public bool ObjectIntersectsBox(int objectIndex, Box3d box) { int[] fia = FirstIndexArray, via = VertexIndexArray; int fvi = fia[objectIndex], fve = fia[objectIndex + 1]; var pa = PositionArray; V3d p0 = pa[via[fvi++]], p1 = pa[via[fvi++]]; while (fvi < fve) { var p2 = pa[via[fvi++]]; if (box.IntersectsTriangle(p0, p1, p2)) { return(true); } p1 = p2; } return(false); }
public bool ObjectIntersectsBox(int objectIndex, Box3d box) { GetTriangle(objectIndex, out V3d p0, out V3d p1, out V3d p2); return(box.IntersectsTriangle(p0, p1, p2)); }