private void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "Ball") { StartCoroutine(Delay()); GetComponent <BoxCollider2D>().enabled = false; Login.instance.score += 10; if (lg.levelTiles - 1 == 0) { lg.CheckLevel(); } else { lg.levelTiles--; } if (booster) { Boosters.RandomBooster(transform.position); } } }