コード例 #1
0
ファイル: Enemy.cs プロジェクト: GameDeva/Codename-Slash
 public bool CollisionTest(ICollidable other)
 {
     if (other != null && IsActive)
     {
         return(BoundingRect.Intersects(other.BoundingRect));
     }
     return(false);
 }
コード例 #2
0
ファイル: CollisionSystem.cs プロジェクト: TheKeaver/Adrfit
        void processCollisions()
        {
            for (int i = 0; i < _collisionEntities.Count; i++)
            {
                TransformComponent transformCompA = _collisionEntities[i].GetComponent <TransformComponent>();
                CollisionComponent collisionCompA = _collisionEntities[i].GetComponent <CollisionComponent>();

                BoundingRect locationA = new BoundingRect(
                    transformCompA.Position.X - collisionCompA.BoundingBoxComponent.Width / 2,
                    transformCompA.Position.Y - collisionCompA.BoundingBoxComponent.Height / 2,
                    collisionCompA.BoundingBoxComponent.Width,
                    collisionCompA.BoundingBoxComponent.Height
                    );

                for (int j = i + 1; j < _collisionEntities.Count; j++)
                {
                    TransformComponent transformCompB = _collisionEntities[j].GetComponent <TransformComponent>();
                    CollisionComponent collisionCompB = _collisionEntities[j].GetComponent <CollisionComponent>();

                    BoundingRect locationB = new BoundingRect(
                        transformCompB.Position.X - collisionCompB.BoundingBoxComponent.Width / 2,
                        transformCompB.Position.Y - collisionCompB.BoundingBoxComponent.Height / 2,
                        collisionCompB.BoundingBoxComponent.Width,
                        collisionCompB.BoundingBoxComponent.Height
                        );

                    if (locationA.Intersects(locationB) && !(collisionCompA.collidingWith.Contains(_collisionEntities[j])))
                    {
                        EventManager.Instance.QueueEvent(new CollisionStartEvent(_collisionEntities[i], _collisionEntities[j]));
                        collisionCompA.collidingWith.Add(_collisionEntities[j]);
                        collisionCompB.collidingWith.Add(_collisionEntities[i]);
                    }
                    else
                    {
                        if (!(locationA.Intersects(locationB)) && collisionCompA.collidingWith.Contains(_collisionEntities[j]))
                        {
                            Console.WriteLine("Normal Collision System");
                            EventManager.Instance.QueueEvent(new CollisionEndEvent(_collisionEntities[i], _collisionEntities[j]));
                            collisionCompA.collidingWith.Remove(_collisionEntities[j]);
                            collisionCompB.collidingWith.Remove(_collisionEntities[i]);
                        }
                    }
                }
            }
        }
コード例 #3
0
 public bool CollisionTest(ICollidable other)
 {
     if (other != null)
     {
         if (other.ColliderType == ColliderType.hero && Active)
         {
             return(BoundingRect.Intersects(other.BoundingRect));
         }
     }
     return(false);
 }
コード例 #4
0
        private void DrawFieldFontEntities(Camera camera, byte groupMask, float dt, float betweenFrameAlpha, Camera debugCamera)
        {
            Matrix transformMatrix = debugCamera == null?camera.GetInterpolatedTransformMatrix(betweenFrameAlpha) : debugCamera.GetInterpolatedTransformMatrix(betweenFrameAlpha);

            if (_fieldFontEntities.Count > 0)
            {
                CheckUpdateProjections();
                Matrix wvp = transformMatrix * _fieldFontRendererProjection;
                FieldFontRenderer.Begin(wvp);
                foreach (Entity entity in _fieldFontEntities)
                {
                    FieldFontComponent fieldFontComp = entity.GetComponent <FieldFontComponent>();
                    if (fieldFontComp.Hidden || (fieldFontComp.RenderGroup & groupMask) == 0)
                    {
                        continue;
                    }

