public bool planting(int x, int y) { PlantsBox pb = map.Pb; if (pb.IsAcitive == false) { return(false); } pb.setXY(x - pb.Width / 2, y - pb.Height / 2); BoxForPlant bfp = MyAPI.AdjustPonint(x, y); Plant p = PlantOnLand(bfp, pb.Type); //Plant p = pb.Planting(); if (p == null) { return(false); } map.SunShine -= map.SunCost; map.addPlant(p); map.Pc.loading();//装填弹药 pb.Destroy(); return(true); }
internal void setShadow(int p, int p_2) { BoxForPlant bfp = MyAPI.AdjustPonint(p, p_2); //判断指定位置是否有陆地可供种植 if (hasLandStreet(bfp.S)) { map.Pb.ShadowX = (int)bfp.S; } if (hasLandFloor(bfp.F)) { map.Pb.ShadowY = (int)bfp.F; } map.Update(); }
public Plant PlantOnLand(BoxForPlant bfp, string type) { Street s = bfp.S; Floor f = bfp.F; for (int i = 0; i < map.Lands.Count; i++) { Land land = (Land)map.Lands[i]; if (s == land.Street && f == land.Floor) { Plant plant = land.GrowPlant(type); return(plant); } } return(null); }