private void Awake() { sprite = GetComponent <SpriteRenderer>(); xyz = GetComponent <Transform>(); manager = (BossManager)FindObjectOfType(typeof(BossManager)); charge = (Boss_Charge)FindObjectOfType(typeof(Boss_Charge)); boss = (ShadowParker)FindObjectOfType(typeof(ShadowParker)); }
private void Awake() { xyz = GetComponent <Transform>(); player = FindObjectOfType <Player>().GetComponent <Player>(); manager = (BossManager)FindObjectOfType(typeof(BossManager)); xyzBoss = FindObjectOfType <ShadowParker>().GetComponent <Transform>(); charger = (Boss_Charge)FindObjectOfType(typeof(Boss_Charge)); }
void Awake() { parent = GetComponentInParent <ShadowParker>(); xyz = GetComponent <Transform>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>(); bossSprite = FindObjectOfType <ShadowParker>().GetComponent <SpriteRenderer>(); playerSprite = player.GetComponent <SpriteRenderer>(); manager = FindObjectOfType <BossManager>(); charge = FindObjectOfType <Boss_Charge>(); }
void Awake() { xyz = GetComponent <Transform>(); Player_script = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>(); manager = (BossManager)GameObject.FindObjectOfType(typeof(BossManager)); shooter = GetComponent <Boss_Shoot>(); charger = GetComponent <Boss_Charge>(); sprite = GetComponent <SpriteRenderer>(); if (platform != null) { platXyz = platform.GetComponent <Transform>(); platAI = platform.GetComponent <AIMovement>(); platSprite = platform.GetComponent <SpriteRenderer>(); platCollider = platform.GetComponent <BoxCollider2D>(); } }
private void Awake() { sceneLoader = GetComponent <SceneLoader>(); boss = (ShadowParker)GameObject.FindObjectOfType(typeof(ShadowParker)); bossAnim = boss.gameObject.GetComponent <Animator>(); player = GameObject.FindGameObjectWithTag("Player"); player_xyz = player.GetComponent <Transform>(); player_rb2d = player.GetComponent <Rigidbody2D>(); player_script = player.GetComponent <Player>(); charge = boss.GetComponent <Boss_Charge>(); if (bossPhase == 1) { StartCoroutine(StagePhase1()); } if (bossPhase == 2) { StartCoroutine(StagePhase2()); } if (bossPhase == 3) { StartCoroutine(StagePhase3()); } }