                    TransformComponent transformComp = entity.GetComponent <TransformComponent>();
                    BoundingRect       boundRect     = new BoundingRect(transformComp.Position.X - (fieldFontComp.Font.MeasureString(fieldFontComp.Content).X *transformComp.Scale / 2),
                                                                        transformComp.Position.Y - (fieldFontComp.Font.MeasureString(fieldFontComp.Content).Y *transformComp.Scale / 2),
                                                                        fieldFontComp.Font.MeasureString(fieldFontComp.Content).X *transformComp.Scale,
                                                                        fieldFontComp.Font.MeasureString(fieldFontComp.Content).Y *transformComp.Scale);

                    if (!boundRect.Intersects(camera.BoundingRect) && CVars.Get <bool>("debug_show_render_culling"))
                    {
                        continue;
                    }

                    Vector2 position;
                    float   rotation;
                    float   transformScale;
                    transformComp.Interpolate(betweenFrameAlpha, out position, out rotation, out transformScale);

                    FieldFontRenderer.Draw(fieldFontComp.Font,
                                           fieldFontComp.Content,
                                           position,
                                           rotation,
                                           fieldFontComp.Color,
                                           transformScale,
                                           fieldFontComp.EnableKerning);
                }
                FieldFontRenderer.End();
            }
        }
コード例 #5
0
ファイル: GoalSystem.cs プロジェクト: pjrader1/SuperPong
        public override void Update(float dt)
        {
            foreach (Entity goalEntity in _goalEntities)
            {
                TransformComponent goalTransformComp = goalEntity.GetComponent <TransformComponent>();
                BoundingRect       goalAABB          = new BoundingRect(goalTransformComp.Position.X - Constants.Pong.GOAL_WIDTH / 2,
                                                                        goalTransformComp.Position.Y - Constants.Pong.PLAYFIELD_HEIGHT / 2,
                                                                        Constants.Pong.GOAL_WIDTH,
                                                                        Constants.Pong.PLAYFIELD_HEIGHT);

                foreach (Entity ballEntity in _ballEntities)
                {
                    TransformComponent ballTransformComp = ballEntity.GetComponent <TransformComponent>();
                    BallComponent      ballComp          = ballEntity.GetComponent <BallComponent>();

                    BoundingRect ballAABB = new BoundingRect(ballTransformComp.Position - ballComp.Bounds / 2,
                                                             ballTransformComp.Position + ballComp.Bounds / 2);

                    if (ballAABB.Intersects(goalAABB))
                    {
                        Vector2 goalNormal = goalTransformComp.Position - ballTransformComp.Position;
                        goalNormal.Normalize();

                        Vector2 ballEdge = ballTransformComp.Position
                                           + ballComp.Bounds * -goalNormal;
                        Vector2 goalEdge = goalTransformComp.Position
                                           + new Vector2(Constants.Pong.GOAL_WIDTH,
                                                         Constants.Pong.GOAL_HEIGHT)
                                           * goalNormal;

                        Vector2 goalPosition = (ballEdge + goalEdge) / 2;
                        EventManager.Instance.QueueEvent(new GoalEvent(ballEntity, goalEntity, goalPosition));
                    }
                }
            }
        }
コード例 #6
0
        void processCollision(Entity ballEntity)
        {
            TransformComponent transformComp = ballEntity.GetComponent <TransformComponent>();
            BallComponent      ballComp      = ballEntity.GetComponent <BallComponent>();

            // Wrap ball angle
            while (ballComp.Direction < 0)
            {
                ballComp.Direction += 2 * MathHelper.Pi;
            }
            while (ballComp.Direction > 2 * MathHelper.Pi)
            {
                ballComp.Direction -= 2 * MathHelper.Pi;
            }

            BoundingRect ballAABB = new BoundingRect(transformComp.Position - ballComp.Bounds / 2,
                                                     transformComp.Position + ballComp.Bounds / 2);

