protected override void OnShutdown() { Game.Screen.Elements.Remove(m_wipe); m_wipe.Dispose(); m_wipe = null; if (m_type == BlackTransitionType.ToBlack) { Before.Hide(); After.Reveal(); } }
protected override void OnShutdown() { Game.Screen.Elements.Remove(m_wipe); m_wipe.Dispose(); m_wipe = null; }