コード例 #1
0
    private void Start()
    {
        bossAttack     = GetComponent <BossAttack>();
        bossAnimations = GetComponent <BossAnimations>();

        audioSystem = GameObject.FindWithTag("AudioSystem").GetComponent <AudioSystem>();
        scoreSystem = GameObject.FindWithTag("ScoreSystem").GetComponent <ScoreSystem>();
    }
コード例 #2
0
 private void Start()
 {
     anim = GetComponent <BossAnimations>();
     transform.position    = new Vector2(minX, yPos);
     bossAi                = GetComponent <BossAI>();
     bossRend              = FindObjectOfType <BossRend>();
     transform.eulerAngles = new Vector3(transform.rotation.x, 0f, transform.rotation.z);
 }
コード例 #3
0
ファイル: FinalBoss.cs プロジェクト: aaaivan/999AD
 //wake up boss
 public static void WakeUp()
 {
     bossAnimation = BossAnimations.stoneToIdle;
     bossAnimations[(int)bossAnimation].Reset();
     rightWingAnimation = WingAnimations.stoneToIdle;
     leftWingAnimation  = WingAnimations.stoneToIdle;
     rightWingAnimations[(int)rightWingAnimation].Reset();
     leftWingAnimations[(int)leftWingAnimation].Reset();
     MediaPlayer.Play(SoundEffects.FinaBossSoundTrack);
     MediaPlayer.IsRepeating = true;
 }
コード例 #4
0
ファイル: FinalBoss.cs プロジェクト: aaaivan/999AD
 //reset all variables to what they are before the boss fight
 public static void Reset()
 {
     elapsedRecoveryTime        = 0;
     elapsedAttackAnimationTime = 0;
     YSpeed              = 0;
     bossAnimation       = BossAnimations.stone;
     rightWingAnimation  = WingAnimations.stoneIdle;
     leftWingAnimation   = WingAnimations.stoneIdle;
     rightWingTexture    = WingTextures.stone;
     leftWingTexture     = WingTextures.stone;
     currentPhase        = Phases.one;
     bossColor           = Color.White;
     frameCount          = 0;
     bossInitialMidPoint = new Vector2(fireballsCenter.X, fireballsCenter.Y - 13);
     bossHP              = maxBossHp;
     rightWingHP         = maxWingHP;
     leftWingHP          = maxWingHP;
     bossMidPoint        = bossInitialMidPoint + new Vector2(0, 5);
 }
コード例 #5
0
ファイル: FinalBoss.cs プロジェクト: aaaivan/999AD
        public static void Update(float elapsedTime)
        {
            if (dead || bossAnimation == BossAnimations.stone)
            {
                return; //do not update if boss is dead
            }
            if (bossAnimation != BossAnimations.stone &&
                bossAnimation != BossAnimations.stoneToIdle &&
                bossAnimation != BossAnimations.falling)
            { //oscillatory motion
                bossMidPoint.Y += YSpeed;
                YSpeed         += (bossInitialMidPoint.Y - bossMidPoint.Y) * 0.2f * elapsedTime;
            }
            bossAnimations[(int)bossAnimation].Update(elapsedTime);
            rightWingAnimations[(int)rightWingAnimation].Update(elapsedTime);
            leftWingAnimations[(int)leftWingAnimation].Update(elapsedTime);
            if (!bossAnimations[(int)bossAnimation].Active)
            {//if an animation has stopped playing because the last frame was reached
             //decide what animation should be played next
                if (bossAnimation == BossAnimations.startRecovering)
                {
                    bossAnimation      = BossAnimations.recovering;
                    rightWingAnimation = WingAnimations.flap;
                    leftWingAnimation  = WingAnimations.flap;
                    bossAnimations[(int)bossAnimation].Reset();
                    rightWingAnimations[(int)rightWingAnimation].Reset();
                    leftWingAnimations[(int)leftWingAnimation].Reset();
                }
                else
                {
                    bossAnimation      = BossAnimations.idle;
                    rightWingAnimation = WingAnimations.idle;
                    leftWingAnimation  = WingAnimations.idle;
                    if (rightWingTexture == WingTextures.stone || leftWingTexture == WingTextures.stone)
                    {
                        rightWingTexture = WingTextures.healthy;
                        leftWingTexture  = WingTextures.healthy;
                    }
                    bossAnimations[(int)bossAnimation].Reset();
                    rightWingAnimations[(int)rightWingAnimation].Reset();
                    leftWingAnimations[(int)leftWingAnimation].Reset();
                }
            }
            //finate state machine determing the boss AI
            switch (bossAnimation)
            {
            case BossAnimations.stone:
                break;

