Inheritance: MonoBehaviour
    // Use this for initialization
    void Start()
    {
        LocB = gameObject.transform.Find("LocB").position;
        LocA = transform.position;
        if(LocA.x > LocB.x){
            LocA.x = LocB.x;
            LocB.x = transform.position.x;
        }
        if(LocA.y > LocB.y){
            LocA.y = LocB.y;
            LocB.y = transform.position.y;
        }

        state = "Start";

        Lion = GameObject.FindWithTag("Lion");
        Lion = GameObject.FindGameObjectWithTag ("Lion");
        playerObject = GameObject.FindWithTag ("P1");
        Lion_Script = Lion.GetComponent<BossLionBehavior> ();
    }
コード例 #2
0
 // Use this for initialization
 void Start()
 {
     Lion = GameObject.FindWithTag("Lion");
     Lion_Script = Lion.GetComponent<BossLionBehavior> ();
     BHScript = Lion.GetComponent<BossHealthScript> ();
 }