コード例 #1
0
 private void Awake()
 {
     sprite  = GetComponent <SpriteRenderer>();
     xyz     = GetComponent <Transform>();
     manager = (BossManager)FindObjectOfType(typeof(BossManager));
     charge  = (Boss_Charge)FindObjectOfType(typeof(Boss_Charge));
     boss    = (ShadowParker)FindObjectOfType(typeof(ShadowParker));
 }
コード例 #2
0
 private void Awake()
 {
     xyz     = GetComponent <Transform>();
     player  = FindObjectOfType <Player>().GetComponent <Player>();
     manager = (BossManager)FindObjectOfType(typeof(BossManager));
     xyzBoss = FindObjectOfType <ShadowParker>().GetComponent <Transform>();
     charger = (Boss_Charge)FindObjectOfType(typeof(Boss_Charge));
 }
コード例 #3
0
 void Awake()
 {
     parent       = GetComponentInParent <ShadowParker>();
     xyz          = GetComponent <Transform>();
     player       = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>();
     bossSprite   = FindObjectOfType <ShadowParker>().GetComponent <SpriteRenderer>();
     playerSprite = player.GetComponent <SpriteRenderer>();
     manager      = FindObjectOfType <BossManager>();
     charge       = FindObjectOfType <Boss_Charge>();
 }
コード例 #4
0
    void Awake()
    {
        xyz           = GetComponent <Transform>();
        Player_script = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>();
        manager       = (BossManager)GameObject.FindObjectOfType(typeof(BossManager));
        shooter       = GetComponent <Boss_Shoot>();
        charger       = GetComponent <Boss_Charge>();
        sprite        = GetComponent <SpriteRenderer>();

        if (platform != null)
        {
            platXyz      = platform.GetComponent <Transform>();
            platAI       = platform.GetComponent <AIMovement>();
            platSprite   = platform.GetComponent <SpriteRenderer>();
            platCollider = platform.GetComponent <BoxCollider2D>();
        }
    }
コード例 #5
0
 private void Awake()
 {
     sceneLoader   = GetComponent <SceneLoader>();
     boss          = (ShadowParker)GameObject.FindObjectOfType(typeof(ShadowParker));
     bossAnim      = boss.gameObject.GetComponent <Animator>();
     player        = GameObject.FindGameObjectWithTag("Player");
     player_xyz    = player.GetComponent <Transform>();
     player_rb2d   = player.GetComponent <Rigidbody2D>();
     player_script = player.GetComponent <Player>();
     charge        = boss.GetComponent <Boss_Charge>();
     if (bossPhase == 1)
     {
         StartCoroutine(StagePhase1());
     }
     if (bossPhase == 2)
     {
         StartCoroutine(StagePhase2());
     }
     if (bossPhase == 3)
     {
         StartCoroutine(StagePhase3());
     }
 }