            case BossAnimations.stoneToIdle:
                break;

            case BossAnimations.idle:     //if the boss is in th eidle state, then it is ready to attack
                                          //the attacks available depend on the phace of the battle
                                          //the battle progresses to the next phase each time a wing is hit
                if (!bossAnimations[(int)bossAnimation].IsLastFrame())
                {
                    break;
                }
                switch (currentPhase)
                {
                case Phases.one:
                {
                    if (bossHP <= 0)
                    {
                        bossAnimation = BossAnimations.startRecovering;
                        bossAnimations[(int)BossAnimations.startRecovering].Reset();
                        LavaGeyserManager.Reset();
                        FireBallsManager.Reset();
                        rightWingAnimation = WingAnimations.spread;
                        leftWingAnimation  = WingAnimations.spread;
                        rightWingAnimations[(int)rightWingAnimation].Reset();
                        leftWingAnimations[(int)leftWingAnimation].Reset();
                        break;
                    }
                    if (FireBallsManager.NumberOfActiveFireballs > 0 || LavaGeyserManager.ActiveLavaGeysers > 0)
                    {
                        break;
                    }
                    int attack = rand.Next(4);
                    if (attack == 0)
                    {
                        FireBallsManager.ThrowAtPlayer((int)MathHelper.Lerp(3, 6, 1 - (float)bossHP / maxBossHp), 2 + (float)rand.NextDouble(), 1f);
                        bossAnimation = BossAnimations.attack;
                        bossAnimations[(int)BossAnimations.attack].Reset();
                        rightWingAnimations[(int)rightWingAnimation].Reset();
                        leftWingAnimations[(int)leftWingAnimation].Reset();
                    }
                    else if (attack == 1)
                    {
                        FireBallsManager.ThrowInAllDirections((int)MathHelper.Lerp(3, 7, 1 - (float)bossHP / maxBossHp), FireBall.radialShootingVelocity, (float)(0.5 + rand.NextDouble()));
                        bossAnimation = BossAnimations.attack;
                        bossAnimations[(int)BossAnimations.attack].Reset();
                        rightWingAnimations[(int)rightWingAnimation].Reset();
                        leftWingAnimations[(int)leftWingAnimation].Reset();
                    }
                    else if (attack == 2)
                    {
                        int   num       = (int)MathHelper.Lerp(2, 4, 1 - (float)bossHP / maxBossHp);
                        int[] platforms = new int[num];
                        for (int i = 0; i < num; i++)
                        {
                            int nextPlatform = rand.Next(PlatformsManager.platformsRoomManagers[(int)RoomsManager.CurrentRoom].movingPlatforms.Length - 1);
                            while (platforms.Contains(nextPlatform))
                            {
                                nextPlatform = (nextPlatform + 1) % (PlatformsManager.platformsRoomManagers[(int)RoomsManager.CurrentRoom].movingPlatforms.Length - 1);
                            }
                            platforms[i] = nextPlatform;
                        }
                        FireBallsManager.TargetPlatform(platforms, 6, 2);
                        FireBallsManager.AddGhostFireball(7);
                        bossAnimation = BossAnimations.attack;
                        bossAnimations[(int)BossAnimations.attack].Reset();
                        rightWingAnimations[(int)rightWingAnimation].Reset();
                        leftWingAnimations[(int)leftWingAnimation].Reset();
                    }
                    else
                    {
                        FireBallsManager.Sweep((float)(0.4 + 0.2 * rand.NextDouble()), rand.Next(3, 5));
                        bossAnimation = BossAnimations.attack;
                        bossAnimations[(int)BossAnimations.attack].Reset();
                        rightWingAnimations[(int)rightWingAnimation].Reset();
                        leftWingAnimations[(int)leftWingAnimation].Reset();
                    }
                    SoundEffects.FinalBossAttack.Play();
                    break;
                }

