// Start is called before the first frame update void Start() { BT_Attack = FindObjectOfType <BT_Attack>(); anim = GetComponent <Animator>(); rigidbody = GetComponent <Rigidbody>(); BotoesLivres = GetComponent <BotoesLivres>(); }
// Start is called before the first frame update void Start() { rigidbody = GetComponent <Rigidbody>(); anim = GetComponent <Animator>(); BotoesLivres = GetComponent <BotoesLivres>(); }