protected override void RegistAttribute() { base.RegistAttribute(); _cfg = BossConfig.GetData(Id); gameObject.name = _cfg.Name; var _hp = new GameRangeAttribute(E_Attribute.Hp.ToString(), 0, _cfg.Hp); m_Hp = AddRangeAttribute(_hp); var _mp = new GameRangeAttribute(E_Attribute.Mp.ToString(), 0, _cfg.Mp, 0.1f); m_Mp = AddRangeAttribute(_mp); var _attack = new GameAttribute(E_Attribute.Atk.ToString(), _cfg.Attack); m_Attack = AddAttribute(_attack); var _moveSpeed = new GameAttribute(E_Attribute.MoveSpeed.ToString(), _cfg.MoveSpeed); m_MoveSpeed = AddAttribute(_moveSpeed); m_CaculateDelta = TimerManager.Instance.AddListener(0, 0.02f, m_MonoAttribute.CaculateRangeDelta, null, true); _shield = new GameRangeAttribute(E_Attribute.Shield.ToString(), 0, _cfg.Shield, 0.02f); m_Shield = AddRangeAttribute(_shield); UIBattleWindow.ShowBossUI(); UIBattleWindow.OnBossHpChange(m_Hp.Current, m_Hp.GetMinTotalValue(), m_Hp.GetMaxTotalValue()); UIBattleWindow.OnBossShieldChange(m_Shield.Current, m_Shield.GetMinTotalValue(), m_Shield.GetMaxTotalValue()); GetRangeAttribute(E_Attribute.Hp.ToString()).OnValueChanged += (delta) => { UIBattleWindow.OnBossHpChange(m_Hp.Current, m_Hp.GetMinTotalValue(), m_Hp.GetMaxTotalValue()); }; GetRangeAttribute(E_Attribute.Shield.ToString()).OnValueChanged += (delta) => { UIBattleWindow.OnBossShieldChange(m_Shield.Current, m_Shield.GetMinTotalValue(), m_Shield.GetMaxTotalValue()); }; AudioManager.Instance.PlayBGM(_cfg.FightBGM); }
private void Start() { string path = ""; switch (Type) { case EnemyType.怪物: MonsterConfig mCfg = MonsterConfig.GetData(EnemyId); path = PathManager.RolePrefabsPath + mCfg.Name + "/" + mCfg.Name; break; case EnemyType.Boss: BossConfig bCfg = BossConfig.GetData(EnemyId); path = PathManager.RolePrefabsPath + bCfg.Name + "/" + bCfg.Name; break; } var obj = ResourceManager.Load <GameObject>(path); var go = GameObject.Instantiate(obj); go.transform.SetParent(transform, false); var character = go.GetComponent <Character>(); MonoBehaviourManager.Add(character); }