                case Phases.two:
                {
                    if (bossHP <= 0)
                    {
                        bossAnimation = BossAnimations.startRecovering;
                        bossAnimations[(int)BossAnimations.startRecovering].Reset();
                        LavaGeyserManager.Reset();
                        FireBallsManager.Reset();
                        rightWingAnimation = WingAnimations.spread;
                        leftWingAnimation  = WingAnimations.spread;
                        rightWingAnimations[(int)rightWingAnimation].Reset();
                        leftWingAnimations[(int)leftWingAnimation].Reset();
                        break;
                    }
                    if (FireBallsManager.NumberOfActiveFireballs > 0 || LavaGeyserManager.ActiveLavaGeysers > 0)
                    {
                        break;
                    }
                    int attack = rand.Next(3);
                    if (attack == 0)
                    {
                        attack = rand.Next(2);
                        if (attack == 0)
                        {
                            FireBallsManager.ThrowAtPlayer((int)MathHelper.Lerp(4, 9, 1 - (float)bossHP / maxBossHp), (float)(3 + rand.NextDouble()), 1f);
                        }
                        else
                        {
                            FireBallsManager.ThrowInAllDirections(6, FireBall.radialShootingVelocity, (float)(1 + rand.NextDouble()));
                        }
                        int   num       = (int)MathHelper.Lerp(2, 4, 1 - (float)bossHP / maxBossHp);
                        int[] platforms = new int[num];
                        for (int i = 0; i < num; i++)
                        {
                            int nextPlatform = rand.Next(PlatformsManager.platformsRoomManagers[(int)RoomsManager.CurrentRoom].movingPlatforms.Length - 1);
                            while (platforms.Contains(nextPlatform))
                            {
                                nextPlatform = (nextPlatform + 1) % (PlatformsManager.platformsRoomManagers[(int)RoomsManager.CurrentRoom].movingPlatforms.Length - 1);
                            }
                            platforms[i] = nextPlatform;
                        }
                        FireBallsManager.TargetPlatform(platforms, 6, 2);
                        FireBallsManager.AddGhostFireball(7);
                        bossAnimation = BossAnimations.attack;
                        bossAnimations[(int)BossAnimations.attack].Reset();
                        rightWingAnimations[(int)rightWingAnimation].Reset();
                        leftWingAnimations[(int)leftWingAnimation].Reset();
                    }
                    else if (attack == 1)
                    {
                        float angle = MathHelper.Lerp(90, 180, 1 - (float)bossHP / maxBossHp);
                        FireBallsManager.TrowWithinCircularSector(
                            (int)(angle / 6),
                            FireBall.radialShootingVelocity * 0.8f,
                            (float)(0.25 + 0.5 * rand.NextDouble()),
                            angle);
                        bossAnimation = BossAnimations.attack;
                        bossAnimations[(int)BossAnimations.attack].Reset();
                        rightWingAnimations[(int)rightWingAnimation].Reset();
                        leftWingAnimations[(int)leftWingAnimation].Reset();
                    }
                    else
                    {
                        FireBallsManager.RandomSweep((float)(1.0f + 0.2 * rand.NextDouble()), 2, 4);
                        bossAnimation = BossAnimations.attack;
                        bossAnimations[(int)BossAnimations.attack].Reset();
                        rightWingAnimations[(int)rightWingAnimation].Reset();
                        leftWingAnimations[(int)leftWingAnimation].Reset();
                    }
                    SoundEffects.FinalBossAttack.Play();
                    break;
                }

