public void can_drink_contained_liquids() { Location = Rooms.Get <BelowTheGrate>(); Bottle bottle = Objects.Get <Bottle>(); bottle.Add <WaterInTheBottle>(); Inventory.Add(bottle); Execute("drink h2o"); Assert.Equal("You drink the cool, refreshing water, draining the bottle in the process.", Line1); }
public void should_empty_bottle() { Bottle bottle = Objects.Get <Bottle>() as Bottle; bottle.Add <WaterInTheBottle>(); Inventory.Add(bottle); Assert.AreEqual(1, bottle.Contents.Count); parser.Parse("drink water"); Assert.AreEqual(0, bottle.Contents.Count); }
public void can_drink_contained_liquids() { Location = Rooms.Get <BelowTheGrate>(); Bottle bottle = Objects.Get <Bottle>() as Bottle; bottle.Add <WaterInTheBottle>(); Inventory.Add(bottle); IList <string> results = parser.Parse("drink h2o"); Assert.AreEqual("You drink the cool, refreshing water, draining the bottle in the process.", results[0]); }
public void should_favor_inventory_over_location() { // there are two sources of water: the stream and the bottle in inventory Location = Rooms.Get <InsideBuilding>(); Bottle bottle = Objects.Get <Bottle>() as Bottle; bottle.Add <WaterInTheBottle>(); Inventory.Add(bottle); IList <string> results = parser.Parse("drink water"); Assert.AreEqual("You drink the cool, refreshing water, draining the bottle in the process.", results[0]); }
public void should_empty_bottle() { Location = Rooms.Get <Forest1>(); Bottle bottle = Objects.Get <Bottle>(); bottle.Add <WaterInTheBottle>(); Inventory.Add(bottle); Assert.Equal(1, bottle.Contents.Count); Execute("drink water"); Assert.Equal("You drink the cool, refreshing water, draining the bottle in the process.", Line1); Assert.Equal(0, bottle.Contents.Count); }
public void should_favor_location_over_inventory() { // there are two sources of water: the stream and the bottle in inventory Location = Rooms.Get <InsideBuilding>(); Bottle bottle = Objects.Get <Bottle>(); bottle.Add <WaterInTheBottle>(); Inventory.Add(bottle); Execute("drink water"); Assert.Contains("You have taken a drink from the stream.", ConsoleOut); Assert.Contains("The water tastes strongly of minerals, but is not unpleasant.", ConsoleOut); Assert.Contains("It is extremely cold.", ConsoleOut); }
public JsonResult AddDriftBottle(Bottle bottle) { //Bottle bottle = new Bottle(); if (string.IsNullOrWhiteSpace(bottle.Massage)) { return(Json(new Result(false, "多少说点东西!"), JsonRequestBehavior.AllowGet)); } if (bottle.Massage.Length > 300) { return(Json(new Result(false, "内容太多了!"), JsonRequestBehavior.AllowGet)); } string currentUserNanme = "妩媚的阳光"; //如果是管理员丢瓶子,则随机名字 if (CurrentInfo.CurrentUser.ID == 6) { Random rd = new Random(); currentUserNanme = NetUserNames.NetUserGirl[rd.Next(0, NetUserNames.NetUserGirl.Count)]; } else { currentUserNanme = CurrentInfo.CurrentUser.RealName; } bottle.FishingCount = 0; bottle.CreateTime = DateTime.Now; bottle.CreateUserID = CurrentInfo.CurrentUser.ID; bottle.Sexual = CurrentInfo.CurrentUser.Sexual; bottle.CreateUserName = currentUserNanme; bottle.LastReplyMassage = bottle.Massage; bottle.LastReplyUserID = CurrentInfo.CurrentUser.ID;; bottle.LastReplyUserName = currentUserNanme; bottle.LastReplyTime = DateTime.Now; bottle.CreateViewTime = DateTime.Now; bottle.ReplyViewTime = DateTime.Now; bool flage = bottle.Add() == null ? false : true; return(Json(new Result(flage, ResultType.Add), JsonRequestBehavior.AllowGet)); }