virtual public void Init(Player player, float width, float height) { _width = width; _height = height; boxSprite = new BoxSprite(); AddChild(boxSprite); AddChild(contentContainer = new FContainer()); _player = player; InitPlayer(); EnableSmartTouch(); DoLayout(); }
void Start() { if (SphereSprite == null) { SphereSprite = Instantiate(Resources.Load("Wcircle") as GameObject, transform.position, transform.rotation, transform); } SphereSprite.transform.localScale = new Vector3(0.25f, 0.25f, 1); SphereSprite.GetComponent <SpriteRenderer>().color = new Color(0.5f, 0.5f, 0.5f, 0.5f); SphereSprite.GetComponent <SpriteRenderer>().sortingOrder = -1; if (next) { s = -transform.position + next.transform.position; Rect r = new Rect((Vector2)transform.position, new Vector2(Vector3.Distance(transform.position, next.transform.position) * 0.5f, 0.5f)); atan = Math.Atan(-s.y / -s.x) * 180 / Math.PI; if (Mathf.Sign(s.x) == 1 && Mathf.Sign(s.y) == -1) { atan = 180 + atan; } if (Mathf.Sign(s.x) == 1 && Mathf.Sign(s.y) == 1) { atan += 180; } if (Mathf.Sign(s.x) == -1 && Mathf.Sign(s.y) == 1) { atan += 360; } yValue = Vector2.Distance((transform.position - s / 2f), Vector2.zero); if (BoxSprite == null) { BoxSprite = Instantiate(Resources.Load("Wbox") as GameObject, (transform.position + next.transform.position) / 2f, Quaternion.Euler(0, 0, (float)atan), transform); } BoxSprite.transform.position = (transform.position + next.transform.position) / 2f; BoxSprite.transform.rotation = Quaternion.Euler(0, 0, (float)atan + 90); BoxSprite.transform.localScale = new Vector3(0.25f, 0.25f * Vector3.Distance(transform.position, next.transform.position), 1); BoxSprite.GetComponent <SpriteRenderer>().color = new Color(0.5f, 0.5f, 0.5f, 0.5f); BoxSprite.GetComponent <SpriteRenderer>().sortingOrder = -1; } }
public void AddObstacles(int NumberOfObstacles, int NumberOfEnemies) { List <BoxSprite> _obstacles = new List <BoxSprite>(); List <MechaSprite> _enemies = new List <MechaSprite>(); Random r = new Random(DateTime.Now.GetHashCode()); for (int j = 0; j < NumberOfEnemies; j++) { MechaSprite newEnemy = new MechaSprite(_sprites[r.Next(2, _roomLength - 2), r.Next(2, _roomWidth - 2)].Position, _player, this); if (!newEnemy.CheckCollision(_player.Bounds)) { _enemies.Add(newEnemy); } else { j--; } } for (int i = 0; i < NumberOfObstacles; i++) { BoxSprite newBox = new BoxSprite(_sprites[r.Next(3, _roomLength - 3), r.Next(3, _roomWidth - 3)].Position, true); if (!newBox.CheckCollision(_player.Bounds)) { _obstacles.Add(newBox); } else { i--; } } foreach (BoxSprite b in _obstacles) { _otherSprites.Add(b); } foreach (Enemy e in _enemies) { e._gameplayScreen = _player.gameScreen; _enemySprites.Add(e); } }
public CollisionObject() { Rect = new CollisionRect(new Azul.Rect()); Box = new BoxSprite(new Azul.Rect(1, 1, 1, 1)); }
public CollisionObject(ProxySprite pProxySprite) { Rect = new CollisionRect(pProxySprite.GetRect()); Box = new BoxSprite(Rect); }
public virtual void Init(Player player, float width, float height) { _width = width; _height = height; boxSprite = new BoxSprite(); AddChild(boxSprite); AddChild(contentContainer = new FContainer()); _player = player; InitPlayer(); EnableSmartTouch(); DoLayout(); }