            // Paddles
            foreach (Entity paddleEntity in _paddleEntities)
            {
                PaddleComponent    paddleComp          = paddleEntity.GetComponent <PaddleComponent>();
                TransformComponent paddleTransformComp = paddleEntity.GetComponent <TransformComponent>();

                BoundingRect paddleAABB = new BoundingRect(paddleTransformComp.Position - paddleComp.Bounds / 2,
                                                           paddleTransformComp.Position + paddleComp.Bounds / 2);

                if (ballAABB.Intersects(paddleAABB))
                {
                    if (!paddleComp.IgnoreCollisions)
                    {
                        {
                            Vector2 ballEdge = transformComp.Position
                                               + ballComp.Bounds * -paddleComp.Normal;
                            Vector2 paddleEdge = paddleTransformComp.Position
                                                 + paddleComp.Bounds * paddleComp.Normal;

                            Vector2 bouncePosition = (ballEdge + paddleEdge) / 2;
                            EventManager.Instance.QueueEvent(new BallBounceEvent(ballEntity, paddleEntity, bouncePosition));
                        }

                        // Determine alpha of ball relative to the paddle's heigh
                        float relativeY = transformComp.Position.Y - paddleTransformComp.Position.Y;
                        float alpha     = (relativeY + (paddleComp.Bounds.Y / 2)) / paddleComp.Bounds.Y;
                        alpha = MathHelper.Clamp(alpha, 0, 1);

                        // Determine new direction
                        float newDir = MathHelper.Lerp(Constants.Pong.PADDLE_BOUNCE_MIN,
                                                       Constants.Pong.PADDLE_BOUNCE_MAX,
                                                       alpha);
                        newDir = MathHelper.ToRadians(newDir);

                        // Set ball direction
                        if (paddleComp.Normal.X > 0)
                        {
                            ballComp.Direction = newDir;
                        }
                        else if (paddleComp.Normal.X < 0)
                        {
                            ballComp.Direction = MathHelper.Pi - newDir;
                        }

                        // Make sure ball does not get stuck inside paddle
                        paddleComp.IgnoreCollisions = true;
                    }
                }
                else
                {
                    paddleComp.IgnoreCollisions = false;
                }
            }
            // Edges
            foreach (Entity edgeEntity in _edgeEntities)
            {
                EdgeComponent      edgeComp          = edgeEntity.GetComponent <EdgeComponent>();
                TransformComponent edgeTransformComp = edgeEntity.GetComponent <TransformComponent>();

                BoundingRect edgeAABB = new BoundingRect(edgeTransformComp.Position.X - Constants.Pong.PLAYFIELD_WIDTH / 2,
                                                         edgeTransformComp.Position.Y - Constants.Pong.EDGE_HEIGHT / 2,
                                                         Constants.Pong.EDGE_WIDTH,
                                                         Constants.Pong.EDGE_HEIGHT);

                if (ballAABB.Intersects(edgeAABB))
                {
                    {
                        Vector2 ballEdge = transformComp.Position
                                           + ballComp.Bounds * -edgeComp.Normal;
                        Vector2 edgeEdge = edgeTransformComp.Position
                                           + new Vector2(Constants.Pong.EDGE_WIDTH,
                                                         Constants.Pong.EDGE_HEIGHT)
                                           * edgeComp.Normal;

                        Vector2 bouncePosition = (ballEdge + edgeEdge) / 2;
                        EventManager.Instance.QueueEvent(new BallBounceEvent(ballEntity, edgeEntity, bouncePosition));
                    }

                    // Determine directional vector of ball
                    Vector2 ballDirection = new Vector2((float)Math.Cos(ballComp.Direction),
                                                        (float)Math.Sin(ballComp.Direction));

                    // Determine reflection vector of ball
                    Vector2 ballReflectionDir = getReflectionVector(ballDirection, edgeComp.Normal);

