コード例 #1
0
    void OnBoundsTrigger(GameObject bounds)
    {
        if (enemyHealth.isDeath())
        {
            return;
        }

        BoundsTrigger boundstrigger = bounds.GetComponent <BoundsTrigger> ();

        if (respect_bounds)
        {
            bool flip = false;
            if (walking_speed >= 0.1f && boundstrigger.position == BoundsTrigger.Position.Right)
            {
                flip = true;
            }
            if (walking_speed <= 0.1f && boundstrigger.position == BoundsTrigger.Position.Left)
            {
                flip = true;
            }

            if (flip)
            {
                walking_speed = -walking_speed;
            }
        }
    }
コード例 #2
0
    public override void OnInspectorGUI()
    {
        BoundsTrigger script = (BoundsTrigger)target;

        // Trigger option: Enum
        script.onTrigger = (BoundsTrigger.Option)EditorGUILayout.EnumPopup("Action on trigger", script.onTrigger);

        ViewOptions(ref script);
    }
コード例 #3
0
    void ViewZoom(ref BoundsTrigger script)
    {
        script.zoom = EditorGUILayout.Toggle("Zoom", script.zoom);

        bool enabled = GUI.enabled; GUI.enabled = script.zoom;

        script.zoomAmount = EditorGUILayout.FloatField("Zoom amount", script.zoomAmount);
        GUI.enabled       = enabled;

        EditorGUILayout.LabelField("Camera currently set to " + Camera.main.orthographicSize.ToString());
    }
コード例 #4
0
    void ViewOptions(ref BoundsTrigger script)
    {
        // View the rest depending on the trigger choice
        GUI.enabled = script.onTrigger != BoundsTrigger.Option.disableBounds;
        EditorGUILayout.Foldout(GUI.enabled, "Options");
        if (GUI.enabled)
        {
            EditorGUI.indentLevel++;

            ViewTriggerOnStart(ref script);
            ViewBounds(ref script);
            ViewZoom(ref script);

            EditorGUI.indentLevel--;
        }
    }
コード例 #5
0
 void ViewBounds(ref BoundsTrigger script)
 {
     script.bounds = (BoxCollider2D)EditorGUILayout.ObjectField("Bounds", script.bounds, typeof(BoxCollider2D), true);
 }
コード例 #6
0
 void ViewTriggerOnStart(ref BoundsTrigger script)
 {
     // Trigger on start: Boolean
     script.triggerOnStart = EditorGUILayout.Toggle("Trigger on start", script.triggerOnStart);
 }