public void RefreshBoostSlots() { var boosts = PlayerManager.Instance.BoostsSlotsActive; int b = 0; foreach (var boostSlot in _boostSlots) { BoostSlot boost = b >= boosts.Count ? null : boosts[b]; boostSlot.Init(boost); b++; } foreach (var boostChoice in _boostChoices) { boostChoice.InitDataOnly(boostChoice.boostData); } if (boosts.Count >= GlobalProps.BOOST_LIMIT.GetInt()) { btnBoostAddSlot.interactable = false; txtBoostAddSlot.text = "<color=#dddddd>NO MORE\nSLOTS\nAVAILABLE</color>"; //<size=-5></size> } else { btnBoostAddSlot.interactable = true; var cost = CurrencyManager.ParseToCost(GlobalProps.BOOST_SLOT_COST.GetString()); txtBoostAddSlot.text = "ADD SLOT\n<size=-3>FOR {0} {1}</size>".Format2(cost.amount, cost.type); } }
public float GetBoost(BoostType type) { //print(" ||||| [Boosts] Re-implement me"); //return 1f; if (BoostsSlotsActive.Count <= 0) { return(1f); } BoostSlot boost = BoostsSlotsActive.Find(b => b.data != null && b.data.boostType == type); if (boost == null) { return(1f); } return(boost.data.value); }
public void Init(BoostSlot boostSlot) { Image bg = this.GetComponent <Image>(); if (boostSlot == null || boostSlot.data == null || boostSlot.count == 0) { badge.gameObject.SetActive(false); icon.gameObject.SetActive(false); bg.color = (boostSlot == null) ? COLOR_DISABLED : COLOR_ENABLED; return; } badge.gameObject.SetActive(true); icon.gameObject.SetActive(true); bg.color = COLOR_ENABLED; txtCount.text = boostSlot.count.ToString(); InitDataOnly(boostSlot.data); }