                case Phases.three:
                {
                    if (bossHP <= 0)
                    {
                        bossAnimation = BossAnimations.startRecovering;
                        bossAnimations[(int)BossAnimations.startRecovering].Reset();
                        LavaGeyserManager.Reset();
                        FireBallsManager.Reset();
                        rightWingAnimation = WingAnimations.spread;
                        leftWingAnimation  = WingAnimations.spread;
                        rightWingAnimations[(int)rightWingAnimation].Reset();
                        leftWingAnimations[(int)leftWingAnimation].Reset();
                        break;
                    }
                    if (FireBallsManager.NumberOfActiveFireballs > 0 || LavaGeyserManager.ActiveLavaGeysers > 0)
                    {
                        break;
                    }
                    int attack = rand.Next(4);
                    if (attack == 0)
                    {
                        attack = rand.Next(2);
                        if (attack == 0)
                        {
                            int   num       = 2;
                            int[] platforms = new int[num];
                            for (int i = 0; i < num; i++)
                            {
                                int nextPlatform = rand.Next(PlatformsManager.platformsRoomManagers[(int)RoomsManager.CurrentRoom].movingPlatforms.Length - 1);
                                while (platforms.Contains(nextPlatform))
                                {
                                    nextPlatform = (nextPlatform + 1) % (PlatformsManager.platformsRoomManagers[(int)RoomsManager.CurrentRoom].movingPlatforms.Length - 1);
                                }
                                platforms[i] = nextPlatform;
                            }
                            FireBallsManager.TargetPlatform(platforms, 6, 2);
                            FireBallsManager.AddGhostFireball(7);
                        }
                        else
                        {
                            FireBallsManager.ThrowAtPlayer(4, (float)(3 + rand.NextDouble()), 1f);
                        }
                        LavaGeyserManager.ShootGeyser(
                            new float[] { rand.Next((int)fireballsCenter.X - 200, (int)fireballsCenter.X + 200),
                                          rand.Next((int)fireballsCenter.X - 200, (int)fireballsCenter.X + 200), },
                            3);
                        bossAnimation = BossAnimations.attack;
                        bossAnimations[(int)BossAnimations.attack].Reset();
                        rightWingAnimations[(int)rightWingAnimation].Reset();
                        leftWingAnimations[(int)leftWingAnimation].Reset();
                    }
                    else if (attack == 1)
                    {
                        int   num       = 3;
                        int[] platforms = new int[num];
                        for (int i = 0; i < num; i++)
                        {
                            int nextPlatform = rand.Next(PlatformsManager.platformsRoomManagers[(int)RoomsManager.CurrentRoom].movingPlatforms.Length - 1);
                            while (platforms.Contains(nextPlatform))
                            {
                                nextPlatform = (nextPlatform + 1) % (PlatformsManager.platformsRoomManagers[(int)RoomsManager.CurrentRoom].movingPlatforms.Length - 1);
                            }
                            platforms[i] = nextPlatform;
                        }
                        FireBallsManager.TargetPlatform(platforms, 6, 5);
                        FireBallsManager.TrowWithinCircularSector(
                            20,
                            FireBall.radialShootingVelocity * 0.8f,
                            (float)(0.5 + 0.1 * rand.NextDouble()),
                            120);
                        bossAnimation = BossAnimations.attack;
                        bossAnimations[(int)BossAnimations.attack].Reset();
                        rightWingAnimations[(int)rightWingAnimation].Reset();
                        leftWingAnimations[(int)leftWingAnimation].Reset();
                    }
                    else if (attack == 2)
                    {
                        FireBallsManager.Spiral(30, 20, MathHelper.Lerp(0.3f, 0.5f, (float)bossHP / maxBossHp), FireBall.radialShootingVelocity * 0.4f);
                        bossAnimation = BossAnimations.attack;
                        bossAnimations[(int)BossAnimations.attack].Reset();
                        rightWingAnimations[(int)rightWingAnimation].Reset();
                        leftWingAnimations[(int)leftWingAnimation].Reset();
                    }
                    else
                    {
                        LavaGeyserManager.EquallySpaced(LavaGeyser.size * 7, 2, 0);
                        bossAnimation = BossAnimations.attack;
                        bossAnimations[(int)BossAnimations.attack].Reset();
                        rightWingAnimations[(int)rightWingAnimation].Reset();
                        leftWingAnimations[(int)leftWingAnimation].Reset();
                    }
                    SoundEffects.FinalBossAttack.Play();
                    break;
                }

                case Phases.four:
                {
                    if (bossHP <= 0)
                    {
                        bossAnimation = BossAnimations.startRecovering;
                        bossAnimations[(int)BossAnimations.startRecovering].Reset();
                        LavaGeyserManager.Reset();
                        FireBallsManager.Reset();
                        rightWingAnimation = WingAnimations.spread;
                        leftWingAnimation  = WingAnimations.spread;
                        rightWingAnimations[(int)rightWingAnimation].Reset();
                        leftWingAnimations[(int)leftWingAnimation].Reset();
                        break;
                    }
                    if (FireBallsManager.NumberOfActiveFireballs > 0 || LavaGeyserManager.ActiveLavaGeysers > 0)
                    {
                        break;
                    }
                    int attack = rand.Next(3);
                    if (attack == 0)
                    {
                        FireBallsManager.Sweep((float)(0.4 + 0.2 * rand.NextDouble()), 10);
                        LavaGeyserManager.SweepAcross(
                            1,
                            0.5f,
                            (int)MathHelper.Lerp(4, 10, (float)bossHP / maxBossHp),
                            244,
                            524,
                            rand.Next(2) == 0);
                        bossAnimation = BossAnimations.attack;
                        bossAnimations[(int)BossAnimations.attack].Reset();
                        rightWingAnimations[(int)rightWingAnimation].Reset();
                        leftWingAnimations[(int)leftWingAnimation].Reset();
                    }
                    else if (attack == 1)
                    {
                        FireBallsManager.TrowWithinCircularSector(
                            (int)(20),
                            FireBall.radialShootingVelocity * 0.8f,
                            (float)(0.25 + 0.5 * rand.NextDouble()),
                            120);
                        LavaGeyserManager.EquallySpaced(LavaGeyser.size * 6, 2, LavaGeyser.size * 6 * (float)rand.NextDouble());
                        bossAnimation = BossAnimations.attack;
                        bossAnimations[(int)BossAnimations.attack].Reset();
                        rightWingAnimations[(int)rightWingAnimation].Reset();
                        leftWingAnimations[(int)leftWingAnimation].Reset();
                    }
                    else
                    {
                        LavaGeyserManager.ShootGeyser(
                            new float[] { rand.Next((int)fireballsCenter.X - 200, (int)fireballsCenter.X + 200),
                                          rand.Next((int)fireballsCenter.X - 200, (int)fireballsCenter.X + 200), },
                            3);
                        FireBallsManager.Spiral(30, 20, 0.3f, FireBall.radialShootingVelocity * 0.4f);
                        bossAnimation = BossAnimations.attack;
                        bossAnimations[(int)BossAnimations.attack].Reset();
                        rightWingAnimations[(int)rightWingAnimation].Reset();
                        leftWingAnimations[(int)leftWingAnimation].Reset();
                    }

