コード例 #1
0
 void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.transform.tag == "Empty")
     {
         collision.transform.tag = "Full";
         BoxTransport thisBox = gameObject.AddComponent <BoxTransport>();
         thisBox.PlayerModel = collision.gameObject;
     }
     else
     {
         Debug.Log("You're full");
     }
 }
コード例 #2
0
ファイル: BoxMechanics.cs プロジェクト: SijRa/projectShinobi
 void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.transform.tag == "Empty")
     {
         collision.gameObject.tag = "Full";
         boxTrans             = gameObject.AddComponent <BoxTransport>();
         boxTrans.PlayerModel = collision.gameObject;
         PlayerMovement playerMovement = collision.transform.GetComponent <PlayerMovement>();
         playerMovement.SetSwimSpeed(BoxWeight);
     }
     else
     {
         Debug.Log("You're full");
     }
 }