コード例 #1
0
 private static void LoadWindows()
 {
     //waiting = true;
     //foreach (var del in WindowLoadingDelegates)
     //{
     //    waiting = true;
     //    del.DynamicInvoke();
     //    while (waiting) { }
     //}
     GroupWindow               = new GroupWindow();
     CooldownWindow            = new CooldownWindow();
     BossWindow                = new BossWindow();
     BuffWindow                = new BuffWindow();
     CharacterWindow           = new CharacterWindow();
     ClassWindow               = new ClassWindow();
     InfoWindow                = new InfoWindow();
     FlightDurationWindow      = new FlightDurationWindow();
     LfgListWindow             = new LfgListWindow();
     SkillConfigWindow         = new SkillConfigWindow();
     GroupAbnormalConfigWindow = new GroupAbnormalConfigWindow();
     CivilUnrestWindow         = new CivilUnrestWindow();
     FloatingButton            = new FloatingButtonWindow();
     ChatWindowManager.Instance.InitWindows();
     //GroupWindow.Show();
     //CooldownWindow.Show();
     //BossWindow.Show();
     //BuffWindow.Show();
     //CharacterWindow.Show();
     //ClassWindow.Show();
 }
コード例 #2
0
        private static void LoadBossGaugeWindow()
        {
            var bossGaugeThread = new Thread(new ThreadStart(() =>
            {
                SynchronizationContext.SetSynchronizationContext(new DispatcherSynchronizationContext(Dispatcher.CurrentDispatcher));
                BossWindow = new BossWindow();

                //BossWindow.AllowsTransparency = SettingsManager.BossWindowSettings.AllowTransparency;
                BossWindow.Show();
                waiting = false;

                Dispatcher.Run();
            }));

            bossGaugeThread.Name = "Boss gauge thread";
            bossGaugeThread.SetApartmentState(ApartmentState.STA);
            bossGaugeThread.Start();
            Debug.WriteLine("Boss window loaded");
        }
コード例 #3
0
        private static void LoadNpcWindow()
        {
            var bossGaugeThread = new Thread(() =>
            {
                SynchronizationContext.SetSynchronizationContext(new DispatcherSynchronizationContext(Dispatcher.CurrentDispatcher));
                BossWindow = new BossWindow();
                if (BossWindow.WindowSettings.Enabled)
                {
                    BossWindow.Show();
                }
                AddDispatcher(Thread.CurrentThread.ManagedThreadId, Dispatcher.CurrentDispatcher);
                Dispatcher.Run();
                RemoveDispatcher(Thread.CurrentThread.ManagedThreadId);
            })
            {
                Name = "Boss"
            };

            bossGaugeThread.SetApartmentState(ApartmentState.STA);
            bossGaugeThread.Start();
        }