                    SoundEffects.FinalBossAttack.Play();
                    break;
                }
                }
                break;

            case BossAnimations.attack:     //the boss is attacking
                elapsedAttackAnimationTime += elapsedTime;
                if (elapsedAttackAnimationTime >= attackAnimationTime)
                {
                    elapsedAttackAnimationTime = 0;
                    bossAnimation = BossAnimations.idle;
                    bossAnimations[(int)BossAnimations.idle].Reset();
                    bossAnimations[(int)BossAnimations.endRecovering].Reset();
                    rightWingAnimations[(int)rightWingAnimation].Reset();
                    leftWingAnimations[(int)leftWingAnimation].Reset();
                }
                break;

            case BossAnimations.startRecovering:
                break;

            case BossAnimations.recovering:     //the boss is recovering and its wings can be hit
            {
                if (bossAnimations[(int)bossAnimation].FrameIndex == 0 &&
                    bossAnimations[(int)bossAnimation].FreviousFrameIndex != 0)
                {
                    SoundEffects.FinalBossRecover.Play();
                }
                else if (bossAnimations[(int)bossAnimation].FrameIndex == 2 &&
                         bossAnimations[(int)bossAnimation].FreviousFrameIndex != 2)
                {
                    SoundEffects.FinalBossAwaken.Play();
                }
                elapsedRecoveryTime += elapsedTime;
                if (elapsedRecoveryTime >= recoveryTime)
                {
                    bossAnimation = BossAnimations.endRecovering;
                    if (rightWingHP > 0)
                    {
                        rightWingAnimation = WingAnimations.withdraw;
                    }
                    else
                    {
                        rightWingAnimation = WingAnimations.withdrawDead;
                    }
                    if (leftWingHP > 0)
                    {
                        leftWingAnimation = WingAnimations.withdraw;
                    }
                    else
                    {
                        leftWingAnimation = WingAnimations.withdrawDead;
                    }
                    bossAnimations[(int)BossAnimations.endRecovering].Reset();
                    rightWingAnimations[(int)rightWingAnimation].Reset();
                    leftWingAnimations[(int)leftWingAnimation].Reset();
                    elapsedRecoveryTime = 0;
                    bossHP = maxBossHp / 2;
                    break;
                }
                switch (currentPhase)
                {
                case Phases.one:
                    if (rightWingHP + leftWingHP == 3)
                    {
                        bossHP = maxBossHp;
                        elapsedRecoveryTime = 0;
                        currentPhase        = Phases.two;
                        bossAnimation       = BossAnimations.endRecovering;
                        if (rightWingHP > 0)
                        {
                            rightWingAnimation = WingAnimations.withdraw;
                        }
                        else
                        {
                            rightWingAnimation = WingAnimations.withdrawDead;
                        }
                        if (leftWingHP > 0)
                        {
                            leftWingAnimation = WingAnimations.withdraw;
                        }
                        else
                        {
                            leftWingAnimation = WingAnimations.withdrawDead;
                        }
                        bossAnimations[(int)BossAnimations.attack].Reset();
                        bossAnimations[(int)BossAnimations.endRecovering].Reset();
                        rightWingAnimations[(int)rightWingAnimation].Reset();
                        leftWingAnimations[(int)leftWingAnimation].Reset();
                        SoundEffects.FinalBossHurt.Play();
                        FireBallsManager.AddGhostFireball(3);
                    }
                    break;

