// Use this for initialization void Start() { LocB = gameObject.transform.Find("LocB").position; LocA = transform.position; if(LocA.x > LocB.x){ LocA.x = LocB.x; LocB.x = transform.position.x; } if(LocA.y > LocB.y){ LocA.y = LocB.y; LocB.y = transform.position.y; } state = "Start"; Lion = GameObject.FindWithTag("Lion"); Lion = GameObject.FindGameObjectWithTag ("Lion"); playerObject = GameObject.FindWithTag ("P1"); Lion_Script = Lion.GetComponent<BossLionBehavior> (); }
// Use this for initialization void Start() { Lion = GameObject.FindWithTag("Lion"); Lion_Script = Lion.GetComponent<BossLionBehavior> (); BHScript = Lion.GetComponent<BossHealthScript> (); }