void OnCollisionEnter2D(Collision2D collision) { if (collision.transform.tag == "Empty") { collision.transform.tag = "Full"; BoxTransport thisBox = gameObject.AddComponent <BoxTransport>(); thisBox.PlayerModel = collision.gameObject; } else { Debug.Log("You're full"); } }
void OnCollisionEnter2D(Collision2D collision) { if (collision.transform.tag == "Empty") { collision.gameObject.tag = "Full"; boxTrans = gameObject.AddComponent <BoxTransport>(); boxTrans.PlayerModel = collision.gameObject; PlayerMovement playerMovement = collision.transform.GetComponent <PlayerMovement>(); playerMovement.SetSwimSpeed(BoxWeight); } else { Debug.Log("You're full"); } }