private static BowlingSet RollMany(BowlingSet set, int pins, int rolls) { for (var i = 0; i < rolls; i++) { set.Roll(pins); } return(set); }
public void Initialize() { _set = new BowlingSet(); }
private static BowlingSet RollMany(BowlingSet set, int pins, int rolls) { for (var i = 0; i < rolls; i++) { set.Roll(pins); } return(set); }
public void Initialize() { _set = new BowlingSet(); }