                    // Set angle of new directional vector
                    ballComp.Direction = (float)Math.Atan2(ballReflectionDir.Y,
                                                           ballReflectionDir.X);
                }
            }
        }
コード例 #7
0
        private void RecursiveUpwardTreeCollisionCheck(Entity entityA, TransformComponent transformCompA, CollisionComponent collisionCompA, float cosA, float sinA, Dictionary <Entity, List <Entity> > processedPairs, QuadTreeNode node)
        {
            if (node == null)
            {
                return;
            }

            foreach (Entity entityB in node.leaves)
            {
                if (entityA == entityB)
                {
                    continue;
                }
                if (processedPairs[entityA].Contains(entityB))
                {
                    continue;
                }
                if (!processedPairs.ContainsKey(entityB))
                {
                    processedPairs.Add(entityB, new List <Entity>());
                }
                // Add it to entityB's list because A-B won't occur again.
                // B-A might.
                processedPairs[entityB].Add(entityA);

                CollisionComponent collisionCompB = entityB.GetComponent <CollisionComponent>();
                if ((collisionCompA.CollisionMask & collisionCompB.CollisionGroup) == 0 &&
                    (collisionCompA.CollisionGroup & collisionCompB.CollisionMask) == 0)
                {
                    continue;
                }
                TransformComponent transformCompB = entityB.GetComponent <TransformComponent>();

                float cosB = (float)Math.Cos(transformCompB.Rotation),
                      sinB = (float)Math.Sin(transformCompB.Rotation);


                bool resolved     = false; // If true, _any_ of the shapes have intersected
                bool intersecting = false;
                foreach (CollisionShape shapeA in collisionCompA.CollisionShapes)
                {
                    BoundingRect AABB_A = shapeA.GetAABB(cosA, sinA, transformCompA.Scale);
                    AABB_A.Min += transformCompA.Position;
                    AABB_A.Max += transformCompA.Position;

                    foreach (CollisionShape shapeB in collisionCompB.CollisionShapes)
                    {
                        BoundingRect AABB_B = shapeB.GetAABB(cosB, sinB, transformCompB.Scale);
                        AABB_B.Min += transformCompB.Position;
                        AABB_B.Max += transformCompB.Position;

                        if (AABB_B.Intersects(AABB_A))
                        {
                            // _May_ be intersecting
                            Vector2 pA = transformCompA.Position +
                                         new Vector2(shapeA.Offset.X * cosA - shapeA.Offset.Y * sinA,
                                                     shapeA.Offset.X * sinA + shapeA.Offset.Y * cosA)
                                         * transformCompA.Scale;
                            Vector2 pB = transformCompB.Position +
                                         new Vector2(shapeB.Offset.X * cosB - shapeB.Offset.Y * sinB,
                                                     shapeB.Offset.X * sinB + shapeB.Offset.Y * cosB)
                                         * transformCompB.Scale;
                            if (CheckShapeIntersection(pA, cosA, sinA, transformCompA.Scale, shapeA,
                                                       pB, cosB, sinB, transformCompB.Scale, shapeB))
                            {
                                intersecting = true;
                                resolved     = true;
                                break;
                            }
                        }
                        else
                        {
                            // Guarenteed to not be intersecting
                            continue;
                        }
                    }

                    if (resolved)
                    {
                        break;
                    }
                }

                bool previouslyIntersecting = collisionCompA.CollidingWith.Contains(entityB) ||
                                              collisionCompB.CollidingWith.Contains(entityA);
                if (!previouslyIntersecting && intersecting)
                {
                    EventManager.Instance.QueueEvent(new CollisionStartEvent(entityA, entityB));
                    collisionCompA.CollidingWith.Add(entityB);
                    collisionCompB.CollidingWith.Add(entityA);
                }
                if (previouslyIntersecting && !intersecting)
                {
                    EventManager.Instance.QueueEvent(new CollisionEndEvent(entityA, entityB));
                    collisionCompA.CollidingWith.Remove(entityB);
                    collisionCompB.CollidingWith.Remove(entityA);
                }
            }
            RecursiveUpwardTreeCollisionCheck(entityA, transformCompA, collisionCompA, cosA, sinA, processedPairs, node.parent);
        }
コード例 #8
0
        private void DrawSpriteBatchEntities(Camera camera, byte groupMask, float dt, float betweenFrameAlpha, Camera debugCamera)
        {
            Matrix transformMatrix = debugCamera == null?camera.GetInterpolatedTransformMatrix(betweenFrameAlpha) : debugCamera.GetInterpolatedTransformMatrix(betweenFrameAlpha);

