コード例 #1
0
    // Start is called before the first frame update
    void Start()
    {
        Debug.Log("Start");
        instance = this;

        generator = GetComponent <BouyancyGenerator>();
        generator.SetShouldEffectAll(true);
        ForceManager.AddGenerator(generator);
    }
コード例 #2
0
    // Start is called before the first frame update
    void Start()
    {
        Debug.Log("Start");
        instance = this;

        particleManager = this.gameObject.AddComponent <ParticleManager>();
        generator       = GetComponent <BouyancyGenerator>();
        generator.SetShouldEffectAll(true);
        ForceManager.AddGenerator(generator);
        resolver = this.gameObject.AddComponent <ContactResolver>();
    }