コード例 #1
0
    public void UpdateVelocity(object[] data)
    {
        var horizontalMovement = (float)data[0];

        if (Mathf.Abs(horizontalMovement) <= deadZone)
        {
            return;
        }

        if (boundsController && keepInBounds)
        {
            if (boundsController.IsOutOfBounds(horizontalMovement < 0))
            {
                return;
            }
        }

        velocity = Vector3.right * (horizontalMovement * speed * Time.deltaTime);

        if (!prone)
        {
            transform.position += velocity;
        }

        if (Mathf.Abs(horizontalMovement) > 0)
        {
            ChangeDirection(horizontalMovement > 0 ? 1 : -1);
        }
    }
コード例 #2
0
ファイル: Bullet.cs プロジェクト: daniazram/Event-System
    IEnumerator KeepMoving(Vector3 right)
    {
        var velocity = right * speed * Time.deltaTime;

        while (true)
        {
            transform.localPosition += velocity;

            if (bound.IsOutOfBounds(right.x < 0))
            {
                StartCoroutine(DisableAfterTime()); break;
            }

            yield return(null);
        }
    }