            SpriteBatch.Begin(SpriteSortMode.Deferred,
                              BlendState.AlphaBlend,
                              SamplerState.AnisotropicClamp,
                              null,
                              null,
                              null,
                              transformMatrix);

            foreach (Entity entity in _spriteEntities)
            {
                SpriteComponent spriteComp = entity.GetComponent <SpriteComponent>();
                if (spriteComp.Hidden ||
                    (spriteComp.RenderGroup & groupMask) == 0)
                {
                    continue;
                }
                TransformComponent transformComp = entity.GetComponent <TransformComponent>();
                BoundingRect       boundRect     = spriteComp.GetAABB(transformComp.Scale);
                boundRect.Min += transformComp.Position;
                boundRect.Max += transformComp.Position;

                if (!boundRect.Intersects(camera.BoundingRect) && CVars.Get <bool>("debug_show_render_culling"))
                {
                    continue;
                }

                Vector2 position;
                float   rotation;
                float   transformScale;
                transformComp.Interpolate(betweenFrameAlpha, out position, out rotation, out transformScale);

                Vector2 scale = new Vector2(spriteComp.Bounds.X / spriteComp.Texture.Width,
                                            spriteComp.Bounds.Y / spriteComp.Texture.Height);

                Vector2 origin = new Vector2(spriteComp.Texture.Bounds.Width,
                                             spriteComp.Texture.Bounds.Height) * HalfHalf;

                AnimationComponent animationComp = entity.GetComponent <AnimationComponent>();
                if (animationComp != null && animationComp.ActiveAnimationIndex > -1)
                {
                    Rectangle sourceRectangle = animationComp.Animations[animationComp.ActiveAnimationIndex].TextureRegion.Bounds;
                    scale = new Vector2(spriteComp.Bounds.X / sourceRectangle.Width,
                                        spriteComp.Bounds.Y / sourceRectangle.Height);
                    origin = new Vector2(sourceRectangle.Width,
                                         sourceRectangle.Height) * HalfHalf;

                    SpriteBatch.Draw(animationComp.Animations[animationComp.ActiveAnimationIndex].TextureRegion.Texture,
                                     position * FlipY,
                                     sourceRectangle,
                                     spriteComp.Color * spriteComp.Alpha,
                                     -rotation,
                                     origin,
                                     scale * transformScale,
                                     SpriteEffects.None,
                                     0);
                }
                else
                {
                    SpriteBatch.Draw(spriteComp.Texture,
                                     position * FlipY,
                                     spriteComp.Color * spriteComp.Alpha,
                                     -rotation,
                                     origin,
                                     scale * transformScale,
                                     SpriteEffects.None,
                                     0);
                }
            }

            foreach (Entity entity in _fontEntities)
            {
                BitmapFontComponent fontComp = entity.GetComponent <BitmapFontComponent>();
                if (fontComp.Hidden ||
                    (fontComp.RenderGroup & groupMask) == 0)
                {
                    continue;
                }

                TransformComponent transformComp = entity.GetComponent <TransformComponent>();
                BoundingRect       boundRect     = new BoundingRect(transformComp.Position.X - (fontComp.Font.MeasureString(fontComp.Content).Width *transformComp.Scale / 2),
                                                                    transformComp.Position.Y - (fontComp.Font.MeasureString(fontComp.Content).Height *transformComp.Scale / 2),
                                                                    fontComp.Font.MeasureString(fontComp.Content).Width *transformComp.Scale,
                                                                    fontComp.Font.MeasureString(fontComp.Content).Height *transformComp.Scale);

                if (!boundRect.Intersects(camera.BoundingRect) && CVars.Get <bool>("debug_show_render_culling"))
                {
                    continue;
                }

