProgressBar.GetComponent <Image> ().fillAmount = progressAmount;
         cTime       += 1 * Time.deltaTime;
         KDCText.text = cTime.ToString("0");
         if (cTime >= 10)
         {
             player1Wins.enabled = true;
             if (Input.GetButtonDown("Controller1AButton") || Input.GetButtonDown("Controller2AButton"))
             {
                 SceneManager.LoadScene(0);
             }
         }
     }
     else if (gameOver == true)
     {
         if (Input.GetButtonDown("Controller1AButton") || Input.GetButtonDown("Controller2AButton"))
         {
             SceneManager.LoadScene(0);
         }
     }
 }