                case Phases.two:
                    if (rightWingHP + leftWingHP == 2)
                    {
                        bossHP = maxBossHp;
                        elapsedRecoveryTime = 0;
                        currentPhase        = Phases.three;
                        bossAnimation       = BossAnimations.endRecovering;
                        if (rightWingHP > 0)
                        {
                            rightWingAnimation = WingAnimations.withdraw;
                        }
                        else
                        {
                            rightWingAnimation = WingAnimations.withdrawDead;
                        }
                        if (leftWingHP > 0)
                        {
                            leftWingAnimation = WingAnimations.withdraw;
                        }
                        else
                        {
                            leftWingAnimation = WingAnimations.withdrawDead;
                        }
                        bossAnimations[(int)BossAnimations.attack].Reset();
                        bossAnimations[(int)BossAnimations.endRecovering].Reset();
                        rightWingAnimations[(int)rightWingAnimation].Reset();
                        leftWingAnimations[(int)leftWingAnimation].Reset();
                        SoundEffects.FinalBossHurt.Play();
                        FireBallsManager.ThrowAtPlayer(20, 2, 0.1f);
                        CollectablesManager.collectablesRoomManagers[(int)RoomsManager.CurrentRoom].AddCollectableToMap(
                            new Collectable(new Point(374, 475), Collectable.ItemType.heart));
                    }
                    break;

                case Phases.three:
                    if (rightWingHP + leftWingHP == 1)
                    {
                        bossHP = maxBossHp;
                        elapsedRecoveryTime = 0;
                        currentPhase        = Phases.four;
                        bossAnimation       = BossAnimations.endRecovering;
                        if (rightWingHP > 0)
                        {
                            rightWingAnimation = WingAnimations.withdraw;
                        }
                        else
                        {
                            rightWingAnimation = WingAnimations.withdrawDead;
                        }
                        if (leftWingHP > 0)
                        {
                            leftWingAnimation = WingAnimations.withdraw;
                        }
                        else
                        {
                            leftWingAnimation = WingAnimations.withdrawDead;
                        }
                        bossAnimations[(int)BossAnimations.attack].Reset();
                        bossAnimations[(int)BossAnimations.endRecovering].Reset();
                        rightWingAnimations[(int)rightWingAnimation].Reset();
                        leftWingAnimations[(int)leftWingAnimation].Reset();
                        SoundEffects.FinalBossHurt.Play();
                        LavaGeyserManager.SweepAcross(1, 0f, 100, 159, 609, true);
                        CollectablesManager.collectablesRoomManagers[(int)RoomsManager.CurrentRoom].AddCollectableToMap(
                            new Collectable(new Point(378, 475), Collectable.ItemType.heart));
                    }
                    break;

                case Phases.four:
                    if (rightWingHP + leftWingHP == 0)
                    {
                        if (Player.CollisionRectangle.Right > bossMidPoint.X)
                        {
                            rightWingAnimation = WingAnimations.withdraw;
                            leftWingAnimation  = WingAnimations.withdrawDead;
                        }
                        else
                        {
                            rightWingAnimation = WingAnimations.withdrawDead;
                            leftWingAnimation  = WingAnimations.withdraw;
                        }
                        bossAnimation = BossAnimations.falling;
                        bossAnimations[(int)BossAnimations.attack].Reset();
                        rightWingAnimations[(int)rightWingAnimation].Reset();
                        leftWingAnimations[(int)leftWingAnimation].Reset();
                        elapsedRecoveryTime = 0;
                        SoundEffects.FinalBossHurt.Play();
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                    }
                    break;
                }
                break;
            }

            case BossAnimations.endRecovering:
                break;

            case BossAnimations.falling:     //when the boss dies, it falls out of the screen
            {
                bossMidPoint.Y += YSpeed * elapsedTime;
                YSpeed         += Gravity.gravityAcceleration * elapsedTime;
                if (BossDrawRectangle.Y > MapsManager.maps[(int)RoomsManager.CurrentRoom].RoomHeightPx)
                {
                    dead = true;
                    LoadSaveManager.SaveGameProgress();
                    MediaPlayer.Stop();
                }
                break;
            }
            }
        }