// Update is called once per frame void FixedUpdate() { transform.Translate(Vector3.right * Input.GetAxis("Horizontal")); Vector3 position = transform.position; position.x = Mathf.Clamp(position.x, Boundaries.Left(), Boundaries.Right()); transform.position = position; }
void Spawn() { float position = Random.Range(Boundaries.Left() + 1.0f, Boundaries.Right() - 1.0f); bool isHeretic = (m_believerCount >= (m_maximumSubjects - 1)) ? true : Random.Range(0, 100) >= 50; if (!isHeretic) { ++m_believerCount; } Subject.Create(isHeretic, position); ++m_currentSubjects; }