                Vector2 position;
                float   rotation;
                float   transformScale;
                transformComp.Interpolate(betweenFrameAlpha, out position, out rotation, out transformScale);

                Vector2 origin = fontComp.Font.MeasureString(fontComp.Content) / 2;

                SpriteBatch.DrawString(fontComp.Font,
                                       fontComp.Content,
                                       position * FlipY,
                                       fontComp.Color,
                                       -rotation,
                                       origin,
                                       transformScale,
                                       SpriteEffects.None,
                                       0);
            }

            SpriteBatch.End();
        }
コード例 #9
0
        private void DrawVectorEntities(Camera camera, byte groupMask, float dt, float betweenFrameAlpha, Camera debugCamera)
        {
            Matrix transformMatrix = debugCamera == null?camera.GetInterpolatedTransformMatrix(betweenFrameAlpha) : debugCamera.GetInterpolatedTransformMatrix(betweenFrameAlpha);

            List <VertexPositionColor> _verts = new List <VertexPositionColor>();

            foreach (Entity entity in _vectorSpriteEntities)
            {
                VectorSpriteComponent vectorSpriteComp = entity.GetComponent <VectorSpriteComponent>();
                if (vectorSpriteComp.Hidden ||
                    (vectorSpriteComp.RenderGroup & groupMask) == 0)
                {
                    continue;
                }

                TransformComponent transformComp = entity.GetComponent <TransformComponent>();
                BoundingRect       boundRect     = vectorSpriteComp.GetAABB(transformComp.Scale);
                boundRect.Min += transformComp.Position;
                boundRect.Max += transformComp.Position;

                if (!boundRect.Intersects(camera.BoundingRect) && CVars.Get <bool>("debug_show_render_culling"))
                {
                    continue;
                }

                Vector2 position;
                float   rotation;
                float   transformScale;
                transformComp.Interpolate(betweenFrameAlpha, out position, out rotation, out transformScale);

                position *= FlipY;
                rotation *= -1;

                int     enableFrameSmoothingFlag = CVars.Get <bool>("graphics_frame_smoothing") ? 0 : 1;
                Vector2 stretch = vectorSpriteComp.Stretch + (vectorSpriteComp.LastStretch - vectorSpriteComp.Stretch) * (1 - betweenFrameAlpha) * enableFrameSmoothingFlag;

                float cos = (float)Math.Cos(rotation);
                float sin = (float)Math.Sin(rotation);

                foreach (RenderShape renderShape in vectorSpriteComp.RenderShapes)
                {
                    VertexPositionColor[] verts = renderShape.ComputeVertices();
                    for (int i = verts.Length - 1; i >= 0; i--)
                    {
                        VertexPositionColor vert = verts[i];
                        _verts.Add(new VertexPositionColor(new Vector3((vert.Position.X * stretch.X * cos + vert.Position.Y * stretch.Y * -1.0f * -sin) * transformScale + position.X,
                                                                       (vert.Position.X * stretch.X * sin + vert.Position.Y * stretch.Y * -1.0f * cos) * transformScale + position.Y, 0), new Color(vert.Color.ToVector4() * renderShape.TintColor.ToVector4() * vectorSpriteComp.Alpha)));
                    }
                }
            }

            if (_verts.Count > 0)
            {
                CheckUpdateProjections();
                _vectorSpriteEffect.View  = transformMatrix;
                GraphicsDevice.BlendState = BlendState.NonPremultiplied;
                foreach (EffectPass pass in _vectorSpriteEffect.CurrentTechnique.Passes)
                {
                    pass.Apply();

                    GraphicsDevice.DrawUserPrimitives(PrimitiveType.TriangleList,
                                                      _verts.ToArray(), 0, _verts.Count / 3);
                }
            }
        }