public async Task MarkAsReturnedAsync_markGameAsReturned() { // Arrange: var currentTime = DateTime.UtcNow; var service = new BorrowService(Context, _mapper); // Act: BorrowDTO borrowToMarkAsReturned = new BorrowDTO { BorrowId = 3, BoxId = 3, PlayerId = 3, Returned = false }; borrowToMarkAsReturned.Returned = true; await service.MarkAsReturnedAsync(borrowToMarkAsReturned); // Assert: Assert.True(Context.Borrows.Where(x => x.BoxId == 3).Any(x => x.Returned != true) == false); }
public async Task <IActionResult> OnPostAsync() { var borrowsToReturn = await _borrowService.GetUnreturnedBorrowsAsync(BoxId); // there should be only one entity if (!borrowsToReturn.Any()) { ToastMessage = _locService.GetLocalizedString("Game already returned or wrong game code!"); ToastType = "warning"; return(RedirectToPage("./Return")); } if (borrowsToReturn.Count() != 1) // it should be impossible (there should be only one entity) { ToastMessage = _locService.GetLocalizedString("Impossible error! Please tell about it to Paweł in gamesroom - he will be very upset:-("); ToastType = "error"; return(Page()); } var borrowToMarkAsReturned = borrowsToReturn.First(); borrowToMarkAsReturned.Returned = true; borrowToMarkAsReturned.ReturnTime = DateTime.UtcNow; try { await _borrowService.MarkAsReturnedAsync(borrowToMarkAsReturned); ToastMessage = _locService.GetLocalizedString("Game returned"); ToastType = "success"; return(RedirectToPage("./Return")); } catch { ToastMessage = _locService.GetLocalizedString("Error! Please try again!"); ToastType = "error"; return(Page()); } }