コード例 #1
0
        public override async Task <bool> StartTask()
        {
            var bounty = ZetaDia.Storage.Quests.Bounties
                         .Where(c => c.Act == Act && c.Info.State != QuestState.Completed && !_blacklist.Contains(c.Quest))
                         .OrderByDescending(c => (int)c.Quest)
                         .FirstOrDefault();

            // Bounties completed in this Act.
            if (bounty == null)
            {
                return(true);
            }

            _bounty = BountyCoroutineFactory.GetBounty(bounty);
            if (_bounty == null)
            {
                Core.Logger.Error($"[RunBountySimple] Bounty is not supported ({QuestId}), ending tag.");
                _blacklist.Add(bounty.Quest);

                // Pick the next...
                return(await StartTask());
            }

            _bounty.Reset();
            return(false);
        }
コード例 #2
0
ファイル: RunBountyTag.cs プロジェクト: ysj1995/Trinity
        public override async Task <bool> StartTask()
        {
            var bountyInfo = ZetaDia.Storage.Quests.Bounties.FirstOrDefault(b => (int)b.Quest == QuestId);

            if (bountyInfo == null)
            {
                Core.Logger.Error($"[RunBountyTag] Bounty is not available in this game.");
                return(true);
            }

            _bounty = BountyCoroutineFactory.GetBounty(bountyInfo);
            if (_bounty == null)
            {
                Core.Logger.Error($"[RunBountyTag] Bounty is not supported ({QuestId}), ending tag.");
                return(true);
            }

            _bounty.Reset();
            return(false);
        }