public void ShowGamePaiMing() { //Debug.Log("Unity:"+"ShowGamePaiMing..."); int timeShengYu = GameTimeBossCtrl.GetInstance().GetTimeBossResidual(); //timeShengYu = 51; //test. BossJiFenCtrl.GetInstance().ShowBossJiFenInfo(timeShengYu); int fenShuBoss = BossFenShuVal * timeShengYu; //Debug.Log("Unity:"+"fenShuBoss ****************** "+fenShuBoss); if (XkGameCtrl.IsActivePlayerOne) { XkGameCtrl.PlayerJiFenArray[0] += fenShuBoss; if (fenShuBoss > 0) { XKPlayerScoreCtrl.ChangePlayerScore(PlayerEnum.PlayerOne); } } if (XkGameCtrl.IsActivePlayerTwo) { XkGameCtrl.PlayerJiFenArray[1] += fenShuBoss; if (fenShuBoss > 0) { XKPlayerScoreCtrl.ChangePlayerScore(PlayerEnum.PlayerTwo); } } if (XkGameCtrl.IsActivePlayerThree) { XkGameCtrl.PlayerJiFenArray[2] += fenShuBoss; if (fenShuBoss > 0) { XKPlayerScoreCtrl.ChangePlayerScore(PlayerEnum.PlayerThree); } } if (XkGameCtrl.IsActivePlayerFour) { XkGameCtrl.PlayerJiFenArray[3] += fenShuBoss; if (fenShuBoss > 0) { XKPlayerScoreCtrl.ChangePlayerScore(PlayerEnum.PlayerFour); } } for (int i = 0; i < XkGameCtrl.PlayerJiFenArray.Length; i++) { XkGameCtrl.PlayerJiFenArray[i] = XkGameCtrl.PlayerJiFenArray[i] > MaxGameFenShu ? MaxGameFenShu : XkGameCtrl.PlayerJiFenArray[i]; } for (int i = 0; i < PlayerPaiMingObjArray.Length; i++) { PlayerPaiMingObjArray[i].SetActive(false); } XinJiLuObj.SetActive(false); HuangGuanObj.SetActive(false); int countJF = 0; bool isActiveXinJiLu = false; bool isActivePlayerJF = false; //test start. /*XkGameCtrl.PlayerJiFenArray[0] = 123; * XkGameCtrl.PlayerJiFenArray[1] = 12345; * XkGameCtrl.PlayerJiFenArray[2] = 1234; * XkGameCtrl.PlayerJiFenArray[3] = 1234;*/ //test end. int[] playerJFArray = XkGameCtrl.PlayerJiFenArray; if (PlayerJiFenList != null) { PlayerJiFenList.Clear(); PlayerJiFenList = null; } PlayerJiFenList = new List <int>(playerJFArray); PlayerJiFenList.Sort(); PlayerJiFenList.Reverse(); int[] jiLuFenShuKey = { 0, 0, 0, 0 }; for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { /*Debug.Log("Unity:"+"playerJFArray["+i+"] *** "+playerJFArray[i] +", PlayerJiFenList["+j+"] *** "+PlayerJiFenList[j]);*/ if (playerJFArray[i] == PlayerJiFenList[j] && jiLuFenShuKey[j] == 0) { jiLuFenShuKey[j] = 1; isActivePlayerJF = playerJFArray[i] > 0 ? true : false; if (!isActivePlayerJF && j > 0) { break; } countJF++; if (XKGlobalData.GameVersionPlayer == 0) { if (pcvr.IsHongDDShouBing) { string url = pcvr.GetInstance().m_PlayerHeadUrl[i]; XkGameCtrl.GetInstance().m_AsyImage.LoadPlayerHeadImg(url, PlayerNumUITexture[j]); } else { PlayerNumUITexture[j].mainTexture = PlayerTexture[i]; } } else { PlayerNumUITexture[j].mainTexture = PlayerTextureShR[i]; } switch (j) { case 0: isActivePlayerJF = true; if (XinJiLuVal < PlayerJiFenList[j]) { isActiveXinJiLu = true; XinJiLuVal = PlayerJiFenList[j]; } SetPlayerJiFen(PlayerJF_1, PlayerJiFenList[j]); break; case 1: SetPlayerJiFen(PlayerJF_2, PlayerJiFenList[j]); break; case 2: SetPlayerJiFen(PlayerJF_3, PlayerJiFenList[j]); break; case 3: SetPlayerJiFen(PlayerJF_4, PlayerJiFenList[j]); break; } PlayerPaiMingObjArray[j].SetActive(isActivePlayerJF); break; } } } if (countJF > 1) { HuangGuanObj.SetActive(true); } XinJiLuObj.SetActive(isActiveXinJiLu); if (GameJiLuFenShuCtrl.GetInstance() != null) { GameJiLuFenShuCtrl.GetInstance().ShowGameJiLuScore(); } XKPlayerScoreCtrl.HiddenPlayerScore(PlayerEnum.Null); }
void Awake() { _Instance = this; }