public void ActEnd() { _actTime = 0; _rid.velocity = Vector3.zero; _col.material = null; _isActive = false; _boss.GetComponent <BossBase> ()._isAction = false; if (_boss._canAnimation) { _boss._anim.CrossFade("Idle", 0); } }
private void Awake() { _boss = this.gameObject.GetComponent <BossBase> (); _coolTime = _maxCoolTime; _target = _boss.GetComponent <BossBase> ()._target; _col = gameObject.GetComponent <Collider> (); _rid = gameObject.GetComponent <Rigidbody> (); }