private void cbAlphaTestEnable_CheckedChanged(object sender, EventArgs e) { Bootstrap.MaterialPass.RenderState states = _materialPass.RenderStates; if (cbAlphaTestEnable.Checked) { states |= Bootstrap.MaterialPass.RenderState.AlphaTest; } else { states &= ~Bootstrap.MaterialPass.RenderState.AlphaTest; } _materialPass.RenderStates = states; }
private void cbCullingEnable_CheckedChanged(object sender, EventArgs e) { Bootstrap.MaterialPass.RenderState states = _materialPass.RenderStates; if (cbDepthEnable.Checked) { states |= Bootstrap.MaterialPass.RenderState.CullFace; } else { states &= ~Bootstrap.MaterialPass.RenderState.CullFace; } _materialPass.RenderStates = states; }