public Vector3 GetRandomPos() { float radius = bowl.GetInitTopRadius(); Vector3 randomRadiusPos = (UnityEngine.Random.insideUnitCircle * radius); randomRadiusPos.y = 0; return(randomRadiusPos); }
public Vector3 GetRandomPos() { float radius = bowl.GetInitTopRadius(); Vector3 randomRadiusPos = (UnityEngine.Random.insideUnitCircle * radius); randomRadiusPos.y = 0; return(randomRadiusPos); }