コード例 #1
0
    void shoot()
    {
        BounceBullet bullet = GlobalController.instance.getCurPool().Spawn(GlobalController.instance.prefabSetting.bounceBullet).GetComponent <BounceBullet>();

        bullet.init(tf.position + topOffset,
                    gScale,
                    initVelocity,
                    bulletData,
                    tf.position.y + bottomOffset
                    );
    }
コード例 #2
0
    void Start()
    {
        shake          = Camera.main.GetComponent <ScreenShake>();
        parentBul      = transform.parent.GetComponent <BounceBullet>();
        freezeDuration = startFreezeDuration;
        Invoke("ObjectShake", 4f);

        if (SceneManager.GetActiveScene().name == "tri.Attack")
        {
            scoreText = GameObject.Find("ScoreText").GetComponent <ScoreText>();
            comboUI   = FindObjectOfType <ComboUI>();
        }
    }
コード例 #3
0
    public void Shoot(Vector3 _aimDirection)
    {
        if (!enable || !canShot)
        {
            return;
        }

        BounceBullet bullet = Instantiate(bulletPrefab, shootPosition.position, Quaternion.LookRotation(_aimDirection, Vector3.up));

        bullet.Setup(tankCtrl, shootSpeed, maxBounce);

        firingRateRoutine = FiringRateCoroutine();
        StartCoroutine(firingRateRoutine);
    }
コード例 #4
0
        public static Projectile CreateProjectile(Dictionary <string, object> projectileProperties)
        {
            Projectile projectile = null;

            string    textureName = (string)projectileProperties["textureName"];
            Texture2D texture     = TextureFactory.GetTexture(textureName);

            string colorName = (string)projectileProperties["color"];
            Color  color     = System.Drawing.Color.FromName(colorName).ToXNA();

            MovementPattern movement = MovementPatternFactory.CreateMovementPattern((Dictionary <string, object>)projectileProperties["movementPattern"]);

            int damage = Convert.ToInt32((float)projectileProperties["damage"]);

            switch (projectileProperties["projectileType"])
            {
            case "bullet":
                projectile = new Bullet(texture, color, movement, damage);
                break;

            case "bouncingBullet":
                projectile = new BouncingBullet(texture, color, movement, damage);
                break;

            case "bounceBullet":
                int numberOfTimesToBounce = (int)projectileProperties["bounceTimes"];
                projectile = new BounceBullet(texture, color, movement, damage, numberOfTimesToBounce);
                break;

            case "pushBullet":
                projectile = new PushBullet(texture, color, movement, damage);
                break;

            default:
                throw new Exception("Invalid Projectile Type");
            }

            return(projectile);
        }
コード例 #5
0
        public override void FireBullet(Vector3 firePos, Vector3 fireDirection)
        {
            if (canFire() == false)
            {
                return;
            }

            FireDelayOn();
            PlayFireAnim();
            useBullet();

            SoundManager.Instance.PlaySoundEffect("tenisfire");



            BounceBullet bounceBullet = ObjectManager.Instance.bounceBulletPool.GetItem();

            if (bounceBullet != null)
            {
                bounceBullet.Initialize(BulletType.PlayerBullet, firePos + fireDirection.normalized * 0.1f, fireDirection, 10f, 5, BounceBulletType.tenisBall, damage);
            }
        }
コード例 #6
0
ファイル: CueGun.cs プロジェクト: clifordunique/EscapeJail
        public override void FireBullet(Vector3 firePos, Vector3 fireDirection)
        {
            if (canFire() == false)
            {
                return;
            }

            FireDelayOn();
            PlayFireAnim();
            useBullet();

            SoundManager.Instance.PlaySoundEffect("cuegunfire");

            for (int i = 0; i < 5; i++)
            {
                Vector3 fd = Quaternion.Euler(0f, 0f, -20f + i * 10f) * fireDirection;

                BounceBullet bounceBullet = ObjectManager.Instance.bounceBulletPool.GetItem();
                if (bounceBullet != null)
                {
                    bounceBullet.Initialize(BulletType.PlayerBullet, firePos + fd.normalized * 0.1f, fd.normalized, 10f, 3, BounceBulletType.BillardsBall);
                }
            }
        }
コード例 #7
0
ファイル: GameMaster.cs プロジェクト: DemmyDev/triATTACK
    void DeleteObjectsOnPlayerDamage(bool playerIsDead)
    {
        EnemySpawner.spawner.SetIsSpawning(false);

        if (playerIsDead)
        {
            AudioManager.Instance.Stop("MusicGame");
            // Achievement checks
            TripleCheckUnlock();
            FollowCheckUnlock(scoreText.GetScore());
            RapidCheckUnlock();

            healthUI.DisableUI();
            deathText.EnableText();
            scoreText.MoveText();
            scoreText.SetHighScore();
            ReadWriteSaveManager.Instance.SetData("PlayedOnce", true, true);
        }

        GameObject[] enemies = GameObject.FindGameObjectsWithTag("Enemy");
        foreach (GameObject enemy in enemies)
        {
            if (enemy != null)
            {
                Destroy(enemy);
            }
        }

        GameObject[] bullets = GameObject.FindGameObjectsWithTag("Bullet");
        foreach (GameObject bullet in bullets)
        {
            if (bullet != null)
            {
                Destroy(bullet);
            }
        }

        SpawningObject[] spawningObjects = FindObjectsOfType <SpawningObject>();
        foreach (SpawningObject spawningObj in spawningObjects)
        {
            if (spawningObj != null)
            {
                Destroy(spawningObj.gameObject);
            }
        }

        Bullet triBullet = FindObjectOfType <Bullet>();

        if (triBullet != null)
        {
            Destroy(triBullet.gameObject);
        }

        TripleBullet tripleBullet = FindObjectOfType <TripleBullet>();

        if (tripleBullet != null)
        {
            Destroy(tripleBullet.gameObject);
        }

        FollowBullet followBullet = FindObjectOfType <FollowBullet>();

        if (followBullet != null)
        {
            Destroy(followBullet.gameObject);
        }

        SpongeBullet spongeBullet = FindObjectOfType <SpongeBullet>();

        if (spongeBullet != null)
        {
            Destroy(spongeBullet.gameObject);
        }

        RapidBullet rapidBullet = FindObjectOfType <RapidBullet>();

        if (rapidBullet != null)
        {
            Destroy(rapidBullet.gameObject);
        }

        BounceBullet bounceBullet = FindObjectOfType <BounceBullet>();

        if (bounceBullet != null)
        {
            Destroy(bounceBullet.gameObject);
        }
    }