// Start is called before the first frame update void Start() { Debug.Log("Start"); instance = this; generator = GetComponent <BouyancyGenerator>(); generator.SetShouldEffectAll(true); ForceManager.AddGenerator(generator); }
// Start is called before the first frame update void Start() { Debug.Log("Start"); instance = this; particleManager = this.gameObject.AddComponent <ParticleManager>(); generator = GetComponent <BouyancyGenerator>(); generator.SetShouldEffectAll(true); ForceManager.AddGenerator(generator); resolver = this.gameObject.AddComponent <ContactResolver>(); }