private void OnTriggerEnter(Collider CollisionObject) { Quaternion oppositeRotationBullet = Quaternion.LookRotation(transform.forward); switch (CollisionObject.tag) { case "Inimigo": ZombieController player = CollisionObject.GetComponent <ZombieController>(); player.ZombieBloodMethod(transform.position, oppositeRotationBullet); player.GetDamage(shotDamage); break; case "Boss": BossController boss = CollisionObject.GetComponent <BossController>(); boss.BossBloodMethod(transform.position, oppositeRotationBullet); boss.GetDamage(shotDamage); break; } Destroy(gameObject); }